Riftbound set

Spiritforged Cards

Browse the Spiritforged Riftbound card list by collector number, rarity, type, domains, and text. Open any card for a dedicated page or use the Card DB for filters and pricing.

303 cards indexed

Against the Odds

Against the Odds

001/221 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 :rb_might: this turn for each enemy unit there.

Armed Assailant

Armed Assailant

002/221 - Common - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.)

Blood Rush

Blood Rush

003/221 - Common - Spell

[Action] (Play on your turn or in showdowns.) [Repeat] :rb_energy_1: (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2] this turn. (+2 :rb_might: while it's an attacker.)

Bushwhack

Bushwhack

004/221 - Common - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) Friendly units enter ready this turn. Play a Gold gear token exhausted.

Detonate

Detonate

005/221 - Common - Spell

Kill a gear. Its controller draws 2.

Eager Drakehound

Eager Drakehound

006/221 - Common - Unit

I enter ready.

Gem Jammer

Gem Jammer

007/221 - Common - Unit

When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)

Sentinel Adept

Sentinel Adept

008/221 - Common - Unit

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.)

Serrated Dirk

Serrated Dirk

009/221 - Common - Gear

[Equip] :rb_rune_fury: (:rb_rune_fury:: Attach this to a unit you control.)

Void Drone

Void Drone

010/221 - Common - Unit

I cost :rb_energy_2: less to play from anywhere other than your hand.

Angle Shot

Angle Shot

011/221 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.

Battering Ram

Battering Ram

012/221 - Uncommon - Unit

I cost :rb_energy_1: less for each card you've played this turn, to a minimum of :rb_energy_1:.

Blast Corps Cadet

Blast Corps Cadet

013/221 - Uncommon - Unit

You may pay :rb_energy_1::rb_rune_fury: as an additional cost to play me. When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.

Minotaur Reckoner

Minotaur Reckoner

014/221 - Uncommon - Unit

Units can't move to base.

Perched Grimwyrm

Perched Grimwyrm

015/221 - Uncommon - Unit

Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.)

Recurve Bow

Recurve Bow

016/221 - Uncommon - Gear

[Equip] :rb_rune_fury: (:rb_rune_fury:: Attach this to a unit you control.)

Sudden Storm

Sudden Storm

017/221 - Uncommon - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If it's attacking, deal 4 to it instead.

Void Hatchling

Void Hatchling

018/221 - Uncommon - Unit

If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.

Assembly Rig

Assembly Rig

019/221 - Rare - Gear

:rb_energy_1::rb_rune_fury:, Recycle a unit from your trash, :rb_exhaust:: Play a 3 :rb_might: Mech unit token to your base.

Draven - Vanquisher

Draven - Vanquisher

020/221 - Rare - Unit

When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay :rb_rune_fury:. If you do, give me +2 :rb_might: this turn.

Draven - Vanquisher (Alternate Art)

Draven - Vanquisher (Alternate Art)

020a/221 - Showcase - Unit

When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay :rb_rune_fury:. If you do, give me +2 :rb_might: this turn.

Ferrous Forerunner

Ferrous Forerunner

021/221 - Rare - Unit

[Deathknell] — Play two 3 :rb_might: Mech unit tokens to your base. (When I die, get the effect.)

Long Sword

Long Sword

022/221 - Rare - Gear

[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] :rb_rune_fury: (:rb_rune_fury:: Attach this to a unit you control.)

Piercing Light

Piercing Light

023/221 - Rare - Spell

[Repeat] :rb_energy_2::rb_rune_fury: (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.

Rell - Magnetic

Rell - Magnetic

024/221 - Rare - Unit

[Tank] (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than :rb_energy_2:, ignoring its cost. If you do, then do this: Attach it to me.

Rengar - Pouncing

Rengar - Pouncing

025/221 - Rare - Unit

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [Assault 2] (+2 :rb_might: while I'm an attacker.) I can be played to a battlefield you're attacking.

Rumble - Hotheaded

Rumble - Hotheaded

026/221 - Rare - Unit

Your Mechs each have [Assault]. (+1 :rb_might: while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.

Rumble - Hotheaded (Alternate Art)

Rumble - Hotheaded (Alternate Art)

026a/221 - Showcase - Unit

Your Mechs each have [Assault]. (+1 :rb_might: while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.

Dunebreaker

Dunebreaker

027/221 - Epic - Unit

If you have two or fewer cards in your hand, I enter ready. When I hold, draw 2.

Lucian - Gunslinger

Lucian - Gunslinger

028/221 - Epic - Unit

[Assault] (+1 :rb_might: while I'm an attacker.) When I attack, deal damage equal to my [Assault] to an enemy unit here.

Lucian - Gunslinger (Alternate Art)

Lucian - Gunslinger (Alternate Art)

028a/221 - Showcase - Unit

[Assault] (+1 :rb_might: while I'm an attacker.) When I attack, deal damage equal to my [Assault] to an enemy unit here.

Rek'Sai - Breacher

Rek'Sai - Breacher

029/221 - Epic - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) [Assault] (+1 :rb_might: while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [Accelerate].

Rek'Sai - Breacher (Alternate Art)

Rek'Sai - Breacher (Alternate Art)

029a/221 - Showcase - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) [Assault] (+1 :rb_might: while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [Accelerate].

Skyfall of Areion

Skyfall of Areion

030/221 - Epic - Gear

[Equip] :rb_energy_1::rb_rune_fury: (:rb_energy_1::rb_rune_fury:: Attach this to a unit you control.)

Desert's Call

Desert's Call

031/221 - Common - Spell

[Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Play a 2 :rb_might: Sand Soldier unit token.

Disarming Rake

Disarming Rake

032/221 - Common - Unit

When you play me, you may kill a gear.

Doran's Shield

Doran's Shield

033/221 - Common - Gear

[Equip] :rb_rune_calm: (:rb_rune_calm:: Attach this to a unit you control.)

Feral Strength

Feral Strength

034/221 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 :rb_might: this turn.

Guardian of the Passage

Guardian of the Passage

035/221 - Common - Unit

When I hold, you may return a unit or gear from your trash to your hand.

