Riftbound set

Unleashed Cards

Browse the Unleashed Riftbound card list by collector number, rarity, type, domains, and text. Open any card for a dedicated page or use the Card DB for filters and pricing.

284 cards indexed

Arena Kingpin

Arena Kingpin

001/219 - Common - Unit

I enter ready. :rb_exhaust:: Give a unit +3 :rb_might: this turn.

Inferna

Inferna

002/219 - Common - Unit

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Assault 2] (+2 :rb_might: while I'm an attacker.)

Mischevious Marai

Mischevious Marai

003/219 - Common - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me to a battlefield, deal 2 to an enemy unit here.

Mischievous Marai

Mischievous Marai

003/219 - Common - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me to a battlefield, deal 2 to an enemy unit here.

Prepared Neophyte

Prepared Neophyte

004/219 - Common - Unit

If you've spent :rb_energy_4: or more to play a spell this turn, I have +4 :rb_might:.

Revna the Lorekeeper

Revna the Lorekeeper

005/219 - Common - Unit

[Ganking] (I can move from battlefield to battlefield.) When you play a spell, if you spent :rb_energy_4: or more, ready me.

Sharkling

Sharkling

006/219 - Common - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) [Assault 4] (+4 :rb_might: while I'm an attacker.)

Smite

Smite

007/219 - Common - Spell

[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.

Towering Pairofant

Towering Pairofant

008/219 - Common - Unit

[Assault] (+1 :rb_might: while I'm an attacker.) If a unit died this turn, I enter ready.

Upstage Comedy

Upstage Comedy

009/219 - Common - Spell

[Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Ready a unit.

Vault Breaker

Vault Breaker

010/219 - Common - Spell

[Action] (Play on your turn or in showdowns.) Give a unit [Assault 2] and [Ganking] this turn. (+2 :rb_might: while it's an attacker. It can move from battlefield to battlefield.)

Fresh Beans

Fresh Beans

011/219 - Uncommon - Gear

When you play a unit during a showdown, you may exhaust this to draw 1.

Lord Broadmane

Lord Broadmane

012/219 - Uncommon - Unit

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Assault] this turn. (+1 :rb_might: while they're attackers.)

Lotus Trap

Lotus Trap

013/219 - Uncommon - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Double all damage that would be dealt to it this turn.

Monster Harpoon

Monster Harpoon

014/219 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.

Right of Conquest

Right of Conquest

015/219 - Uncommon - Spell

Draw 1, then draw 1 for each battlefield you or allies control.

Scorchclaw

Scorchclaw

016/219 - Uncommon - Unit

[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 :rb_might: and enter ready. (While you have 3+ XP, get the effect.)

Square Up

Square Up

017/219 - Uncommon - Spell

[Repeat] — Discard 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 4] this turn. (+4 :rb_might: while it's an attacker.)

Yeti Brawler

Yeti Brawler

018/219 - Uncommon - Unit

When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, :rb_exhaust:: [Add] :rb_rune_rainbow:.")

Blighted Battleaxe

Blighted Battleaxe

019/219 - Rare - Gear

[Equip] :rb_energy_1::rb_rune_fury: (:rb_energy_1::rb_rune_fury:: Attach this to a unit you control.)

Dancing Grenade

Dancing Grenade

020/219 - Rare - Spell

Deal 2 to a unit. Its controller may play this spell again for :rb_rune_rainbow:. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.

Grim Apothecary

Grim Apothecary

021/219 - Rare - Unit

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.

Jhin - Murderous Artist

Jhin - Murderous Artist

022/219 - Rare - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.) When I move, [Add] :rb_energy_1::rb_rune_rainbow:. (Abilities that add resources can't be reacted to.)

Jhin - Murderous Artist (Alternate Art)

Jhin - Murderous Artist (Alternate Art)

022a/219 - Showcase - Unit

[Deflect] [Ganking] When I move, [Add] :rb_energy_1::rb_rune_rainbow:.

Katarina - Reckless

Katarina - Reckless

023/219 - Rare - Unit

When you hide a card, ready me. When you play a card from face down, deal 2 to an enemy unit.

Rengar - Unseen

Rengar - Unseen

024/219 - Rare - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) [Assault 2] (+2 :rb_might: while I'm an attacker.) [Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)

Rengar - Unseen (Alternate Art)

Rengar - Unseen (Alternate Art)

024a/219 - Showcase - Unit

[Accelerate] [Assault 2] [Deflect] [Ganking]

Undying Legion

Undying Legion

025/219 - Rare - Unit

[Legion][>] You may play me from your trash for :rb_energy_3::rb_rune_fury:. (Get the effect if you've played another card this turn.)

