Riftbound set

Radiance Cards

Browse the Radiance Riftbound card list by collector number, rarity, type, domains, and text. Open any card for a dedicated page or use the Card DB for filters and pricing.

177 cards indexed

Amateur Demolitionist

Amateur Demolitionist

001/167 - Common - Unit

When you play me, play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)

Banner of Conquest

Banner of Conquest

002/167 - Common - Gear

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Friendly units here have Assault. (+1 Might while they're attackers.)

Bilgewater Tracker

Bilgewater Tracker

003/167 - Common - Unit

When you play me, deal 1 to each of up to 2 units.

Brawl

Brawl

004/167 - Common - Spell

Action (Play on your turn or in showdowns.) Give a unit Assault this turn equal to its Might. (+1 Might for each instance of Assault while it's an attacker.)

Lingering Animus

Lingering Animus

005/167 - Common - Unit

I enter ready if a friendly unit or gear died this turn.

Scorched Earth

Scorched Earth

006/167 - Common - Spell

Action (Play on your turn or in showdowns.) Deal 5 damage split among units at a single battlefield.

Rally for War

Rally for War

007/167 - Common - Spell

Choose an occupied enemy battlefield. Play three 1 Might Recruit unit tokens there.

War Scout

War Scout

008/167 - Common - Unit

Accelerate (You may pay 1 Energy Fury Power as an additional cost to have me enter ready.) When you play me, give a unit +2 Might this turn.

Runeblade Anvil

Runeblade Anvil

012/167 - Uncommon - Gear

When you play this or when this leaves the board, banish the top card of your Main Deck. Until your next Ending Phase, you may play that card. (You still pay its costs.) 2 Energy Chaos Power, Exhaust: Kill this.

Lost to the Sands

Lost to the Sands

013/167 - Uncommon - Spell

Action (Play on your turn or in showdowns.) Choose one — • Deal 4 to a unit at a battlefield. • Kill a gear.

Shimmering Swimmer

Shimmering Swimmer

014/167 - Uncommon - Unit

You may kill a friendly unit or gear as an additional cost to play me. When you play me, if you paid the additional cost, deal 2 to a unit.

Akali, Brash

Akali, Brash

015/167 - Rare - Unit

The first time I move each turn, Add 1 Energy Power. The second time I move each turn, banish the top card of your Main Deck. Until your next Ending Phase, you may play that card. (You still pay its costs.)

Coalesced Energy

Coalesced Energy

016/167 - Rare - Unit

At the end of your turn, recycle all your runes, then channel 4 runes exhausted.

Detonation Amplifier

Detonation Amplifier

017/167 - Rare - Gear

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, you may kill another friendly unit or gear to draw 1. Friendly Deathknell effects here trigger an additional time.

Drakehound Packmaster

Drakehound Packmaster

018/167 - Rare - Unit

When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.

Firebrand Raider

Firebrand Raider

019/167 - Rare - Unit

I enter ready. When you play me, ready all enemy units. Other units enter ready. Units don't ready during the Awaken Phase.

Ekko, Revolutionary

Ekko, Revolutionary

021/167 - Epic - Unit

I enter ready. Assault (+1 Might while I'm an attacker.) Action → Discard 1, 1 Energy Fury Power: Banish me, then play me to your base, ignoring my cost.

Ekko, Revolutionary

Ekko, Revolutionary

021a/167 - Showcase - Unit

I enter ready. Assault Action → Discard 1, 1 Energy Fury Power: Banish me, then play me to your base, ignoring my cost.

Ziggs, Short-Fused

Ziggs, Short-Fused

023/167 - Epic - Unit

When you play me, play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.) Abilities of friendly gear deal 1 Bonus Damage.

Ziggs, Short-Fused (Alternate Art)

Ziggs, Short-Fused (Alternate Art)

023a/167 - Showcase - Unit

When you play me, play a Bomb gear token to a battlefield. Abilities of friendly gear deal 1 Bonus Damage.

Blossoming Dreamroot

Blossoming Dreamroot

024/167 - Common - Gear

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you win a combat here, draw 1.

Consult the Heavens

Consult the Heavens

025/167 - Common - Spell

Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 Might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)

Entrenched Boar

Entrenched Boar

026/167 - Common - Unit

You may have me enter ready. If you do, I can't move this turn.