Lonely Poro

Lonely Poro

036/221 - Common - Unit

[Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)

Navori Scout

Navori Scout

037/221 - Common - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.)

Ribbon Dancer

Ribbon Dancer

038/221 - Common - Unit

When I move to a battlefield, give another friendly unit +1 :rb_might: this turn.

Royal Entourage

Royal Entourage

039/221 - Common - Unit

When you play me, ready or exhaust a legend.

Thwonk!

Thwonk!

040/221 - Common - Spell

[Action] (Play on your turn or in showdowns.) [Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)

Apprentice Smith

Apprentice Smith

041/221 - Uncommon - Unit

When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.

Brutalizer

Brutalizer

042/221 - Uncommon - Gear

[Equip] :rb_rune_calm: (:rb_rune_calm:: Attach this to a unit you control.)

Emperor's Divide

Emperor's Divide

043/221 - Uncommon - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield to their base.

Legion Quartermaster

Legion Quartermaster

044/221 - Uncommon - Unit

As an additional cost to play me, return a friendly gear to its owner's hand.

Not So Fast

Not So Fast

045/221 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.

Poro Snax

Poro Snax

046/221 - Uncommon - Gear

When you play this, draw 1. :rb_energy_1::rb_rune_calm:, :rb_exhaust:, Kill this: Draw 1.

Simian Ancestor

Simian Ancestor

047/221 - Uncommon - Unit

When you buff me, ready me.

Stellacorn Herder

Stellacorn Herder

048/221 - Uncommon - Unit

When I move, draw 1.

Aphelios - Exalted

Aphelios - Exalted

049/221 - Rare - Unit

When you attach an Equipment to me, choose one that hasn't been chosen this turn — Ready 2 runes. Channel 1 rune exhausted. Buff a friendly unit.

Azir - Ascendant

Azir - Ascendant

050/221 - Rare - Unit

:rb_rune_calm:: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Azir - Ascendant (Alternate Art)

Azir - Ascendant (Alternate Art)

050a/221 - Showcase - Unit

:rb_rune_calm:: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Guardian Angel

Guardian Angel

051/221 - Rare - Gear

[Equip] :rb_rune_calm: (:rb_rune_calm:: Attach this to a unit you control.)

Heart of Dark Ice

Heart of Dark Ice

052/221 - Rare - Gear

:rb_exhaust:: Give a unit +3 :rb_might: this turn.

Janna - Savior

Janna - Savior

053/221 - Rare - Unit

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move up to one enemy unit from here to its base.

Jax - Unmatched

Jax - Unmatched

054/221 - Rare - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

Jax - Unmatched (Alternate Art)

Jax - Unmatched (Alternate Art)

054a/221 - Showcase - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

Needlessly Large Yordle

Needlessly Large Yordle

055/221 - Rare - Unit

[Shield 5] (+5 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.) I cost :rb_energy_2::rb_rune_calm: less for each point you scored from holding this turn.

Sterak's Gage

Sterak's Gage

056/221 - Rare - Gear

[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] :rb_rune_calm: (:rb_rune_calm:: Attach this to a unit you control.)

Irelia - Fervent

Irelia - Fervent

057/221 - Epic - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When you choose or ready me, give me +1 :rb_might: this turn.

Irelia - Fervent (Alternate Art)

Irelia - Fervent (Alternate Art)

057a/221 - Showcase - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When you choose or ready me, give me +1 :rb_might: this turn.

Ornn - Blacksmith

Ornn - Blacksmith

058/221 - Epic - Unit

When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.

Ornn - Blacksmith (Alternate Art)

Ornn - Blacksmith (Alternate Art)

058a/221 - Showcase - Unit

When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.

Svellsongur

Svellsongur

059/221 - Epic - Gear

[Equip] :rb_energy_1::rb_rune_calm: (:rb_energy_1::rb_rune_calm:: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.

Tianna Crownguard

Tianna Crownguard

060/221 - Epic - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) While I'm at a battlefield, opponents can't gain points.

Aspiring Engineer

Aspiring Engineer

061/221 - Common - Unit

When you play me, return a gear from your trash to your hand.

Bubble Bot

Bubble Bot

062/221 - Common - Unit

When you play me, ready another friendly Mech.

Chemtech Cask

Chemtech Cask

063/221 - Common - Gear

When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.

Cloth Armor

Cloth Armor

064/221 - Common - Gear

[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] :rb_rune_mind: (:rb_rune_mind:: Attach this to a unit you control.)

Forecaster

Forecaster

065/221 - Common - Unit

Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)

Frigid Touch

Frigid Touch

066/221 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 :rb_might: this turn.

Frostcoat Cub

Frostcoat Cub

067/221 - Common - Unit

You may pay :rb_rune_mind: as an additional cost to play me. When you play me, if you paid the additional cost, give a unit -2 :rb_might: this turn.

Gearhead

Gearhead

068/221 - Common - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_mind: as an additional cost to have me enter ready.) Each Equipment attached to me gives double its base Might bonus.

Plundering Poro

Plundering Poro

069/221 - Common - Unit

When I conquer, play a Gold gear token exhausted.

Wages of Pain

Wages of Pain

070/221 - Common - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.

Breakneck Mech

Breakneck Mech

071/221 - Uncommon - Unit

Your Mechs have [Deflect] and [Ganking]. (Opponents must pay :rb_rune_rainbow: to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.

Dropboarder

Dropboarder

072/221 - Uncommon - Unit

When you play me, if you control two or more gear, ready me.

Experimental Hexplate

Experimental Hexplate

073/221 - Uncommon - Gear

[Equip] :rb_rune_mind: (:rb_rune_mind:: Attach this to a unit you control.)

Pickpocket

Pickpocket

074/221 - Uncommon - Unit

When you play me, you may kill a gear with Energy cost no more than :rb_energy_1:. If you do, play a Gold gear token exhausted.

Prize of Progress

Prize of Progress

075/221 - Uncommon - Unit

When you use an activated ability of a gear, give me +1 :rb_might: this turn.

Production Surge

Production Surge

076/221 - Uncommon - Spell

This costs :rb_energy_2: less if you control a Mech. Play a 3 :rb_might: Mech unit token to your base. Draw 1.