Xerath - Freed

Xerath - Freed

026/219 - Rare - Unit

:rb_rune_fury:, :rb_exhaust:: Deal 3 to a unit. Use this ability only while I'm at a battlefield.

Inviolus Vox

Inviolus Vox

027/219 - Epic - Unit

When I conquer, give a friendly unit +8 :rb_might: this turn.

Pyke - Dockside Butcher

Pyke - Dockside Butcher

028/219 - Epic - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Ganking] (I can move from battlefield to battlefield.) You may pay :rb_rune_fury: as an additional cost to play me. When you play me, if you paid the additional cost, ready me and give me +2 :rb_might: this turn.

Pyke - Dockside Butcher (Alternate Art)

Pyke - Dockside Butcher (Alternate Art)

028a/219 - Showcase - Unit

[Hidden] [Ganking] You may pay :rb_rune_fury: as an additional cost to play me. When you play me, if you paid the additional cost, ready me and give me +2 :rb_might: this turn.

Red Brambleback

Red Brambleback

029/219 - Epic - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) Your conquer effects for conquering here trigger an additional time. When I conquer, [Buff] a friendly unit. (Give it a +1 :rb_might: buff if it doesn't have one.)

Red Brambleback (Alternate Art)

Red Brambleback (Alternate Art)

029a/219 - Showcase - Unit

[Accelerate] Your conquer effects for conquering here trigger an additional time. When I conquer, [Buff] a friendly unit.

Vi - Hotheaded

Vi - Hotheaded

030/219 - Epic - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) :rb_energy_2::rb_rune_fury:: Double my Might this turn.

Vi - Hotheaded (Alternate Art)

Vi - Hotheaded (Alternate Art)

030a/219 - Showcase - Unit

[Deflect] :rb_energy_2::rb_rune_fury:: Double my Might this turn.

Combat Experience

Combat Experience

031/219 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +1 :rb_might: this turn. [Level 6][>] Give it +3 :rb_might: this turn instead. (While you have 6+ XP, get the effect.)

Double Trouble

Double Trouble

032/219 - Common - Spell

[Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.

Frisky Hunter

Frisky Hunter

033/219 - Common - Unit

When you play me, play a 1 :rb_might: Bird unit token with [Deflect] here. (Opponents must pay :rb_rune_rainbow: to choose it with a spell or ability.)

Herald of Spring

Herald of Spring

034/219 - Common - Unit

[Hunt] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.

Monch

Monch

035/219 - Common - Unit

If an opponent controls a stunned unit, I cost :rb_energy_2: less and enter ready.

Mutated Mouser

Mutated Mouser

036/219 - Common - Unit

[Shield 2] (+2 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.)

Shadow Watcher

Shadow Watcher

037/219 - Common - Unit

If a friendly unit died during your Beginning Phase this turn, I enter ready.

Skyward Strike

Skyward Strike

038/219 - Common - Spell

Move an enemy unit. [Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)

Soul Sword

Soul Sword

039/219 - Common - Gear

[Equip] :rb_rune_calm: (:rb_rune_calm:: Attach this to a unit you control.)

Wuju Apprentice

Wuju Apprentice

040/219 - Common - Unit

[Hunt] (When I conquer or hold, gain 1 XP.) [Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)

Allay, Eager Admirer

Allay, Eager Admirer

041/219 - Uncommon - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [Deflect].

Back Off

Back Off

042/219 - Uncommon - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.

Enthusiastic Promoter

Enthusiastic Promoter

043/219 - Uncommon - Unit

[Backline] (I must be assigned combat damage last.) When I hold, [Buff] all units here. (Give each a +1 :rb_might: buff if it doesn't have one.)

Flurry of Feathers

Flurry of Feathers

044/219 - Uncommon - Spell

[Reaction] Choose one — Counter a spell. Play four 1 :rb_might: Bird unit tokens with [Deflect]. (Opponents must pay :rb_rune_rainbow: to choose them with a spell or ability.)

Forgotten Signpost

Forgotten Signpost

045/219 - Common - Gear

[Action][>] Exhaust a unit you control, :rb_exhaust:: Move a different unit you control to the location of the unit you exhausted to pay for this ability.