Iridescent Avian

Iridescent Avian

027/167 - Common - Unit

Exhaust: Buff a unit. If it's already buffed, give it +2 Might this turn instead. (To buff a unit, give it a +1 Might buff if it doesn't have one.)

Ki Burst

Ki Burst

028/167 - Common - Spell

Action (Play on your turn or in showdowns.) As an additional cost to play this, exhaust a friendly unit. Stun a unit. (It doesn't deal combat damage this turn.)

Life from Stone

Life from Stone

029/167 - Common - Spell

Reaction (Play any time, even before spells and abilities resolve.) As an additional cost to play this, exhaust a friendly unit. Draw 1 and channel 1 rune exhausted.

Command: Attack

Command: Attack

033/167 - Uncommon - Spell

Choose one — • Move a friendly gear with Deploy to a battlefield. • Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.

Hunker Down

Hunker Down

034/167 - Uncommon - Spell

Reaction (Play any time, even before spells and abilities resolve.) Ready a friendly unit. It can't move this turn. Draw 1.

Invigorating Bloom

Invigorating Bloom

035/167 - Uncommon - Gear

When you play this, give a friendly unit +3 Might this turn. Exhaust a friendly Mighty unit, Exhaust: Draw 1. (A unit is Mighty while it has 5+ Might.)

Storm Raptor

Storm Raptor

036/167 - Uncommon - Unit

Deflect (Opponents must pay Power to choose me with a spell or ability.) When a stunned enemy unit dies here, draw 1.

Watchful Curator

Watchful Curator

037/167 - Uncommon - Unit

Your gear have Deflect. (Opponents must pay Power to choose each with a spell or ability.)

Ahri, Confident

Ahri, Confident

038/167 - Rare - Unit

Disarm (When I attack, give an enemy unit here -1 Might this turn.) When you reduce the Might of an enemy unit here by 1 or more, give me +1 Might this turn.

Ephemeral Ward

Ephemeral Ward

039/167 - Rare - Gear

Your units have +2 Might. When you play a unit, kill this.

Heartening Soul

Heartening Soul

040/167 - Rare - Unit

When you play me, ready a friendly legend. Friendly legends have " Exhaust: Give a unit +3 Might this turn."

Riven, Broken Blade

Riven, Broken Blade

043/167 - Rare - Unit

When I become exhausted, choose one that hasn't been chosen this turn — • Buff me. (Give me a +1 Might buff if I don't have one.) • Spend my buff to Stun an enemy unit. (It doesn't deal combat damage this turn.) • Spend my buff to ready me.

Riven, Broken Blade

Riven, Broken Blade

043a/167 - Showcase - Unit

When I become exhausted, choose one that hasn't been chosen this turn — • Buff me. • Spend my buff to Stun an enemy unit. • Spend my buff to ready me.

K'Sante, Dauntless

K'Sante, Dauntless

045/167 - Epic - Unit

Shield (+1 Might while I'm a defender.) When I attack or defend, double the Shield of a unit you control here this turn.

K'Sante, Dauntless (Alternate Art)

K'Sante, Dauntless (Alternate Art)

045a/167 - Showcase - Unit

Shield When I attack or defend, double the Shield of a unit you control here this turn.

Resplendent Rostrum

Resplendent Rostrum

046/167 - Epic - Gear

Exhaust: Draw 1 and channel 1 rune exhausted. When I become exhausted, give a friendly unit +3 Might this turn.

Fanfare

Fanfare

047/167 - Common - Spell

The next three times you play a unit this turn, draw 1.

High Note

High Note

048/167 - Common - Spell

Reaction (Play any time, even before spells and abilities resolve.) Give a unit – Might this turn equal to the number of exhausted units you control.

Industrious Mechsmith

Industrious Mechsmith

049/167 - Common - Unit

When you play me, play a 3 Might Mech unit token here.

Mysterious Chronomancer

Mysterious Chronomancer

050/167 - Common - Unit

When you play me, Predict 2. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Disarm 2 (When I attack, give an enemy unit here -2 Might this turn.)

Parallel Convergence

Parallel Convergence

051/167 - Common - Spell

As an additional cost to play this, return a friendly unit to its owner's hand. Deal 5 to a unit at a battlefield.

Clanging Sentry

Clanging Sentry

055/167 - Uncommon - Unit

Your Mechs have Disarm. (When each of us attacks, give an enemy unit there -1 Might this turn.)