Rocket Barrage

Rocket Barrage

077/221 - Uncommon - Spell

[Repeat] :rb_energy_4::rb_rune_mind: (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — Deal 4 to a unit in a base. Kill a gear.

Temporal Portal

Temporal Portal

078/221 - Uncommon - Gear

:rb_rune_rainbow:, :rb_exhaust:: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)

Bard - Mercurial

Bard - Mercurial

079/221 - Rare - Unit

You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.

Bellows Breath

Bellows Breath

080/221 - Rare - Spell

[Action] (Play on your turn or in showdowns.) [Repeat] :rb_energy_1::rb_rune_mind: (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.

Card Sharp

Card Sharp

081/221 - Rare - Unit

When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.

Ezreal - Dashing

Ezreal - Dashing

082/221 - Rare - Unit

When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. :rb_rune_mind:: [Action] — Move me to your base.

Ezreal - Dashing (Alternate Art)

Ezreal - Dashing (Alternate Art)

082a/221 - Showcase - Unit

When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. :rb_rune_mind:: [Action] — Move me to your base.

Hextech Anomaly

Hextech Anomaly

083/221 - Rare - Gear

:rb_exhaust:: [Reaction] — Pay any amount of :rb_rune_rainbow: to [Add] that much Energy. (Abilities that add resources can't be reacted to.)

Jayce - Man of Progress

Jayce - Man of Progress

084/221 - Rare - Unit

When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than :rb_energy_7: from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)

Ornn - Forge God

Ornn - Forge God

085/221 - Rare - Unit

[Deflect 2] (Opponents must pay :rb_rune_rainbow::rb_rune_rainbow: to choose me with a spell or ability.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.) I have +1 :rb_might: for each friendly gear.

Ornn - Forge God (Alternate Art)

Ornn - Forge God (Alternate Art)

085a/221 - Showcase - Unit

[Deflect 2] (Opponents must pay :rb_rune_rainbow::rb_rune_rainbow: to choose me with a spell or ability.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.) I have +1 :rb_might: for each friendly gear.

World Atlas

World Atlas

086/221 - Rare - Gear

[Equip] :rb_rune_mind: (:rb_rune_mind:: Attach this to a unit you control.)

Premonition

Premonition

087/221 - Epic - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Draw 3.

Renata Glasc - Mastermind

Renata Glasc - Mastermind

088/221 - Epic - Unit

:rb_energy_1::rb_rune_mind:: Draw 1. :rb_energy_4::rb_rune_mind::rb_rune_mind::rb_rune_mind::rb_rune_mind:, :rb_exhaust:: Score 1 point. Use my abilities only while I'm at a battlefield.

Renata Glasc - Mastermind (Alternate Art)

Renata Glasc - Mastermind (Alternate Art)

088a/221 - Showcase - Unit

:rb_energy_1::rb_rune_mind:: Draw 1. :rb_energy_4::rb_rune_mind::rb_rune_mind::rb_rune_mind::rb_rune_mind:, :rb_exhaust:: Score 1 point. Use my abilities only while I'm at a battlefield.

Rumble - Scrapper

Rumble - Scrapper

089/221 - Epic - Unit

Your Mechs have +1 :rb_might: (including me). When I hold, play a 3 :rb_might: Mech unit token to your base.

Rumble - Scrapper (Alternate Art)

Rumble - Scrapper (Alternate Art)

089a/221 - Showcase - Unit

Your Mechs have +1 :rb_might: (including me). When I hold, play a 3 :rb_might: Mech unit token to your base.

The Zero Drive

The Zero Drive

090/221 - Epic - Gear

[Equip] :rb_energy_1::rb_rune_mind: (:rb_energy_1::rb_rune_mind:: Attach this to a unit you control.) :rb_energy_3::rb_rune_mind:, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)

Buhru Captain

Buhru Captain

091/221 - Common - Unit

When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 :rb_might: buff if it doesn't already have one.)

Combat Chef

Combat Chef

092/221 - Common - Unit

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.)

Dauntless Vanguard

Dauntless Vanguard

093/221 - Common - Unit

You may play me to an occupied enemy battlefield.

Direwing

Direwing

094/221 - Common - Unit

I enter ready if you control another Dragon.

Doran's Blade

Doran's Blade

095/221 - Common - Gear

[Equip] :rb_rune_body: (:rb_rune_body:: Attach this to a unit you control.)

Laurent Bladekeeper

Laurent Bladekeeper

096/221 - Common - Unit

Ganking (I can move from battlefield to battlefield.)

Punch First

Punch First

097/221 - Common - Spell

[Action] (Play on your turn or in showdowns.) Give a unit +5 :rb_might: this turn.

Sea Monkey

Sea Monkey

098/221 - Common - Unit

You may pay :rb_energy_1: as an additional cost to play me. When you play me, if you paid the additional cost, buff me. (Give me a +1 :rb_might: buff if I don't already have one.)

Veteran Poro

Veteran Poro

099/221 - Common - Unit

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.)

Yordle Explorer

Yordle Explorer

100/221 - Common - Unit

When you play a card with Power cost :rb_rune_rainbow::rb_rune_rainbow: or more, draw 1.

Fae Dragon

Fae Dragon

101/221 - Uncommon - Unit

When you play me, buff up to four friendly units. (Give each a +1 :rb_might: buff if it doesn't have one.) When you spend a buff, play a Gold gear token exhausted.

Hexdrinker

Hexdrinker

102/221 - Uncommon - Gear

[Equip] :rb_rune_body: (:rb_rune_body:: Attach this to a unit you control.)

Jaull-Fish

Jaull-Fish

103/221 - Uncommon - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) I cost :rb_energy_2: less for each of your [Mighty] units. (A unit is Mighty while it has 5+ :rb_might:.)

Petricite Monument

Petricite Monument

104/221 - Uncommon - Gear

[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) Friendly units have [Deflect]. (Opponents must pay :rb_rune_rainbow: to choose them with a spell or ability.)

Ruin Runner

Ruin Runner

105/221 - Uncommon - Unit

I can't be chosen by enemy spells and abilities.