Friendship

Friendship

046/219 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 :rb_might: this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.

Mosstomper

Mosstomper

047/219 - Uncommon - Unit

[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 :rb_might: and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay :rb_rune_rainbow: to choose a [Deflect] unit with a spell or ability.)

Trevor Snoozebottom

Trevor Snoozebottom

048/219 - Uncommon - Unit

[Shield] (+1 :rb_might: while I'm a defender.) When I hold, play a ready 3 :rb_might: Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)

Honeyfruit

Honeyfruit

049/219 - Rare - Gear

This enters exhausted. [Reaction][>] :rb_exhaust:: [Add] :rb_rune_rainbow:. (Abilities that add resources can't be reacted to.) [Level 6][>] [>>][Reaction][>] :rb_exhaust:: [Add] :rb_energy_1::rb_rune_rainbow:. (Use this ability only while you have 6+ XP.)

Iascylla

Iascylla

050/219 - Rare - Unit

When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.

Ivern - Nurturer

Ivern - Nurturer

051/219 - Rare - Unit

When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit. (Give it a +1 :rb_might: buff if it doesn't have one.)

Ivern - Nurturer (Alternate Art)

Ivern - Nurturer (Alternate Art)

051a/219 - Showcase - Unit

When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit.

Nami - Headstrong

Nami - Headstrong

052/219 - Rare - Unit

You may pay :rb_rune_calm: as an additional cost to play me. When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [Buff] it.

Scuttle Crab

Scuttle Crab

053/219 - Rare - Unit

(Units with 0 :rb_might: can conquer and hold.) When you play me, draw 1. [Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)

Tricksy Tentacles

Tricksy Tentacles

054/219 - Rare - Spell

Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.

Vex - Mocking

Vex - Mocking

055/219 - Rare - Unit

[Shield] (+1 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.) When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.

Vex - Mocking (Alternate Art)

Vex - Mocking (Alternate Art)

055a/219 - Showcase - Unit

[Shield] [Tank] When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.

Yuumi - Magical Cat

Yuumi - Magical Cat

056/219 - Rare - Unit

When I attack or defend, give one of your other units here +3 :rb_might: and [Tank] this turn. (It must be assigned combat damage first.)

Alpha Wildclaw

Alpha Wildclaw

057/219 - Epic - Unit

[Tank] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.

Lillia - Protector of Dreams

Lillia - Protector of Dreams

058/219 - Epic - Unit

When you play a token unit, give me +1 :rb_might: this turn. Your token units have [Tank]. (They must be assigned combat damage first.)

Lillia - Protector of Dreams (Alternate Art)

Lillia - Protector of Dreams (Alternate Art)

058a/219 - Showcase - Unit

When you play a token unit, give me +1 :rb_might: this turn. Your token units have [Tank].

Master Yi - Unstoppable

Master Yi - Unstoppable

059/219 - Epic - Unit

[Level 3][>] I cost :rb_energy_2::rb_rune_calm: less. (While you have 3+ XP, get the effect.) [Level 6][>] I cost :rb_energy_4::rb_rune_calm::rb_rune_calm: less instead. [Level 11][>] I cost :rb_energy_6::rb_rune_calm::rb_rune_calm::rb_rune_calm: less instead. [Level 16][>] I can't be chosen by enemy spells and abilities.

Master Yi - Unstoppable (Alternate Art)

Master Yi - Unstoppable (Alternate Art)

059a/219 - Showcase - Unit

[Level 3][>] I cost :rb_energy_2::rb_rune_calm: less. [Level 6][>] I cost :rb_energy_4::rb_rune_calm::rb_rune_calm: less instead. [Level 11][>] I cost :rb_energy_6::rb_rune_calm::rb_rune_calm::rb_rune_calm: less instead. [Level 16][>] I can't be chosen by enemy spells and abilities.

Vilemaw

Vilemaw

060/219 - Epic - Unit

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.

Vilemaw (Alternate Art)

Vilemaw (Alternate Art)

060a/219 - Showcase - Unit

[Ambush] Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.

Downstage Dramatics

Downstage Dramatics

061/219 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Draw 1.

Dramatic Visionary

Dramatic Visionary

062/219 - Common - Unit

[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)

Eclipse

Eclipse

063/219 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 :rb_might: this turn. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Fate Weaver

Fate Weaver

064/219 - Common - Unit

When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost :rb_energy_4: or more from among them and draw it. Recycle the rest.

