Riftbound set
Radiance Cards
Browse the Radiance Riftbound card list by collector number, rarity, type, domains, and text. Open any card for a dedicated page or use the Card DB for filters and pricing.
177 cards indexed

Amateur Demolitionist
001/167 - Common - Unit
When you play me, play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)

Banner of Conquest
002/167 - Common - Gear
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Friendly units here have Assault. (+1 Might while they're attackers.)

Bilgewater Tracker
003/167 - Common - Unit
When you play me, deal 1 to each of up to 2 units.

Brawl
004/167 - Common - Spell
Action (Play on your turn or in showdowns.) Give a unit Assault this turn equal to its Might. (+1 Might for each instance of Assault while it's an attacker.)

Lingering Animus
005/167 - Common - Unit
I enter ready if a friendly unit or gear died this turn.

Scorched Earth
006/167 - Common - Spell
Action (Play on your turn or in showdowns.) Deal 5 damage split among units at a single battlefield.

Rally for War
007/167 - Common - Spell
Choose an occupied enemy battlefield. Play three 1 Might Recruit unit tokens there.

War Scout
008/167 - Common - Unit
Accelerate (You may pay 1 Energy Fury Power as an additional cost to have me enter ready.) When you play me, give a unit +2 Might this turn.

Runeblade Anvil
012/167 - Uncommon - Gear
When you play this or when this leaves the board, banish the top card of your Main Deck. Until your next Ending Phase, you may play that card. (You still pay its costs.) 2 Energy Chaos Power, Exhaust: Kill this.

Lost to the Sands
013/167 - Uncommon - Spell
Action (Play on your turn or in showdowns.) Choose one — • Deal 4 to a unit at a battlefield. • Kill a gear.

Shimmering Swimmer
014/167 - Uncommon - Unit
You may kill a friendly unit or gear as an additional cost to play me. When you play me, if you paid the additional cost, deal 2 to a unit.

Akali, Brash
015/167 - Rare - Unit
The first time I move each turn, Add 1 Energy Power. The second time I move each turn, banish the top card of your Main Deck. Until your next Ending Phase, you may play that card. (You still pay its costs.)

Coalesced Energy
016/167 - Rare - Unit
At the end of your turn, recycle all your runes, then channel 4 runes exhausted.

Detonation Amplifier
017/167 - Rare - Gear
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, you may kill another friendly unit or gear to draw 1. Friendly Deathknell effects here trigger an additional time.

Drakehound Packmaster
018/167 - Rare - Unit
When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.

Firebrand Raider
019/167 - Rare - Unit
I enter ready. When you play me, ready all enemy units. Other units enter ready. Units don't ready during the Awaken Phase.

Ekko, Revolutionary
021/167 - Epic - Unit
I enter ready. Assault (+1 Might while I'm an attacker.) Action → Discard 1, 1 Energy Fury Power: Banish me, then play me to your base, ignoring my cost.

Ekko, Revolutionary
021a/167 - Showcase - Unit
I enter ready. Assault Action → Discard 1, 1 Energy Fury Power: Banish me, then play me to your base, ignoring my cost.

Ziggs, Short-Fused
023/167 - Epic - Unit
When you play me, play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.) Abilities of friendly gear deal 1 Bonus Damage.

Ziggs, Short-Fused (Alternate Art)
023a/167 - Showcase - Unit
When you play me, play a Bomb gear token to a battlefield. Abilities of friendly gear deal 1 Bonus Damage.

Blossoming Dreamroot
024/167 - Common - Gear
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you win a combat here, draw 1.

Consult the Heavens
025/167 - Common - Spell
Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 Might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)

Entrenched Boar
026/167 - Common - Unit
You may have me enter ready. If you do, I can't move this turn.

Iridescent Avian
027/167 - Common - Unit
Exhaust: Buff a unit. If it's already buffed, give it +2 Might this turn instead. (To buff a unit, give it a +1 Might buff if it doesn't have one.)

Ki Burst
028/167 - Common - Spell
Action (Play on your turn or in showdowns.) As an additional cost to play this, exhaust a friendly unit. Stun a unit. (It doesn't deal combat damage this turn.)

Life from Stone
029/167 - Common - Spell
Reaction (Play any time, even before spells and abilities resolve.) As an additional cost to play this, exhaust a friendly unit. Draw 1 and channel 1 rune exhausted.