Improvised Projectile

Improvised Projectile

056/167 - Uncommon - Spell

Action (Play on your turn or in showdowns.) Choose a friendly gear. Deal damage equal to its Energy cost to a unit at a battlefield.

Piltovan Guidebot

Piltovan Guidebot

057/167 - Uncommon - Unit

When you play a card, you may have my base Might become equal to that card's Energy cost this turn.

Riptide Mage

Riptide Mage

058/167 - Uncommon - Unit

Accelerate (You may pay 1 Energy Mind Power as an additional cost to have me enter ready.) When you play me, give an enemy unit -3 Might this turn.

Supernova

Supernova

059/167 - Uncommon - Spell

Deal 10 to a unit. Draw 2.

The Empyrean

The Empyrean

060/167 - Uncommon - Unit

Show Off a card. (As you play me, you may reveal a card from hand or pick another friendly one.) When you play me, if you showed off a card, Predict equal to its Power cost, then draw 2. (Look at that many cards from your Main Deck. Recycle any of them and put the rest back in any order.)

Ekko, Ingenious

Ekko, Ingenious

061/167 - Rare - Unit

As an additional cost to play me, return a friendly unit to its owner's hand. Ganking (I can move from battlefield to battlefield.)

Ekko, Ingenious (Alternate Art)

Ekko, Ingenious (Alternate Art)

061a/167 - Showcase - Unit

As an additional cost to play me, return a friendly unit to its owner's hand. Ganking

Gravity Field

Gravity Field

062/167 - Rare - Gear

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Opponents must pay 1 Energy Power to move one or more units to this battlefield. Deathknell → Draw 1. (When I die, get the effect.)

Kai'Sa, Rebel

Kai'Sa, Rebel

063/167 - Rare - Unit

Disarm (When I attack, give an enemy unit here -1 Might this turn). While I'm in a showdown, your spells have Reaction. (Play them any time, even before spells and abilities resolve.)

Clocktower Guardian

Clocktower Guardian

067/167 - Epic - Unit

When you play me or when I hold, Predict 3. Deathknell → Banish the top card of your Main Deck. You may play it, ignoring its Energy cost.

Orianna, Mechanical Marvel

Orianna, Mechanical Marvel

068/167 - Epic - Unit

Once each turn, while I'm at a battlefield, you may pay 1 Energy Power less to play a gear.

Orianna, Mechanical Marvel (Alternate Art)

Orianna, Mechanical Marvel (Alternate Art)

068a/167 - Showcase - Unit

Once each turn, while I'm at a battlefield, you may pay 1 Energy Power less to play a gear.

Zero Point Inflection

Zero Point Inflection

069/167 - Epic - Gear

When you play a card, draw 2. When you draw 1 or more cards with 9 or more other cards in your hand, discard your hand, kill this, and choose an opponent. They score 1 point.

Hold 'Em

Hold 'Em

070/167 - Common - Spell

Action (Play on your turn or in showdowns.) This costs 2 Energy less if you've played a unit or gear to a battlefield this turn. Give a unit +3 Might this turn.

Nazuman Ntofo

Nazuman Ntofo

071/167 - Common - Gear

Equip 1 Energy ( 1 Energy: Attach this to a unit you control.)

Overloaded Traveler

Overloaded Traveler

072/167 - Common - Unit

While there's a friendly gear with Deploy at my battlefield, I have +1 Might.

Pillaged Armory

Pillaged Armory

073/167 - Common - Gear

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this or when you conquer here, Buff a friendly unit. (Give it a +1 Might buff if it doesn't have one.)

Raving Witness

Raving Witness

074/167 - Common - Unit

When I move, reveal the top card of your Main Deck. If it's Mighty, draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ Might.)

Skystrike Squadron

Skystrike Squadron

075/167 - Common - Unit

You may return a friendly gear to its owner's hand as an additional cost to play me. If you do, I cost 2 Energy less. Deflect (Opponents must pay Power to choose me with a spell or ability.)

Sneaky Zeebles

Sneaky Zeebles

076/167 - Common - Unit

When I conquer, Add Power. (Abilities that add resources can't be reacted to.)

Avalanche

Avalanche

079/167 - Uncommon - Spell

Deal 3 to all units in bases.

Elnuk Herd

Elnuk Herd

081/167 - Uncommon - Unit

Hidden (Hide now for Power to react with later for 0 Energy.) When you play me, give another friendly unit +3 Might this turn, then recycle me if I was played from face down.