Show of Strength

Show of Strength

106/221 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ :rb_might:.)

Strike Down

Strike Down

107/221 - Uncommon - Spell

Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.

Warmog's Armor

Warmog's Armor

108/221 - Uncommon - Gear

[Equip] :rb_rune_body: (:rb_rune_body:: Attach this to a unit you control.)

Akshan - Mischievous

Akshan - Mischievous

109/221 - Rare - Unit

[Weaponmaster] You may pay :rb_rune_body::rb_rune_body: as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.

Fiora - Peerless

Fiora - Peerless

110/221 - Rare - Unit

When I attack or defend one on one, double my Might this combat.

Fiora - Peerless (Alternate Art)

Fiora - Peerless (Alternate Art)

110a/221 - Showcase - Unit

When I attack or defend one on one, double my Might this combat.

Here to Help

Here to Help

111/221 - Rare - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) You may play a unit from hand to a battlefield you control, reducing its cost by :rb_energy_3:.

Kato the Arm

Kato the Arm

112/221 - Rare - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When I move to a battlefield, give another friendly unit my keywords and +:rb_might: equal to my Might this turn.

Lucian - Merciless

Lucian - Merciless

113/221 - Rare - Unit

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.) The first time I conquer each turn, ready me.

Lucian - Merciless (Alternate Art)

Lucian - Merciless (Alternate Art)

113a/221 - Showcase - Unit

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.) The first time I conquer each turn, ready me.

Marching Orders

Marching Orders

114/221 - Rare - Spell

[Action] (Play on your turn or in showdowns.) [Repeat] :rb_energy_3: (You may pay the additional cost to repeat this spell's effect.) Choose a friendly unit anywhere and an enemy unit at a battlefield. They deal damage equal to their Mights to each other.

Trinity Force

Trinity Force

115/221 - Rare - Gear

[Equip] :rb_rune_body: (:rb_rune_body:: Attach this to a unit you control.)

Yone - Blademaster

Yone - Blademaster

116/221 - Rare - Unit

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.) When I conquer a battlefield that was uncontrolled, deal damage equal to my Might to an enemy unit in a base.

Ancient Henge

Ancient Henge

117/221 - Epic - Gear

:rb_exhaust:: [Reaction] — Pay any amount of Energy to [Add] that much :rb_rune_rainbow:. (Abilities that add resources can't be reacted to.)

Boneshiver

Boneshiver

118/221 - Epic - Gear

[Equip] :rb_energy_1::rb_rune_body: (:rb_energy_1::rb_rune_body:: Attach this to a unit you control.)

Jax - Unrelenting

Jax - Unrelenting

119/221 - Epic - Unit

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.) When you attach an Equipment to me, you may pay :rb_energy_1: to draw 1.

Jax - Unrelenting (Alternate Art)

Jax - Unrelenting (Alternate Art)

119a/221 - Showcase - Unit

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.) When you attach an Equipment to me, you may pay :rb_energy_1: to draw 1.

Sivir - Ambitious

Sivir - Ambitious

120/221 - Epic - Unit

[Deflect 2] (Opponents must pay :rb_rune_rainbow::rb_rune_rainbow: to choose me with a spell or Ability.) When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.

Sivir - Ambitious (Alternate Art)

Sivir - Ambitious (Alternate Art)

120a/221 - Showcase - Unit

[Deflect 2] (Opponents must pay :rb_rune_rainbow::rb_rune_rainbow: to choose me with a spell or Ability.) When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.

Black Market Broker

Black Market Broker

121/221 - Common - Unit

When you play a card from face down, play a Gold gear token exhausted.

Called Shot

Called Shot

122/221 - Common - Spell

[Action] (Play on your turn or in showdowns.) [Repeat] :rb_rune_chaos: (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.

Corrupt Enforcer

Corrupt Enforcer

123/221 - Common - Unit

When I move to a battlefield, discard 1. When I win a combat, draw 1.

Doran's Ring

Doran's Ring

124/221 - Common - Gear

[Equip] :rb_rune_chaos: (:rb_rune_chaos:: Attach this to a unit you control.)

Fae Porter

Fae Porter

125/221 - Common - Unit

When I move to a battlefield, you may pay :rb_rune_chaos: to move a unit you control to the same battlefield.

Loyal Pup

Loyal Pup

126/221 - Common - Unit

When you defend at a battlefield, you may move me there.

Master Bingwen

Master Bingwen

127/221 - Common - Unit

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.)

Overzealous Fan

Overzealous Fan

128/221 - Common - Unit

When I defend, you may kill me to move an attacking unit to its base.

Temptation

Temptation

129/221 - Common - Spell

[Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Move an enemy unit to a location where there's a unit with the same controller.

Treasure Hunter

Treasure Hunter

130/221 - Common - Unit

When I move, play a Gold gear token exhausted.

Ancient Warmonger

Ancient Warmonger

131/221 - Uncommon - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_chaos: as an additional cost to have me enter ready.) I have [Assault] equal to the number of enemy units here. (+1 :rb_might: while I'm an attacker for each instance of Assault.)

Beast Below

Beast Below

132/221 - Uncommon - Unit

When you play me, return another friendly unit and an enemy unit to their owners' hands.

Boots of Swiftness

Boots of Swiftness

133/221 - Uncommon - Gear

[Equip] :rb_rune_chaos: (:rb_rune_chaos:: Attach this to a unit you control.)

Cull

Cull

134/221 - Uncommon - Gear

[Equip] :rb_rune_chaos: (:rb_rune_chaos:: Attach this to a unit you control.)

Factory Recall

Factory Recall

135/221 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) Return a gear to its owner's hand.

Hard Bargain

Hard Bargain

136/221 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays :rb_energy_2:.

Harpoon Squad

Harpoon Squad

137/221 - Uncommon - Unit

When I move from a battlefield, give me +2 :rb_might: this turn.

Windsinger

Windsinger

138/221 - Uncommon - Unit

Hidden (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me, you may return another unit at a battlefield with 3 :rb_might: or less to its owner's hand.

Edge of Night

Edge of Night

139/221 - Rare - Gear

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play this from face down, attach it to a unit you control (here). [Equip] :rb_rune_chaos: (:rb_rune_chaos:: Attach this to a unit you control.)