Command: Attack
033/167 - Uncommon - Spell
Choose one — • Move a friendly gear with Deploy to a battlefield. • Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.

Hunker Down
034/167 - Uncommon - Spell
Reaction (Play any time, even before spells and abilities resolve.) Ready a friendly unit. It can't move this turn. Draw 1.

Invigorating Bloom
035/167 - Uncommon - Gear
When you play this, give a friendly unit +3 Might this turn. Exhaust a friendly Mighty unit, Exhaust: Draw 1. (A unit is Mighty while it has 5+ Might.)

Storm Raptor
036/167 - Uncommon - Unit
Deflect (Opponents must pay Power to choose me with a spell or ability.) When a stunned enemy unit dies here, draw 1.

Watchful Curator
037/167 - Uncommon - Unit
Your gear have Deflect. (Opponents must pay Power to choose each with a spell or ability.)

Ahri, Confident
038/167 - Rare - Unit
Disarm (When I attack, give an enemy unit here -1 Might this turn.) When you reduce the Might of an enemy unit here by 1 or more, give me +1 Might this turn.

Ephemeral Ward
039/167 - Rare - Gear
Your units have +2 Might. When you play a unit, kill this.

Heartening Soul
040/167 - Rare - Unit
When you play me, ready a friendly legend. Friendly legends have " Exhaust: Give a unit +3 Might this turn."

Riven, Broken Blade
043/167 - Rare - Unit
When I become exhausted, choose one that hasn't been chosen this turn — • Buff me. (Give me a +1 Might buff if I don't have one.) • Spend my buff to Stun an enemy unit. (It doesn't deal combat damage this turn.) • Spend my buff to ready me.

Riven, Broken Blade
043a/167 - Showcase - Unit
When I become exhausted, choose one that hasn't been chosen this turn — • Buff me. • Spend my buff to Stun an enemy unit. • Spend my buff to ready me.

K'Sante, Dauntless
045/167 - Epic - Unit
Shield (+1 Might while I'm a defender.) When I attack or defend, double the Shield of a unit you control here this turn.

K'Sante, Dauntless (Alternate Art)
045a/167 - Showcase - Unit
Shield When I attack or defend, double the Shield of a unit you control here this turn.

Resplendent Rostrum
046/167 - Epic - Gear
Exhaust: Draw 1 and channel 1 rune exhausted. When I become exhausted, give a friendly unit +3 Might this turn.

Fanfare
047/167 - Common - Spell
The next three times you play a unit this turn, draw 1.

High Note
048/167 - Common - Spell
Reaction (Play any time, even before spells and abilities resolve.) Give a unit – Might this turn equal to the number of exhausted units you control.

Industrious Mechsmith
049/167 - Common - Unit
When you play me, play a 3 Might Mech unit token here.

Mysterious Chronomancer
050/167 - Common - Unit
When you play me, Predict 2. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Disarm 2 (When I attack, give an enemy unit here -2 Might this turn.)

Parallel Convergence
051/167 - Common - Spell
As an additional cost to play this, return a friendly unit to its owner's hand. Deal 5 to a unit at a battlefield.

Clanging Sentry
055/167 - Uncommon - Unit
Your Mechs have Disarm. (When each of us attacks, give an enemy unit there -1 Might this turn.)

Improvised Projectile
056/167 - Uncommon - Spell
Action (Play on your turn or in showdowns.) Choose a friendly gear. Deal damage equal to its Energy cost to a unit at a battlefield.

Piltovan Guidebot
057/167 - Uncommon - Unit
When you play a card, you may have my base Might become equal to that card's Energy cost this turn.

Riptide Mage
058/167 - Uncommon - Unit
Accelerate (You may pay 1 Energy Mind Power as an additional cost to have me enter ready.) When you play me, give an enemy unit -3 Might this turn.

Supernova
059/167 - Uncommon - Spell
Deal 10 to a unit. Draw 2.

The Empyrean
060/167 - Uncommon - Unit
Show Off a card. (As you play me, you may reveal a card from hand or pick another friendly one.) When you play me, if you showed off a card, Predict equal to its Power cost, then draw 2. (Look at that many cards from your Main Deck. Recycle any of them and put the rest back in any order.)

Ekko, Ingenious
061/167 - Rare - Unit
As an additional cost to play me, return a friendly unit to its owner's hand. Ganking (I can move from battlefield to battlefield.)