Primordial Roar

Primordial Roar

082/167 - Uncommon - Spell

Show Off a unit. (As you play this, you may reveal a unit from hand or pick a friendly unit.) If you showed off a unit, deal damage equal to that unit's Might to a unit.

Stalwart Goatherd

Stalwart Goatherd

083/167 - Uncommon - Unit

Shield 2 (+2 Might while I'm a defender.) When you play me, you may kill a gear with Energy cost 4 Energy or less.

Cataclysm

Cataclysm

084/167 - Rare - Spell

Opponents can't play spells this turn. Move a friendly unit to an occupied enemy battlefield.

Graves, Blasting Through

Graves, Blasting Through

085/167 - Rare - Unit

When I attack or defend, deal damage equal to my Might to all enemy units here. I don't deal combat damage.

K'Sante, Courageous

K'Sante, Courageous

086/167 - Rare - Unit

Accelerate (You may pay 1 Energy Body Power as an additional cost to have me enter ready.) Shield 2 (+2 Might while I'm a defender.) When I hold, channel 1 rune.

K'Sante, Courageous (Alternate Art)

K'Sante, Courageous (Alternate Art)

086a/167 - Showcase - Unit

Accelerate Shield 2 When I hold, channel 1 rune.

Portable Portal

Portable Portal

087/167 - Rare - Gear

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, you may pay Body Power to ready a unit here. Friendly units here have Ganking. (They can move from battlefield to battlefield.)

Staunch Survivor

Staunch Survivor

088/167 - Rare - Unit

Assault 2, Shield 2 (+2 Might while I'm an attacker or defender.)

Titanic Shrine

Titanic Shrine

089/167 - Rare - Gear

When you play a unit with Might greater than each other unit on the board, exhaust me to draw 1.

Evelynn, Consuming

Evelynn, Consuming

090/167 - Epic - Unit

Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play a card from face down, ready me and give me +1 Might this turn.

Evelynn, Consuming (Alternate Art)

Evelynn, Consuming (Alternate Art)

090a/167 - Showcase - Unit

Ambush When you play a card from face down, ready me and give me +1 Might this turn.

Jarvan IV, Martial Paragon

Jarvan IV, Martial Paragon

091/167 - Epic - Unit

Your gear with Deploy have Action. (They can be played on your turn or in showdowns.) When I conquer, if there is a friendly gear with Deploy here, channel 1 rune exhausted.

Jarvan IV, Martial Paragon

Jarvan IV, Martial Paragon

091a/167 - Showcase - Unit

Your gear with Deploy have Action. When I conquer, if there is a friendly gear with Deploy here, channel 1 rune exhausted.

Disposal Expert

Disposal Expert

093/167 - Common - Unit

I enter ready if you control no other units. Disarm 2 (When I attack, give an enemy unit here -2 Might this turn.)

Momentary Companion

Momentary Companion

095/167 - Common - Unit

Hidden (Hide now for Power to react with later for 0 Energy.) When you play me, if it's not your turn, give me Temporary. (Kill me at the start of my controller's Beginning Phase, before scoring.)

Satchel Charge

Satchel Charge

096/167 - Common - Spell

Action (Play on your turn or in showdowns.) Move a friendly unit, then play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)

Siren of the Shallows

Siren of the Shallows

097/167 - Common - Unit

Disarm (When I attack, give an enemy unit here -1 Might this turn.) Ganking (I can move from battlefield to battlefield.)

Siren's Song

Siren's Song

098/167 - Common - Spell

Reaction (Play any time, even before spells and abilities resolve.) Move an enemy unit that moved this turn.

Suave Negotiator

Suave Negotiator

099/167 - Common - Unit

When you play me, choose an opponent. You and that player each draw 1.

The Waters' Wage

The Waters' Wage

100/167 - Common - Spell

Hidden (Hide now for Power to react with later for 0 Energy.) Play a Gold gear token exhausted. If it's your turn and you played this from face down, play three ready Gold gear tokens instead. (Gold tokens have " Reaction → Kill this, Exhaust: Add Power.")

An Offer You Can't Refuse

An Offer You Can't Refuse

101/167 - Uncommon - Spell

Action (Play on your turn or in showdowns.) Kill a gear. Its controller plays a Gold gear token exhausted. (It has " Reaction → Kill this, Exhaust: Add Power.")