Fizz - Trickster

Fizz - Trickster

140/221 - Rare - Unit

When you play me, you may play a spell from your trash with Energy cost no more than :rb_energy_3:, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)

Irelia - Graceful

Irelia - Graceful

141/221 - Rare - Unit

Your spells that choose me cost :rb_energy_1: or :rb_rune_rainbow: less.

Irelia - Graceful (Alternate Art)

Irelia - Graceful (Alternate Art)

141a/221 - Showcase - Unit

Your spells that choose me cost :rb_energy_1: or :rb_rune_rainbow: less.

Jae Medarda

Jae Medarda

142/221 - Rare - Unit

When you choose me with a spell, draw 1.

Sivir - Mercenary

Sivir - Mercenary

143/221 - Rare - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_chaos: as an additional cost to have me enter ready.) If you've spent at least :rb_rune_rainbow::rb_rune_rainbow: this turn, I have +2 :rb_might: and [Ganking]. (I can move from battlefield to battlefield.)

Sivir - Mercenary (Alternate Art)

Sivir - Mercenary (Alternate Art)

143a/221 - Showcase - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_chaos: as an additional cost to have me enter ready.) If you've spent at least :rb_rune_rainbow::rb_rune_rainbow: this turn, I have +2 :rb_might: and [Ganking]. (I can move from battlefield to battlefield.)

Spirit Wheel

Spirit Wheel

144/221 - Rare - Gear

When you choose a friendly unit, you may pay :rb_energy_1: and exhaust this to draw 1.

Switcheroo

Switcheroo

145/221 - Rare - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.

Vex - Cheerless

Vex - Cheerless

146/221 - Rare - Unit

While I'm in combat, friendly spells cost :rb_energy_1::rb_rune_rainbow: less to a minimum of :rb_energy_1:, and enemy spells cost :rb_energy_1::rb_rune_rainbow: more.

Downwell

Downwell

147/221 - Epic - Spell

Return all units and gear to their owners' hands.

Draven - Audacious

Draven - Audacious

148/221 - Epic - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.

Draven - Audacious (Alternate Art)

Draven - Audacious (Alternate Art)

148a/221 - Showcase - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.

Ezreal - Prodigy

Ezreal - Prodigy

149/221 - Epic - Unit

When you play me, discard 1, then draw 2. Optional additional costs you pay cost :rb_energy_1: or :rb_rune_rainbow: less.

Ezreal - Prodigy (Alternate Art)

Ezreal - Prodigy (Alternate Art)

149a/221 - Showcase - Unit

When you play me, discard 1, then draw 2. Optional additional costs you pay cost :rb_energy_1: or :rb_rune_rainbow: less.

Last Rites

Last Rites

150/221 - Epic - Gear

[Equip] — :rb_rune_chaos:, Recycle 2 cards from your trash (Pay the cost: Attach this to a unit you control.)

Bonds of Strength

Bonds of Strength

151/221 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 :rb_might: this turn.

Eminent Benefactor

Eminent Benefactor

152/221 - Common - Unit

When I hold, play two Gold gear tokens exhausted.

Eye of the Herald

Eye of the Herald

153/221 - Common - Gear

[Equip] :rb_rune_order: (:rb_rune_order:: Attach this to a unit you control.)

Guards!

Guards!

154/221 - Common - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) Play a 2 :rb_might: Sand Soldier unit token. You may pay :rb_rune_order: to ready it.

Honest Broker

Honest Broker

155/221 - Common - Unit

[Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)

Laurent Duelist

Laurent Duelist

156/221 - Common - Unit

[Assault 2] (+2 :rb_might: while I'm an attacker.)

Royal Guard

Royal Guard

157/221 - Common - Unit

When you play me, play a 2 :rb_might: Sand Soldier unit token here.

Sandshifter

Sandshifter

158/221 - Common - Unit

When you play me, kill an enemy unit with 3 :rb_might: or less.

Trusty Ramhound

Trusty Ramhound

159/221 - Common - Unit

While you have another unit here, I have +1 :rb_might:.

Zaun Punk

Zaun Punk

160/221 - Common - Unit

You may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.

B.F. Sword

B.F. Sword

161/221 - Uncommon - Gear

[Equip] :rb_rune_order: (:rb_rune_order:: Attach this to a unit you control.)

Blood Money

Blood Money

162/221 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 :rb_might: or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.

Deathgrip

Deathgrip

163/221 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give +:rb_might: equal to its Might to another friendly unit this turn. Draw 1.

Drag Under

Drag Under

164/221 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) I cost :rb_energy_2: less to play from anywhere other than your hand. Kill a unit at a battlefield.

Glasc Mixologist

Glasc Mixologist

165/221 - Uncommon - Unit

[Deathknell] — You may play a unit with cost no more than :rb_energy_3: and no more than :rb_rune_rainbow: from your trash, ignoring its cost. (When I die, get the effect.)

Rally the Troops

Rally the Troops

166/221 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 :rb_might: buff.) Draw 1.

Unsung Hero

Unsung Hero

167/221 - Uncommon - Unit

[Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ :rb_might:.)

Vanguard Armory

Vanguard Armory

168/221 - Uncommon - Gear

:rb_exhaust:: Play three 1 :rb_might: Recruit unit tokens. (You may play them to different locations.)

Altar of Memories

Altar of Memories

169/221 - Rare - Gear

When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.

Rek'Sai - Swarm Queen

Rek'Sai - Swarm Queen

170/221 - Rare - Unit

When I attack, you may reveal the top 2 cards of your Main Deck. You may banish one, then play it. If it is a unit, you may play it here. Recycle the rest.

Rek'Sai - Swarm Queen (Alternate Art)

Rek'Sai - Swarm Queen (Alternate Art)

170a/221 - Showcase - Unit

When I attack, you may reveal the top 2 cards of your Main Deck. You may banish one, then play it. If it is a unit, you may play it here. Recycle the rest.

Renata Glasc - Industrialist

Renata Glasc - Industrialist

171/221 - Rare - Unit

Your tokens enter ready.