Ekko, Ingenious (Alternate Art)
061a/167 - Showcase - Unit
As an additional cost to play me, return a friendly unit to its owner's hand. Ganking

Gravity Field
062/167 - Rare - Gear
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Opponents must pay 1 Energy Power to move one or more units to this battlefield. Deathknell → Draw 1. (When I die, get the effect.)

Kai'Sa, Rebel
063/167 - Rare - Unit
Disarm (When I attack, give an enemy unit here -1 Might this turn). While I'm in a showdown, your spells have Reaction. (Play them any time, even before spells and abilities resolve.)

Clocktower Guardian
067/167 - Epic - Unit
When you play me or when I hold, Predict 3. Deathknell → Banish the top card of your Main Deck. You may play it, ignoring its Energy cost.

Orianna, Mechanical Marvel
068/167 - Epic - Unit
Once each turn, while I'm at a battlefield, you may pay 1 Energy Power less to play a gear.

Orianna, Mechanical Marvel (Alternate Art)
068a/167 - Showcase - Unit
Once each turn, while I'm at a battlefield, you may pay 1 Energy Power less to play a gear.

Zero Point Inflection
069/167 - Epic - Gear
When you play a card, draw 2. When you draw 1 or more cards with 9 or more other cards in your hand, discard your hand, kill this, and choose an opponent. They score 1 point.

Hold 'Em
070/167 - Common - Spell
Action (Play on your turn or in showdowns.) This costs 2 Energy less if you've played a unit or gear to a battlefield this turn. Give a unit +3 Might this turn.

Nazuman Ntofo
071/167 - Common - Gear
Equip 1 Energy ( 1 Energy: Attach this to a unit you control.)

Overloaded Traveler
072/167 - Common - Unit
While there's a friendly gear with Deploy at my battlefield, I have +1 Might.

Pillaged Armory
073/167 - Common - Gear
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this or when you conquer here, Buff a friendly unit. (Give it a +1 Might buff if it doesn't have one.)

Raving Witness
074/167 - Common - Unit
When I move, reveal the top card of your Main Deck. If it's Mighty, draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ Might.)

Skystrike Squadron
075/167 - Common - Unit
You may return a friendly gear to its owner's hand as an additional cost to play me. If you do, I cost 2 Energy less. Deflect (Opponents must pay Power to choose me with a spell or ability.)

Sneaky Zeebles
076/167 - Common - Unit
When I conquer, Add Power. (Abilities that add resources can't be reacted to.)

Avalanche
079/167 - Uncommon - Spell
Deal 3 to all units in bases.

Elnuk Herd
081/167 - Uncommon - Unit
Hidden (Hide now for Power to react with later for 0 Energy.) When you play me, give another friendly unit +3 Might this turn, then recycle me if I was played from face down.

Primordial Roar
082/167 - Uncommon - Spell
Show Off a unit. (As you play this, you may reveal a unit from hand or pick a friendly unit.) If you showed off a unit, deal damage equal to that unit's Might to a unit.

Stalwart Goatherd
083/167 - Uncommon - Unit
Shield 2 (+2 Might while I'm a defender.) When you play me, you may kill a gear with Energy cost 4 Energy or less.

Cataclysm
084/167 - Rare - Spell
Opponents can't play spells this turn. Move a friendly unit to an occupied enemy battlefield.

Graves, Blasting Through
085/167 - Rare - Unit
When I attack or defend, deal damage equal to my Might to all enemy units here. I don't deal combat damage.

K'Sante, Courageous
086/167 - Rare - Unit
Accelerate (You may pay 1 Energy Body Power as an additional cost to have me enter ready.) Shield 2 (+2 Might while I'm a defender.) When I hold, channel 1 rune.

K'Sante, Courageous (Alternate Art)
086a/167 - Showcase - Unit
Accelerate Shield 2 When I hold, channel 1 rune.

Portable Portal
087/167 - Rare - Gear
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, you may pay Body Power to ready a unit here. Friendly units here have Ganking. (They can move from battlefield to battlefield.)

Staunch Survivor
088/167 - Rare - Unit
Assault 2, Shield 2 (+2 Might while I'm an attacker or defender.)

Titanic Shrine
089/167 - Rare - Gear
When you play a unit with Might greater than each other unit on the board, exhaust me to draw 1.