Reckless Innovator

Reckless Innovator

105/167 - Uncommon - Unit

Accelerate (You may pay 1 Energy Chaos Power as an additional cost to have me enter ready.) When I become exhausted, choose one — • Play a Gold gear token exhausted. (It has " Reaction → Kill this, Exhaust: Add Power.") • Pay Chaos Power to draw 1.

The Good Stuff

The Good Stuff

106/167 - Uncommon - Gear

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, discard 1, then draw 3. When you hold here, return this to its owner's hand.

Bedeviling Stranger

Bedeviling Stranger

107/167 - Rare - Unit

Hidden (Hide now for Power to react with later for 0 Energy.) When you play me, choose a battlefield. If there are 4 or more units there, you may return an enemy unit there to its owner's hand.

Evelynn, In Control

Evelynn, In Control

109/167 - Rare - Unit

Disarm (When I attack, give an enemy unit here -1 Might this turn.) When I hold, if you control a facedown card here, score 1 point.

Evelynn, In Control

Evelynn, In Control

109a/167 - Showcase - Unit

Disarm When I hold, if you control a facedown card here, score 1 point.

Lulu, Whimsical

Lulu, Whimsical

110/167 - Rare - Unit

When I move, you may have another unit's base Might become 4 this turn.

Mechanical Bandit

Mechanical Bandit

111/167 - Rare - Gear

At the start of your Beginning Phase, each player reveals the top card of their Main Deck. If you revealed a card with the lowest Energy cost, draw it. Recycle the rest.

Riven, Deserter

Riven, Deserter

114/167 - Epic - Unit

When another friendly unit becomes exhausted, give me +1 Might this turn. Exhaust a friendly unit: Ready a unit. Use this ability only once each turn.

Riven, Deserter

Riven, Deserter

114a/167 - Showcase - Unit

When another friendly unit is exhausted, give me +1 Might this turn. Exhaust a friendly unit: Ready a unit. Use this ability only once each turn.

Transpositionist

Transpositionist

115/167 - Epic - Unit

Chaos Power, Exhaust: Return a friendly unit to its owner's hand. You may play a unit with less Might than that unit had, ignoring its cost.

Concert Poster

Concert Poster

116/167 - Common - Gear

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this or when you conquer here, you may pay 1 Energy to play a 1 Might Recruit unit token to your base.

For Demacia!

For Demacia!

117/167 - Common - Spell

Reaction (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there Shield 2 this turn. (+2 Might while they're defenders.)

Herald of the Emperor

Herald of the Emperor

118/167 - Common - Unit

When you play me, choose a friendly unit. Its base Might becomes 5 this turn.

Hunting Dog

Hunting Dog

119/167 - Common - Unit

Deathknell → Play a 1 Might Bird unit token with Deflect to your base. (When I die, get the effect. Opponents must pay Power to choose a Deflect unit with a spell or ability.)

Meticulous Restorationist

Meticulous Restorationist

120/167 - Common - Unit

When you play a card with Energy cost 7 Energy or more, you may play me from your trash for Order Power.

One-Two Punch

One-Two Punch

121/167 - Common - Spell

Action (Play on your turn or in showdowns.) Buff a friendly unit and Stun an enemy unit. (Give the friendly unit a +1 Might buff if it doesn't have one. The enemy unit doesn't deal combat damage this turn.)

Dune Devourer

Dune Devourer

125/167 - Uncommon - Unit

You may kill a friendly unit as an additional cost to play me. If you do, I cost 2 Energy less. Deflect (Opponents must pay Power to choose me with a spell or ability.)

Mournful Spirit

Mournful Spirit

126/167 - Uncommon - Unit

Deathknell → You may kill a unit or gear here. (When I die, get the effect.)

Rousing Display

Rousing Display

127/167 - Uncommon - Spell

Show Off a card with Energy cost 7 Energy or more. (As you play this, you may reveal such a card from hand or pick a friendly one.) Play two 1 Might Recruit unit tokens to your base. If you showed off, play four to your base instead.disa

Steadfast Outrider

Steadfast Outrider

128/167 - Uncommon - Unit

Tank (I must be assigned combat damage first.) While there are 2 or more other friendly units and/or gear at my battlefield, I have +2 Might.

Trifarian Captain

Trifarian Captain

129/167 - Uncommon - Unit

When you play me, look at the top 4 cards of your Main Deck. You may reveal from among them a unit or gear with Energy cost no more than 3 Energy and with Power cost no more than Power and draw it. Recycle the rest.