Icevale Archer

Icevale Archer

065/219 - Common - Unit

When I attack, you may pay :rb_energy_1: to give a unit here -1 :rb_might: this turn.

Moonlight Affliction

Moonlight Affliction

066/219 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -10 :rb_might: this turn.

Ruined Rex

Ruined Rex

067/219 - Common - Unit

[Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)

Spectral Centaur

Spectral Centaur

068/219 - Common - Unit

When another friendly unit dies, give me +2 :rb_might: this turn.

Sprite Burst

Sprite Burst

069/219 - Common - Spell

Play two ready 3 :rb_might: Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)

Turn to Dust

Turn to Dust

070/219 - Common - Spell

Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Chakram Dancer

Chakram Dancer

071/219 - Uncommon - Unit

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 :rb_might: while they're defenders.)

Crescent Strike

Crescent Strike

072/219 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.

Deadly Flourish

Deadly Flourish

073/219 - Uncommon - Spell

Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, :rb_exhaust:: [Add] :rb_rune_rainbow:.")

Frigid Jewel

Frigid Jewel

074/219 - Uncommon - Gear

When you draw your second card each turn, give a friendly unit +2 :rb_might: this turn.

Gustwalker

Gustwalker

075/219 - Uncommon - Unit

[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 :rb_might: and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)

Petal Pixie

Petal Pixie

076/219 - Common - Unit

I have +1 :rb_might: for each of your units with [Temporary] at my battlefield.

Soul Shepherd

Soul Shepherd

077/219 - Uncommon - Unit

Your token units have +1 :rb_might:.

Sprite Fountain

Sprite Fountain

078/219 - Uncommon - Gear

[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 :rb_might: Sprite unit token with [Temporary] to your base. [Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)

Diana - Lunari

Diana - Lunari

079/219 - Rare - Unit

When a showdown begins here, you may pay :rb_energy_1:. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)

Diana - Lunari (Alternate Art)

Diana - Lunari (Alternate Art)

079a/219 - Showcase - Unit

When a showdown begins here, you may pay :rb_energy_1:. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it.

Hwei - Brooding Painter

Hwei - Brooding Painter

080/219 - Rare - Unit

When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: Spell — Draw 1. Gear — Ready up to 2 runes. Unit — Give me +3 :rb_might: this turn.

Keeper of Masks

Keeper of Masks

081/219 - Rare - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.

Lillia - Fae Fawn

Lillia - Fae Fawn

082/219 - Rare - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_mind: as an additional cost to have me enter ready.) When I move from a location, play a 3 :rb_might: Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Lillia - Fae Fawn (Alternate Art)

Lillia - Fae Fawn (Alternate Art)

082a/219 - Showcase - Unit

[Accelerate] When I move from a location, play a 3 :rb_might: Sprite unit token with [Temporary] there.

Smoke and Mirrors

Smoke and Mirrors

083/219 - Rare - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.

Sprite Queen

Sprite Queen

084/219 - Rare - Unit

When you play me or at the start of your Beginning Phase, play a ready 3 :rb_might: Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)

Sumpworks Map

Sumpworks Map

085/219 - Rare - Gear

[Reaction] (Play any time, even before spells and abilities resolve.) [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.

Zilean - Time Mage

Zilean - Time Mage

086/219 - Rare - Unit

Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.

Blue Sentinel

Blue Sentinel

087/219 - Epic - Unit

[Shield 2] (+2 :rb_might: while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, [Add] :rb_rune_rainbow: at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)

Blue Sentinel (Alternate Art)

Blue Sentinel (Alternate Art)

087a/219 - Showcase - Unit

[Shield 2] Your hold effects for holding here trigger an additional time. When I hold, [Add] :rb_rune_rainbow: at the start of your next Main Phase.

Gutter Palace

Gutter Palace

088/219 - Epic - Gear

At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game. Discard 1, :rb_exhaust:: Play a 1 :rb_might: Bird unit token with [Deflect]. (Opponents must pay :rb_rune_rainbow: to choose it with a spell or ability.)

Jhin - Meticulous Killer

Jhin - Meticulous Killer

089/219 - Epic - Unit

[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent :rb_energy_4: or more to play a spell this turn, you may play me for :rb_rune_mind:.

Jhin - Meticulous Killer (Alternate Art)

Jhin - Meticulous Killer (Alternate Art)

089a/219 - Showcase - Unit

[Vision] If you've spent :rb_energy_4: or more to play a spell this turn, you may play me for :rb_rune_mind:.