Evelynn, Consuming
090/167 - Epic - Unit
Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play a card from face down, ready me and give me +1 Might this turn.

Evelynn, Consuming (Alternate Art)
090a/167 - Showcase - Unit
Ambush When you play a card from face down, ready me and give me +1 Might this turn.

Jarvan IV, Martial Paragon
091/167 - Epic - Unit
Your gear with Deploy have Action. (They can be played on your turn or in showdowns.) When I conquer, if there is a friendly gear with Deploy here, channel 1 rune exhausted.

Jarvan IV, Martial Paragon
091a/167 - Showcase - Unit
Your gear with Deploy have Action. When I conquer, if there is a friendly gear with Deploy here, channel 1 rune exhausted.

Disposal Expert
093/167 - Common - Unit
I enter ready if you control no other units. Disarm 2 (When I attack, give an enemy unit here -2 Might this turn.)

Momentary Companion
095/167 - Common - Unit
Hidden (Hide now for Power to react with later for 0 Energy.) When you play me, if it's not your turn, give me Temporary. (Kill me at the start of my controller's Beginning Phase, before scoring.)

Satchel Charge
096/167 - Common - Spell
Action (Play on your turn or in showdowns.) Move a friendly unit, then play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)

Siren of the Shallows
097/167 - Common - Unit
Disarm (When I attack, give an enemy unit here -1 Might this turn.) Ganking (I can move from battlefield to battlefield.)

Siren's Song
098/167 - Common - Spell
Reaction (Play any time, even before spells and abilities resolve.) Move an enemy unit that moved this turn.

Suave Negotiator
099/167 - Common - Unit
When you play me, choose an opponent. You and that player each draw 1.

The Waters' Wage
100/167 - Common - Spell
Hidden (Hide now for Power to react with later for 0 Energy.) Play a Gold gear token exhausted. If it's your turn and you played this from face down, play three ready Gold gear tokens instead. (Gold tokens have " Reaction → Kill this, Exhaust: Add Power.")

An Offer You Can't Refuse
101/167 - Uncommon - Spell
Action (Play on your turn or in showdowns.) Kill a gear. Its controller plays a Gold gear token exhausted. (It has " Reaction → Kill this, Exhaust: Add Power.")

Reckless Innovator
105/167 - Uncommon - Unit
Accelerate (You may pay 1 Energy Chaos Power as an additional cost to have me enter ready.) When I become exhausted, choose one — • Play a Gold gear token exhausted. (It has " Reaction → Kill this, Exhaust: Add Power.") • Pay Chaos Power to draw 1.

The Good Stuff
106/167 - Uncommon - Gear
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, discard 1, then draw 3. When you hold here, return this to its owner's hand.

Bedeviling Stranger
107/167 - Rare - Unit
Hidden (Hide now for Power to react with later for 0 Energy.) When you play me, choose a battlefield. If there are 4 or more units there, you may return an enemy unit there to its owner's hand.

Evelynn, In Control
109/167 - Rare - Unit
Disarm (When I attack, give an enemy unit here -1 Might this turn.) When I hold, if you control a facedown card here, score 1 point.

Evelynn, In Control
109a/167 - Showcase - Unit
Disarm When I hold, if you control a facedown card here, score 1 point.

Lulu, Whimsical
110/167 - Rare - Unit
When I move, you may have another unit's base Might become 4 this turn.

Mechanical Bandit
111/167 - Rare - Gear
At the start of your Beginning Phase, each player reveals the top card of their Main Deck. If you revealed a card with the lowest Energy cost, draw it. Recycle the rest.

Riven, Deserter
114/167 - Epic - Unit
When another friendly unit becomes exhausted, give me +1 Might this turn. Exhaust a friendly unit: Ready a unit. Use this ability only once each turn.

Riven, Deserter
114a/167 - Showcase - Unit
When another friendly unit is exhausted, give me +1 Might this turn. Exhaust a friendly unit: Ready a unit. Use this ability only once each turn.

Transpositionist
115/167 - Epic - Unit
Chaos Power, Exhaust: Return a friendly unit to its owner's hand. You may play a unit with less Might than that unit had, ignoring its cost.

Concert Poster
116/167 - Common - Gear
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this or when you conquer here, you may pay 1 Energy to play a 1 Might Recruit unit token to your base.