Battlefield Armorer

Battlefield Armorer

130/167 - Rare - Unit

When a friendly gear at a battlefield dies, you may pay 1 Energy to return it to its owner's hand.

Demacian Illuminators

Demacian Illuminators

131/167 - Rare - Unit

When one or more friendly units die, Buff a friendly unit. (Give it a +1 Might buff if it doesn't have one.)

Heimerdinger, Academy Instructor

Heimerdinger, Academy Instructor

132/167 - Rare - Unit

If you would play a unit token to a location while I'm at a battlefield, you may play a 3 Might Mech unit token to that same location instead.

Dockside Lock-Up

Dockside Lock-Up

136/167 - Epic - Gear

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, banish a unit here. When you hold here, kill this to play the banished card, ignoring its cost. (Tokens aren't cards.)

Mordekaiser, Dominating

Mordekaiser, Dominating

137/167 - Epic - Unit

When you play me or when I attack, you may discard 1 to kill a unit or gear.

Mordekaiser, Dominating (Alternate Art)

Mordekaiser, Dominating (Alternate Art)

137a/167 - Showcase - Unit

When you play me or when I attack, you may discard 1 to kill a unit or gear.

Seraphine, Not Alone

Seraphine, Not Alone

138/167 - Epic - Unit

When you play me or when I become exhausted, play a 1 Might Recruit unit token to your base. I have +1 Might for each other exhausted unit you control.

Seraphine, Not Alone (Alternate Art)

Seraphine, Not Alone (Alternate Art)

138a/167 - Showcase - Unit

When you play me or when I become exhausted, play a 1 Might Recruit unit token to your base. I have +1 Might for each other exhausted unit you control.

Ekko, Boy Who Shattered Time

Ekko, Boy Who Shattered Time

139/167 - Rare - Legend

Empower — 1 Energy, Exhaust (Use only if not Empowered.) Disempower me, Exhaust: Reduce the cost of the next unit you play this turn by 2 Energy Power and give it "Kill me at end of turn."

Chronobreak

Chronobreak

140/167 - Epic - Spell

As an additional cost to play this, pay any amount of Power. Banish that many units you control, then for each, its owner plays that unit back to the same location or to their base, ignoring its cost. (You choose the order.)

Ziggs, Hexplosives Expert

Ziggs, Hexplosives Expert

141/167 - Rare - Legend

1 Energy Power, Exhaust: Play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)

Hexplosive Minefield

Hexplosive Minefield

142/167 - Epic - Spell

Action (Play on your turn or in showdowns.) Kill any number of friendly Bomb tokens. At end of turn, play that many Bomb tokens to a single battlefield.

Iron Revenant

Iron Revenant

143/167 - Rare - Legend

Reaction → Banish a unit or gear from your trash, Exhaust: Add Power. Spend this Power only to play units or gear. (Abilities that add resources can't be reacted to.)

Realm of Death

Realm of Death

144/167 - Epic - Spell

Give an enemy unit -2 Might this turn and a friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.

Orianna, Lady of Clockwork

Orianna, Lady of Clockwork

145/167 - Rare - Legend

At the start of your Main Phase, you may pay 1 Energy to choose a friendly gear. It becomes a unit gear with Might equal to its Energy cost until you choose another gear with me.

The Ball

The Ball

146/167 - Epic - Gear

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Ganking (While this is a unit, it can move from battlefield to battlefield.) When you play or move this, choose one — • Draw 1. • Deal 2 to enemy units here.

K'Sante, Pride of Nazumah

K'Sante, Pride of Nazumah

147/167 - Rare - Legend

1 Energy, Exhaust: Give a friendly unit "I have Assault equal to my Shield " this turn. (+1 Might for each instance of Assault while it's an attacker.)

Ntofo Strikes

Ntofo Strikes

148/167 - Epic - Spell

Action (Play on your turn or in showdowns.) Give a friendly unit Shield 2 this turn, then deal damage equal to its Shield to an enemy unit. (A unit with Shield has +1 Might for each instance of Shield while it's a defender.)

Blade of the Exile

Blade of the Exile

150/167 - Epic - Gear

Equip — Power or exhaust a friendly unit. (Pay the cost: Attach this to a unit you control.)