Renata Glasc - Industrialist (Alternate Art)

Renata Glasc - Industrialist (Alternate Art)

171a/221 - Showcase - Unit

Your tokens enter ready.

Sacred Shears

Sacred Shears

172/221 - Rare - Gear

[Equip] :rb_rune_order: (:rb_rune_order:: Attach this to a unit you control.)

Soraka - Wanderer

Soraka - Wanderer

173/221 - Rare - Unit

I must be assigned combat damage last. If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)

Trove Golem

Trove Golem

174/221 - Rare - Unit

When you play me, play four Gold gear tokens exhausted.

Undertitan

Undertitan

175/221 - Rare - Unit

When you play me, give your other units +2 :rb_might: this turn. As I'm revealed from your deck, [Add] :rb_energy_2:.

Xin Zhao - Vigilant

Xin Zhao - Vigilant

176/221 - Rare - Unit

[Tank] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.

Azir - Sovereign

Azir - Sovereign

177/221 - Epic - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_order: as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.

Azir - Sovereign (Alternate Art)

Azir - Sovereign (Alternate Art)

177a/221 - Showcase - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_order: as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.

Blade of the Ruined King

Blade of the Ruined King

178/221 - Epic - Gear

[Equip] — :rb_rune_order:, Kill a friendly unit (Pay the cost: Attach this to a unit you control.)

Corina Veraza

Corina Veraza

179/221 - Epic - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_order: as an additional cost to have me enter ready.) When I move to a battlefield, play three 1 :rb_might: Recruit unit tokens here.

Fiora - Worthy

Fiora - Worthy

180/221 - Epic - Unit

When a unit you control becomes [Mighty], you may pay :rb_rune_order: to ready it. (A unit is Mighty while it has 5+ :rb_might:.)

Fiora - Worthy (Alternate Art)

Fiora - Worthy (Alternate Art)

180a/221 - Showcase - Unit

When a unit you control becomes [Mighty], you may pay :rb_rune_order: to ready it. (A unit is Mighty while it has 5+ :rb_might:.)

Rumble - Mechanized Menace

Rumble - Mechanized Menace

181/221 - Rare - Legend

Your Mechs have [Shield]. (+1 :rb_might: while they're defenders.)

Danger Zone

Danger Zone

182/221 - Epic - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] :rb_energy_1::rb_rune_rainbow: (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 :rb_might: this turn.

Lucian - Purifier

Lucian - Purifier

183/221 - Rare - Legend

Your Equipment each give [Assault]. (+1 :rb_might: while equipped unit is an attacker.)

Relentless Pursuit

Relentless Pursuit

184/221 - Epic - Spell

[Action] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."

Draven - Glorious Executioner

Draven - Glorious Executioner

185/221 - Rare - Legend

When you win a combat, draw 1. (You win if only your units remain after combat.)

Spinning Axe

Spinning Axe

186/221 - Epic - Gear

[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] :rb_rune_rainbow: (:rb_rune_rainbow:: Attach this to a unit you control.) [Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)

Rek'sai - Void Burrower

Rek'sai - Void Burrower

187/221 - Rare - Legend

When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play it. Recycle the rest.

Void Rush

Void Rush

188/221 - Epic - Spell

Reveal the top 2 cards of your Main Deck. You may banish one, then play it, reducing its cost by :rb_energy_2:. Draw any you didn't banish.

Ornn - Fire Below the Mountain

Ornn - Fire Below the Mountain

189/221 - Rare - Legend

:rb_exhaust:: [Reaction] — [Add] :rb_rune_rainbow:. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)

Forgefire Cape

Forgefire Cape

190/221 - Epic - Gear

[Unique] (Your deck can have only 1 card with this name.) [Equip] :rb_rune_rainbow: (:rb_rune_rainbow:: Attach this to a unit you control.)

Rabadon's Deathcrown

Rabadon's Deathcrown

191/221 - Epic - Gear

[Unique] (Your deck can have only 1 card with this name.) [Equip] :rb_rune_rainbow: (:rb_rune_rainbow:: Attach this to a unit you control.)

Shurelya's Requiem

Shurelya's Requiem

192/221 - Epic - Gear

[Unique] (Your deck can have only 1 card with this name.) [Equip] :rb_rune_rainbow: (:rb_rune_rainbow:: Attach this to a unit you control.) When you play this, ready your units.

Jax - Grandmaster At Arms

Jax - Grandmaster At Arms

193/221 - Rare - Legend

:rb_energy_1:, :rb_exhaust:: Attach a detached Equipment you control to a unit you control. :rb_exhaust:: Attach an attached Equipment you control to a unit you control.

Counter Strike

Counter Strike

194/221 - Epic - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.

Irelia - Blade Dancer

Irelia - Blade Dancer

195/221 - Rare - Legend

When you choose a friendly unit, you may exhaust me and pay :rb_rune_rainbow: to ready it. When you conquer, you may pay :rb_energy_1: to ready me.

Defiant Dance

Defiant Dance

196/221 - Epic - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 :rb_might: this turn and another unit -2 :rb_might: this turn.

Azir - Emperor of the Sands

Azir - Emperor of the Sands

197/221 - Rare - Legend

Your Sand Soldiers have [Weaponmaster]. :rb_energy_1:, :rb_exhaust:: Play a 2 :rb_might: Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Arise!

Arise!

198/221 - Epic - Spell

Play a 2 :rb_might: Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.

Ezreal - Prodigal Explorer

Ezreal - Prodigal Explorer

199/221 - Rare - Legend

:rb_exhaust:: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.

Arcane Shift

Arcane Shift

200/221 - Epic - Spell

[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.

Renata Glasc - Chem-Baroness

Renata Glasc - Chem-Baroness

201/221 - Rare - Legend

When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [ADD] an additional :rb_energy_1:.

Hostile Takeover

Hostile Takeover

202/221 - Epic - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)

Sivir - Battle Mistress

Sivir - Battle Mistress

203/221 - Rare - Legend

When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.

On the Hunt

On the Hunt

204/221 - Epic - Spell

Ready your units.

Fiora - Grand Duelist

Fiora - Grand Duelist

205/221 - Rare - Legend

When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ :rb_might:.)