For Demacia!
117/167 - Common - Spell
Reaction (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there Shield 2 this turn. (+2 Might while they're defenders.)

Herald of the Emperor
118/167 - Common - Unit
When you play me, choose a friendly unit. Its base Might becomes 5 this turn.

Hunting Dog
119/167 - Common - Unit
Deathknell → Play a 1 Might Bird unit token with Deflect to your base. (When I die, get the effect. Opponents must pay Power to choose a Deflect unit with a spell or ability.)

Meticulous Restorationist
120/167 - Common - Unit
When you play a card with Energy cost 7 Energy or more, you may play me from your trash for Order Power.

One-Two Punch
121/167 - Common - Spell
Action (Play on your turn or in showdowns.) Buff a friendly unit and Stun an enemy unit. (Give the friendly unit a +1 Might buff if it doesn't have one. The enemy unit doesn't deal combat damage this turn.)

Dune Devourer
125/167 - Uncommon - Unit
You may kill a friendly unit as an additional cost to play me. If you do, I cost 2 Energy less. Deflect (Opponents must pay Power to choose me with a spell or ability.)

Mournful Spirit
126/167 - Uncommon - Unit
Deathknell → You may kill a unit or gear here. (When I die, get the effect.)

Rousing Display
127/167 - Uncommon - Spell
Show Off a card with Energy cost 7 Energy or more. (As you play this, you may reveal such a card from hand or pick a friendly one.) Play two 1 Might Recruit unit tokens to your base. If you showed off, play four to your base instead.disa

Steadfast Outrider
128/167 - Uncommon - Unit
Tank (I must be assigned combat damage first.) While there are 2 or more other friendly units and/or gear at my battlefield, I have +2 Might.

Trifarian Captain
129/167 - Uncommon - Unit
When you play me, look at the top 4 cards of your Main Deck. You may reveal from among them a unit or gear with Energy cost no more than 3 Energy and with Power cost no more than Power and draw it. Recycle the rest.

Battlefield Armorer
130/167 - Rare - Unit
When a friendly gear at a battlefield dies, you may pay 1 Energy to return it to its owner's hand.

Demacian Illuminators
131/167 - Rare - Unit
When one or more friendly units die, Buff a friendly unit. (Give it a +1 Might buff if it doesn't have one.)

Heimerdinger, Academy Instructor
132/167 - Rare - Unit
If you would play a unit token to a location while I'm at a battlefield, you may play a 3 Might Mech unit token to that same location instead.

Dockside Lock-Up
136/167 - Epic - Gear
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, banish a unit here. When you hold here, kill this to play the banished card, ignoring its cost. (Tokens aren't cards.)

Mordekaiser, Dominating
137/167 - Epic - Unit
When you play me or when I attack, you may discard 1 to kill a unit or gear.

Mordekaiser, Dominating (Alternate Art)
137a/167 - Showcase - Unit
When you play me or when I attack, you may discard 1 to kill a unit or gear.

Seraphine, Not Alone
138/167 - Epic - Unit
When you play me or when I become exhausted, play a 1 Might Recruit unit token to your base. I have +1 Might for each other exhausted unit you control.

Seraphine, Not Alone (Alternate Art)
138a/167 - Showcase - Unit
When you play me or when I become exhausted, play a 1 Might Recruit unit token to your base. I have +1 Might for each other exhausted unit you control.

Ekko, Boy Who Shattered Time
139/167 - Rare - Legend
Empower — 1 Energy, Exhaust (Use only if not Empowered.) Disempower me, Exhaust: Reduce the cost of the next unit you play this turn by 2 Energy Power and give it "Kill me at end of turn."

Chronobreak
140/167 - Epic - Spell
As an additional cost to play this, pay any amount of Power. Banish that many units you control, then for each, its owner plays that unit back to the same location or to their base, ignoring its cost. (You choose the order.)

Ziggs, Hexplosives Expert
141/167 - Rare - Legend
1 Energy Power, Exhaust: Play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)

Hexplosive Minefield
142/167 - Epic - Spell
Action (Play on your turn or in showdowns.) Kill any number of friendly Bomb tokens. At end of turn, play that many Bomb tokens to a single battlefield.