Seraphine, Starry-Eyed Songstress

Seraphine, Starry-Eyed Songstress

151/167 - Rare - Legend

As an additional cost to play a spell, you may exhaust me and three friendly units to reduce the cost of that spell by 2 Energy.

Encore

Encore

152/167 - Epic - Spell

Choose two — • Deal 2 to a unit. • Play two 1 Might Recruit unit tokens. • Give up to two units each +1 Might this turn. • Look at the top 2 cards of your Main Deck, draw 1 and recycle the other.

Agony's Embrace

Agony's Embrace

153/167 - Rare - Legend

Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.

Last Caress

Last Caress

154/167 - Epic - Spell

Reaction (Play any time, even before spells and abilities resolve.) The next unit you play this turn (even from face down) can be played to any battlefield. When you play it, Buff it. (Give it a +1 Might buff if it doesn't have one.)

Jarvan IV, Exemplar of Demacia

Jarvan IV, Exemplar of Demacia

155/167 - Rare - Legend

When you play a gear with Deploy, you may exhaust me and pay Power to move a friendly unit to that battlefield.

Demacian Standard

Demacian Standard

156/167 - Epic - Gear

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When one or more friendly units attack here, give one of them +2 Might this turn. When you hold here, you may return this to its owner's hand.

Bandle Scouts' Academy

Bandle Scouts' Academy

157/167 - Uncommon - Battlefield

When you hide a card here, play a Gold gear token exhausted. (It has " Reaction → Kill this, Exhaust: Add Power.")

Black Market

Black Market

158/167 - Uncommon - Battlefield

Power Power: Draw 1. Each player may use this ability once on their turn (even if they don't control this battlefield).

Black Rose Sanctum

Black Rose Sanctum

159/167 - Uncommon - Battlefield

For each player, the first time each turn a non-token unit they control dies here, they play a 1 Might Recruit unit token to their base.

Cosmic Vista

Cosmic Vista

160/167 - Uncommon - Battlefield

When you hold here, if your Rune Deck is empty, you score 1 point.

Durand Memorial

Durand Memorial

161/167 - Uncommon - Battlefield

When you defend here, choose a unit you control here. Give it Tank this combat. (It must be assigned combat damage first.)

Firelights' Hideout

Firelights' Hideout

162/167 - Uncommon - Battlefield

When you conquer here, the next unit you play this turn has Accelerate. (You may pay 1 Energy and a Power of its Domain as an additional cost to have it enter ready.)

Hunters' Circle

Hunters' Circle

163/167 - Uncommon - Battlefield

For each player, the first unit or gear they play here on their turn costs 1 Energy less.

Packed Amphitheater

Packed Amphitheater

164/167 - Uncommon - Battlefield

Champion units here have +1 Might.

Rakelstake

Rakelstake

165/167 - Uncommon - Battlefield

For each player, the first time they play a unit or gear here each turn, they Predict. (They look at the top card of their Main Deck. They may recycle it.)

Ruined Monastery

Ruined Monastery

166/167 - Uncommon - Battlefield

When you conquer here, you may discard 1 and channel 1 rune exhausted.

Neeko, Bleeding In

Neeko, Bleeding In

167/167 - Epic - Unit

(Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those legends and add it to your Legend Zone while I'm on the board.

Boy Who Shattered Time

Boy Who Shattered Time

168/167 - Showcase - Legend

Empower — 1 Energy, Exhaust Disempower me, Exhaust: Reduce the cost of the next unit you play this turn by 2 Energy Power and give it "Kill me at end of turn."

Ziggs, Hexplosives Expert (Overnumbered)

Ziggs, Hexplosives Expert (Overnumbered)

169/167 - Showcase - Legend

1 Energy Power, Exhaust: Play a Bomb gear token to a battlefield.

Iron Revenant

Iron Revenant

170/167 - Showcase - Legend

Reaction → Banish a unit or gear from your trash, Exhaust: Add Power. Spend this Power to play units or gear.

Orianna, Lady of Clockwork (Overnumbered)

Orianna, Lady of Clockwork (Overnumbered)

171/167 - Showcase - Legend

At the start of your Main Phase, you may pay 1 Energy to choose a friendly gear. It becomes a unit gear with Might equal to its Energy cost until you choose another gear with me.