Riposte

Riposte

206/221 - Epic - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit +:rb_might: equal to that spell's Energy cost this turn.

Emperor's Dais

Emperor's Dais

207/221 - Uncommon - Battlefield

When you conquer here, you may pay :rb_energy_1: and return a unit you control here to its owner's hand. If you do, play a 2 :rb_might: Sand Soldier unit token here.

Forge of the Fluft

Forge of the Fluft

208/221 - Uncommon - Battlefield

While you control this battlefield, friendly legends have ":rb_exhaust:: Attach an Equipment you control to a unit you control."

Forgotten Monument

Forgotten Monument

209/221 - Uncommon - Battlefield

Players can't score here until their third turn.

Hall of Legends

Hall of Legends

210/221 - Uncommon - Battlefield

When you conquer here, you may pay :rb_energy_1: to ready your legend.

Marai Spire

Marai Spire

211/221 - Uncommon - Battlefield

While you control this battlefield, friendly [Repeat] costs cost :rb_energy_1: less.

Minefield

Minefield

212/221 - Uncommon - Battlefield

When you conquer here, put the top 2 cards of your Main Deck into your trash.

Ornn's Forge

Ornn's Forge

213/221 - Uncommon - Battlefield

While you control this battlefield, the first friendly non-token gear played each turn costs :rb_energy_1: less.

Power Nexus

Power Nexus

214/221 - Uncommon - Battlefield

When you hold here, you may pay :rb_rune_rainbow::rb_rune_rainbow::rb_rune_rainbow::rb_rune_rainbow: to score 1 point.

Ravenbloom Conservatory

Ravenbloom Conservatory

215/221 - Uncommon - Battlefield

When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.

Rockfall Path

Rockfall Path

216/221 - Uncommon - Battlefield

Units can't be played here.

Seat of Power

Seat of Power

217/221 - Uncommon - Battlefield

When you conquer here, draw 1 for each other battlefield you or allies control.

Sunken Temple

Sunken Temple

218/221 - Uncommon - Battlefield

When you conquer here with one or more [Mighty] units, you may pay :rb_energy_1: to draw 1. (A unit is Mighty while it has 5+ :rb_might:.)

The Papertree

The Papertree

219/221 - Uncommon - Battlefield

When you hold here, each player channels 1 rune exhausted.

Treasure Hoard

Treasure Hoard

220/221 - Uncommon - Battlefield

When you conquer here, you may pay :rb_energy_1: to play a Gold gear token exhausted.

Veiled Temple

Veiled Temple

221/221 - Uncommon - Battlefield

When you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.

Seal of Rage (Overnumbered)

Seal of Rage (Overnumbered)

222/221 - Showcase - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_fury:. (Abilities that add resources can't be reacted to.)

Vayne - Hunter (Overnumbered)

Vayne - Hunter (Overnumbered)

223/221 - Showcase - Unit

[Assault 3] (+3 :rb_might: while I'm an attacker.) If an opponent controls a battlefield, I enter ready. When I conquer, you may pay :rb_energy_1: to return me to my owner's hand.

Vayne - Hunter (Signature)

Vayne - Hunter (Signature)

223*/221 - Showcase - Unit

[Assault 3] (+3 :rb_might: while I'm an attacker.) If an opponent controls a battlefield, I enter ready. When I conquer, you may pay :rb_energy_1: to return me to my owner's hand.

Aphelios - Exalted (Overnumbered)

Aphelios - Exalted (Overnumbered)

224/221 - Showcase - Unit

When you attach an Equipment to me, choose one that hasn't been chosen this turn — Ready 2 runes. Channel 1 rune exhausted. Buff a friendly unit.

Aphelios - Exalted (Signature)

Aphelios - Exalted (Signature)

224*/221 - Showcase - Unit

When you attach an Equipment to me, choose one that hasn't been chosen this turn — Ready 2 runes. Channel 1 rune exhausted. Buff a friendly unit.

Irelia - Fervent (Overnumbered)

Irelia - Fervent (Overnumbered)

225/221 - Showcase - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When you choose or ready me, give me +1 :rb_might: this turn.

Irelia - Fervent (Signature)

Irelia - Fervent (Signature)

225*/221 - Showcase - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When you choose or ready me, give me +1 :rb_might: this turn.

Seal of Focus (Overnumbered)

Seal of Focus (Overnumbered)

226/221 - Showcase - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_calm:. (Abilities that add resources can't be reacted to.)

Ahri - Inquisitive (Overnumbered)

Ahri - Inquisitive (Overnumbered)

227/221 - Showcase - Unit

When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Inquisitive (Signature)

Ahri - Inquisitive (Signature)

227*/221 - Showcase - Unit

When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Bard - Mercurial (Overnumbered)

Bard - Mercurial (Overnumbered)

228/221 - Showcase - Unit

You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.

Bard - Mercurial (Signature)

Bard - Mercurial (Signature)

228*/221 - Showcase - Unit

You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.

Seal of Insight (Overnumbered)

Seal of Insight (Overnumbered)

229/221 - Showcase - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_mind:. (Abilities that add resources can't be reacted to.)

Teemo - Strategist (Overnumbered)

Teemo - Strategist (Overnumbered)

230/221 - Showcase - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.

Teemo - Strategist (Signature)

Teemo - Strategist (Signature)

230*/221 - Showcase - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.

Seal of Strength (Overnumbered)

Seal of Strength (Overnumbered)

231/221 - Showcase - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_body:. (Abilities that add resources can't be reacted to.)

Sett - Brawler (Overnumbered)

Sett - Brawler (Overnumbered)

232/221 - Showcase - Unit

When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.) Spend my buff: Give me +4 :rb_might: this turn.

Sett - Brawler (Signature)

Sett - Brawler (Signature)

232*/221 - Showcase - Unit

When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.) Spend my buff: Give me +4 :rb_might: this turn.

Yone - Blademaster (Overnumbered)

Yone - Blademaster (Overnumbered)

233/221 - Showcase - Unit

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.) When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.

Yone - Blademaster (Signature)

Yone - Blademaster (Signature)

233*/221 - Showcase - Unit

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.) When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.