Iron Revenant
143/167 - Rare - Legend
Reaction → Banish a unit or gear from your trash, Exhaust: Add Power. Spend this Power only to play units or gear. (Abilities that add resources can't be reacted to.)

Realm of Death
144/167 - Epic - Spell
Give an enemy unit -2 Might this turn and a friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.

Orianna, Lady of Clockwork
145/167 - Rare - Legend
At the start of your Main Phase, you may pay 1 Energy to choose a friendly gear. It becomes a unit gear with Might equal to its Energy cost until you choose another gear with me.

The Ball
146/167 - Epic - Gear
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Ganking (While this is a unit, it can move from battlefield to battlefield.) When you play or move this, choose one — • Draw 1. • Deal 2 to enemy units here.

K'Sante, Pride of Nazumah
147/167 - Rare - Legend
1 Energy, Exhaust: Give a friendly unit "I have Assault equal to my Shield " this turn. (+1 Might for each instance of Assault while it's an attacker.)

Ntofo Strikes
148/167 - Epic - Spell
Action (Play on your turn or in showdowns.) Give a friendly unit Shield 2 this turn, then deal damage equal to its Shield to an enemy unit. (A unit with Shield has +1 Might for each instance of Shield while it's a defender.)

Blade of the Exile
150/167 - Epic - Gear
Equip — Power or exhaust a friendly unit. (Pay the cost: Attach this to a unit you control.)

Seraphine, Starry-Eyed Songstress
151/167 - Rare - Legend
As an additional cost to play a spell, you may exhaust me and three friendly units to reduce the cost of that spell by 2 Energy.

Encore
152/167 - Epic - Spell
Choose two — • Deal 2 to a unit. • Play two 1 Might Recruit unit tokens. • Give up to two units each +1 Might this turn. • Look at the top 2 cards of your Main Deck, draw 1 and recycle the other.

Agony's Embrace
153/167 - Rare - Legend
Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.

Last Caress
154/167 - Epic - Spell
Reaction (Play any time, even before spells and abilities resolve.) The next unit you play this turn (even from face down) can be played to any battlefield. When you play it, Buff it. (Give it a +1 Might buff if it doesn't have one.)

Jarvan IV, Exemplar of Demacia
155/167 - Rare - Legend
When you play a gear with Deploy, you may exhaust me and pay Power to move a friendly unit to that battlefield.

Demacian Standard
156/167 - Epic - Gear
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When one or more friendly units attack here, give one of them +2 Might this turn. When you hold here, you may return this to its owner's hand.

Bandle Scouts' Academy
157/167 - Uncommon - Battlefield
When you hide a card here, play a Gold gear token exhausted. (It has " Reaction → Kill this, Exhaust: Add Power.")

Black Market
158/167 - Uncommon - Battlefield
Power Power: Draw 1. Each player may use this ability once on their turn (even if they don't control this battlefield).

Black Rose Sanctum
159/167 - Uncommon - Battlefield
For each player, the first time each turn a non-token unit they control dies here, they play a 1 Might Recruit unit token to their base.

Cosmic Vista
160/167 - Uncommon - Battlefield
When you hold here, if your Rune Deck is empty, you score 1 point.

Durand Memorial
161/167 - Uncommon - Battlefield
When you defend here, choose a unit you control here. Give it Tank this combat. (It must be assigned combat damage first.)

Firelights' Hideout
162/167 - Uncommon - Battlefield
When you conquer here, the next unit you play this turn has Accelerate. (You may pay 1 Energy and a Power of its Domain as an additional cost to have it enter ready.)

Hunters' Circle
163/167 - Uncommon - Battlefield
For each player, the first unit or gear they play here on their turn costs 1 Energy less.

Packed Amphitheater
164/167 - Uncommon - Battlefield
Champion units here have +1 Might.

Rakelstake
165/167 - Uncommon - Battlefield
For each player, the first time they play a unit or gear here each turn, they Predict. (They look at the top card of their Main Deck. They may recycle it.)

Ruined Monastery
166/167 - Uncommon - Battlefield
When you conquer here, you may discard 1 and channel 1 rune exhausted.

Neeko, Bleeding In
167/167 - Epic - Unit
(Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those legends and add it to your Legend Zone while I'm on the board.

Boy Who Shattered Time
168/167 - Showcase - Legend
Empower — 1 Energy, Exhaust Disempower me, Exhaust: Reduce the cost of the next unit you play this turn by 2 Energy Power and give it "Kill me at end of turn."