K'Sante, Pride of Nazumah (Overnumbered)

K'Sante, Pride of Nazumah (Overnumbered)

172/167 - Showcase - Legend

1 Energy, Exhaust: Give a friendly unit "I have Assault equal to my Shield " this turn.

Seraphine, Starry-Eyed Songstress (Overnumbered)

Seraphine, Starry-Eyed Songstress (Overnumbered)

174/167 - Showcase - Legend

As an additional cost to play a spell, you may exhaust me and three friendly units to reduce the cost of that spell by 2 Energy.

Agony's Embrace

Agony's Embrace

175/167 - Showcase - Legend

Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.

Jarvan IV, Exemplar of Demacia (Overnumbered)

Jarvan IV, Exemplar of Demacia (Overnumbered)

176/167 - Showcase - Legend

When you play a gear with Deploy, you may exhaust me and pay Power to move a friendly unit to that battlefield.

K'Sante, Courageous (Overnumbered)

K'Sante, Courageous (Overnumbered)

178/167 - Showcase - Unit

Accelerate Shield 2 When I hold, channel 1 rune.

Aphelios, Exalted (Overnumbered)

Aphelios, Exalted (Overnumbered)

179/167 - Showcase - Unit

When you attach an Equipment to me, choose one that hasn't been chosen this turn — • Ready 2 runes. • Channel 1 rune exhausted. • Buff a friendly unit.

Ezreal, Dashing (Overnumbered)

Ezreal, Dashing (Overnumbered)

180/167 - Showcase - Unit

When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. Mind Power: Action — Move me to your base.

Yone, Blademaster (Overnumbered)

Yone, Blademaster (Overnumbered)

181/167 - Showcase - Unit

Weaponmaster When I conquer a battlefield that was uncontrolled, deal damage equal to my Might to an enemy unit in a base.

Kayn, Unleashed (Overnumbered)

Kayn, Unleashed (Overnumbered)

182/167 - Showcase - Unit

Ganking If I have moved twice this turn, I don't take damage.

Sett, Kingpin (Overnumbered)

Sett, Kingpin (Overnumbered)

183/167 - Showcase - Unit

Tank I get +1 Might for each buffed friendly unit at my battlefield.

Packed Amphitheater

Packed Amphitheater

184/167 - Showcase - Battlefield

Champion units here have +1 Might.

Ahri, Confident

Ahri, Confident

SP1/005 - Showcase - Unit

Disarm When you reduce the Might of an enemy unit here by 1 or more, give me +1 Might this turn.

Akali, Brash

Akali, Brash

SP2/005 - Showcase - Unit

The first time I move each turn, Add 1 Energy Power. The second time I move each turn, banish the top card of your Main Deck. Until your next Ending Phase, you may play that card.

Body Rune

Body Rune

R04 - Common - Rune

Riftbound card details and database link.

Body Rune

Body Rune

R04a - Showcase - Rune

Riftbound card details and database link.

Calm Rune

Calm Rune

R02 - Common - Rune

Riftbound card details and database link.

Calm Rune (R02a)

Calm Rune (R02a)

R02a - Showcase - Rune

Riftbound card details and database link.

Chaos Rune

Chaos Rune

R05 - Common - Rune

Riftbound card details and database link.

Chaos Rune

Chaos Rune

R05a - Showcase - Rune

Riftbound card details and database link.

Evelynn, In Control

Evelynn, In Control

SP3/005 - Showcase - Unit

Disarm (When I attack, give an enemy unit here -1 Might this turn.) When I hold, if you control a facedown card here, score 1 point.

Fury Rune

Fury Rune

R01 - Common - Rune

Riftbound card details and database link.

Fury Rune

Fury Rune

R01a - Showcase - Rune

Riftbound card details and database link.

Kai'Sa, Rebel (SP)

Kai'Sa, Rebel (SP)

SP4/005 - Showcase - Unit

Disarm While I'm in a showdown, your spells have Reaction.

Mind Rune

Mind Rune

R03 - Common - Rune

Riftbound card details and database link.

Mind Rune (R03a)

Mind Rune (R03a)

R03a - Showcase - Rune

Riftbound card details and database link.

Order Rune

Order Rune

R06 - Common - Rune

Riftbound card details and database link.

Order Rune

Order Rune

R06a - Showcase - Rune

Riftbound card details and database link.

Seraphine, Not Alone (SP)

Seraphine, Not Alone (SP)

SP5/005 - Showcase - Unit

When you play me or when I become exhausted, play a 1 Might Recruit unit token to your base. I have +1 Might for each other exhausted unit you control.