Seal of Discord (Overnumbered)

Seal of Discord (Overnumbered)

234/221 - Showcase - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_chaos:. (Abilities that add resources can't be reacted to.)

Yasuo - Windrider (Overnumbered)

Yasuo - Windrider (Overnumbered)

235/221 - Showcase - Unit

[Ganking] (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.

Yasuo - Windrider (Signature)

Yasuo - Windrider (Signature)

235*/221 - Showcase - Unit

[Ganking] (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.

Darius - Executioner (Overnumbered)

Darius - Executioner (Overnumbered)

236/221 - Showcase - Unit

[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 :rb_might: here.

Darius - Executioner (Signature)

Darius - Executioner (Signature)

236*/221 - Showcase - Unit

[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 :rb_might: here.

Karma - Channeler (Overnumbered)

Karma - Channeler (Overnumbered)

237/221 - Showcase - Unit

[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff. Runes aren't cards.)

Karma - Channeler (Signature)

Karma - Channeler (Signature)

237*/221 - Showcase - Unit

[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff. Runes aren't cards.)

Seal of Unity (Overnumbered)

Seal of Unity (Overnumbered)

238/221 - Showcase - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_order:. (Abilities that add resources can't be reacted to.)

Soraka - Wanderer (Overnumbered)

Soraka - Wanderer (Overnumbered)

239/221 - Showcase - Unit

I must be assigned combat damage last. If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)

Soraka - Wanderer (Signature)

Soraka - Wanderer (Signature)

239*/221 - Showcase - Unit

I must be assigned combat damage last. If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)

Rumble - Mechanized Menace (Overnumbered)

Rumble - Mechanized Menace (Overnumbered)

240/221 - Showcase - Legend

Your Mechs have [Shield]. (+1 :rb_might: while they're defenders.)

Lucian - Purifier (Overnumbered)

Lucian - Purifier (Overnumbered)

241/221 - Showcase - Legend

Your Equipment each give [Assault]. (+1 :rb_might: while equipped unit is an attacker.)

Draven - Glorious Executioner (Overnumbered)

Draven - Glorious Executioner (Overnumbered)

242/221 - Showcase - Legend

When you win a combat, draw 1. (You win if only your units remain after combat.)

Rek'sai - Void Burrower (Overnumbered)

Rek'sai - Void Burrower (Overnumbered)

243/221 - Showcase - Legend

When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.

Ornn - Fire Below the Mountain (Overnumbered)

Ornn - Fire Below the Mountain (Overnumbered)

244/221 - Showcase - Legend

:rb_exhaust:: [Reaction] — [Add] :rb_rune_rainbow:. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)

Jax - Grandmaster At Arms (Overnumbered)

Jax - Grandmaster At Arms (Overnumbered)

245/221 - Showcase - Legend

:rb_energy_1:, :rb_exhaust:: Attach a detached Equipment you control to a unit you control. :rb_exhaust:: Attach an attached Equipment you control to a unit you control.

Irelia - Blade Dancer (Overnumbered)

Irelia - Blade Dancer (Overnumbered)

246/221 - Showcase - Legend

When you choose a friendly unit, you may exhaust me and pay :rb_rune_rainbow: to ready it. When you conquer, you may pay :rb_energy_1: to ready me.

Azir - Emperor of the Sands (Overnumbered)

Azir - Emperor of the Sands (Overnumbered)

247/221 - Showcase - Legend

Sand Soldiers you play have [Weaponmaster]. (When they're played, you may [Equip] one of your Equipment to them for :rb_rune_rainbow: less.) :rb_energy_1:, :rb_exhaust:: Play a 2 :rb_might: Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Ezreal - Prodigal Explorer (Overnumbered)

Ezreal - Prodigal Explorer (Overnumbered)

248/221 - Showcase - Legend

:rb_exhaust:: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.

Renata Glasc - Chem-Baroness (Overnumbered)

Renata Glasc - Chem-Baroness (Overnumbered)

249/221 - Showcase - Legend

When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [ADD] an additional :rb_energy_1:.

Sivir - Battle Mistress (Overnumbered)

Sivir - Battle Mistress (Overnumbered)

250/221 - Showcase - Legend

When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.

Fiora - Grand Duelist (Overnumbered)

Fiora - Grand Duelist (Overnumbered)

251/221 - Showcase - Legend

When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ :rb_might:.)

Body Rune

Body Rune

R04 - Common - Rune

Riftbound card details and database link.

Body Rune (Alternate Art)

Body Rune (Alternate Art)

R04a - Showcase - Rune

Riftbound card details and database link.

Calm Rune

Calm Rune

R02 - Common - Rune

Riftbound card details and database link.

Calm Rune (Alternate Art)

Calm Rune (Alternate Art)

R02a - Showcase - Rune

Riftbound card details and database link.

Chaos Rune

Chaos Rune

R05 - Common - Rune

Riftbound card details and database link.

Chaos Rune (Alternate Art)

Chaos Rune (Alternate Art)

R05a - Showcase - Rune

Riftbound card details and database link.

Fury Rune

Fury Rune

R01 - Common - Rune

Riftbound card details and database link.

Fury Rune (Alternate Art)

Fury Rune (Alternate Art)

R01a - Showcase - Rune

Riftbound card details and database link.

Gold // Buff

T02 - Common - Gear

Kill this, :rb_exhaust:: [Reaction] — [Add] :rb_rune_rainbow:. (Abilities that add resources can't be reacted to.)

Mech // Buff

T01 - Common - Card

Riftbound card details and database link.

Mind Rune

Mind Rune

R03 - Common - Rune

Riftbound card details and database link.

Mind Rune (Alternate Art)

Mind Rune (Alternate Art)

R03a - Showcase - Rune

Riftbound card details and database link.

Order Rune

Order Rune

R06 - Common - Rune

Riftbound card details and database link.

Order Rune (Alternate Art)

Order Rune (Alternate Art)

R06a - Showcase - Rune

Riftbound card details and database link.

Riftbound Bulk Runes

Riftbound Bulk Runes

N/A - None - Rune

Riftbound card details and database link.

Sand Soldier // Buff

T02 - Common - Card

Riftbound card details and database link.