Ziggs, Hexplosives Expert (Overnumbered)
169/167 - Showcase - Legend
1 Energy Power, Exhaust: Play a Bomb gear token to a battlefield.

Iron Revenant
170/167 - Showcase - Legend
Reaction → Banish a unit or gear from your trash, Exhaust: Add Power. Spend this Power to play units or gear.

Orianna, Lady of Clockwork (Overnumbered)
171/167 - Showcase - Legend
At the start of your Main Phase, you may pay 1 Energy to choose a friendly gear. It becomes a unit gear with Might equal to its Energy cost until you choose another gear with me.

K'Sante, Pride of Nazumah (Overnumbered)
172/167 - Showcase - Legend
1 Energy, Exhaust: Give a friendly unit "I have Assault equal to my Shield " this turn.

Seraphine, Starry-Eyed Songstress (Overnumbered)
174/167 - Showcase - Legend
As an additional cost to play a spell, you may exhaust me and three friendly units to reduce the cost of that spell by 2 Energy.

Agony's Embrace
175/167 - Showcase - Legend
Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.

Jarvan IV, Exemplar of Demacia (Overnumbered)
176/167 - Showcase - Legend
When you play a gear with Deploy, you may exhaust me and pay Power to move a friendly unit to that battlefield.

K'Sante, Courageous (Overnumbered)
178/167 - Showcase - Unit
Accelerate Shield 2 When I hold, channel 1 rune.

Aphelios, Exalted (Overnumbered)
179/167 - Showcase - Unit
When you attach an Equipment to me, choose one that hasn't been chosen this turn — • Ready 2 runes. • Channel 1 rune exhausted. • Buff a friendly unit.

Ezreal, Dashing (Overnumbered)
180/167 - Showcase - Unit
When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. Mind Power: Action — Move me to your base.

Yone, Blademaster (Overnumbered)
181/167 - Showcase - Unit
Weaponmaster When I conquer a battlefield that was uncontrolled, deal damage equal to my Might to an enemy unit in a base.

Kayn, Unleashed (Overnumbered)
182/167 - Showcase - Unit
Ganking If I have moved twice this turn, I don't take damage.

Sett, Kingpin (Overnumbered)
183/167 - Showcase - Unit
Tank I get +1 Might for each buffed friendly unit at my battlefield.

Packed Amphitheater
184/167 - Showcase - Battlefield
Champion units here have +1 Might.

Ahri, Confident
SP1/005 - Showcase - Unit
Disarm When you reduce the Might of an enemy unit here by 1 or more, give me +1 Might this turn.

Akali, Brash
SP2/005 - Showcase - Unit
The first time I move each turn, Add 1 Energy Power. The second time I move each turn, banish the top card of your Main Deck. Until your next Ending Phase, you may play that card.

Body Rune
R04 - Common - Rune
Riftbound card details and database link.

Body Rune
R04a - Showcase - Rune
Riftbound card details and database link.

Calm Rune
R02 - Common - Rune
Riftbound card details and database link.

Calm Rune (R02a)
R02a - Showcase - Rune
Riftbound card details and database link.

Chaos Rune
R05 - Common - Rune
Riftbound card details and database link.

Chaos Rune
R05a - Showcase - Rune
Riftbound card details and database link.

Evelynn, In Control
SP3/005 - Showcase - Unit
Disarm (When I attack, give an enemy unit here -1 Might this turn.) When I hold, if you control a facedown card here, score 1 point.

Fury Rune
R01 - Common - Rune
Riftbound card details and database link.

Fury Rune
R01a - Showcase - Rune
Riftbound card details and database link.

Kai'Sa, Rebel (SP)
SP4/005 - Showcase - Unit
Disarm While I'm in a showdown, your spells have Reaction.

Mind Rune
R03 - Common - Rune
Riftbound card details and database link.

Mind Rune (R03a)
R03a - Showcase - Rune
Riftbound card details and database link.

Order Rune
R06 - Common - Rune
Riftbound card details and database link.

Order Rune
R06a - Showcase - Rune
Riftbound card details and database link.

Seraphine, Not Alone (SP)
SP5/005 - Showcase - Unit
When you play me or when I become exhausted, play a 1 Might Recruit unit token to your base. I have +1 Might for each other exhausted unit you control.