LeBlanc - Everywhere At Once

LeBlanc - Everywhere At Once

090/219 - Epic - Unit

[Backline] (I must be assigned combat damage last.) Your [Temporary] effects at my battlefield don't trigger.

LeBlanc - Everywhere At Once (Alternate Art)

LeBlanc - Everywhere At Once (Alternate Art)

090a/219 - Showcase - Unit

[Backline] Your [Temporary] effects at my battlefield don't trigger.

Concentrate

Concentrate

091/219 - Common - Spell

Draw 2. [Level 6][>] This costs :rb_energy_2: less. (While you have 6+ XP, get the effect.) [Level 11][>] This costs :rb_energy_4: less instead.

Demacian Diplomat

Demacian Diplomat

092/219 - Common - Unit

When you play me, gain 1 XP.

Dragonsoul Sage

Dragonsoul Sage

093/219 - Common - Unit

[Reaction][>] :rb_exhaust:: [Add] :rb_energy_1:. (Abilities that add resources can't be reacted to.)

Gemhand Hunter

Gemhand Hunter

094/219 - Common - Unit

[Hunt] (When I conquer or hold, gain 1 XP.) [Level 6][>] I have +1 :rb_might:. (While you have 6+ XP, get the effect.)

Grim Resolve

Grim Resolve

095/219 - Common - Spell

[Action] (Play on your turn or in showdowns.) Give a friendly unit +3 :rb_might: this turn. When it wins a combat this turn, gain 2 XP.

Hunter's Machete

Hunter's Machete

096/219 - Common - Gear

[Equip] :rb_rune_body: (:rb_rune_body:: Attach this to a unit you control.)

Kinkou Initiate

Kinkou Initiate

097/219 - Common - Unit

When you play me, draw 1 if your other units have total Might 5 or more.

Targonian Visionary

Targonian Visionary

098/219 - Common - Unit

[Level 11][>] I have +4 :rb_might:. (While you have 11+ XP, get the effect.)

Towering Combatant

Towering Combatant

099/219 - Common - Unit

[Shield 2] (+2 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.)

Voracious Gromp

Voracious Gromp

100/219 - Common - Unit

[Hunt 3] (When I conquer or hold, gain 3 XP.)

Call to Battle

Call to Battle

101/219 - Uncommon - Spell

Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.

Crowd Favorite

Crowd Favorite

102/219 - Uncommon - Unit

[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 :rb_might: buff if I don't have one.)

Disposal Order

Disposal Order

103/219 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Choose up to 3 cards from opponents' trashes. Their owners recycle them. Draw 1.

Gentle Gemdragon

Gentle Gemdragon

104/219 - Uncommon - Unit

When you play me or another Dragon, ready up to 2 runes.

Imposing Challenger

Imposing Challenger

105/219 - Uncommon - Unit

When I move, you may move an enemy unit here with less Might than me to a different battlefield.

Repulse

Repulse

106/219 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.

Stare Down

Stare Down

107/219 - Uncommon - Spell

Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.

Wily Newtfish

Wily Newtfish

108/219 - Uncommon - Unit

If you've gained XP this turn, I have +1 :rb_might: and [Ganking]. (I can move from battlefield to battlefield.)

Blood Rose

Blood Rose

109/219 - Rare - Gear

When you play a unit, you may pay :rb_energy_1: to gain 1 XP. Spend 3 XP, :rb_exhaust:: Ready a unit.

Clash of Giants

Clash of Giants

110/219 - Rare - Spell

Choose two units. They deal damage equal to their Mights to each other.

Determined Sentry

Determined Sentry

111/219 - Rare - Unit

I can't move to base.

Irresistible Faefolk

Irresistible Faefolk

112/219 - Rare - Unit

When I move to a battlefield, you may move an enemy unit to that battlefield.

Master Yi - Tempered

Master Yi - Tempered

113/219 - Rare - Unit

[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 6][>] I have [Deflect] and [Ganking]. (While you have 6+ XP, opponents must pay :rb_rune_rainbow: to choose me with a spell or ability and I can move from battlefield to battlefield.)

Master Yi - Tempered (Alternate Art)

Master Yi - Tempered (Alternate Art)

113a/219 - Showcase - Unit

[Hunt 2] [Level 6][>] I have [Deflect] and [Ganking].

Nidalee - Cat Form

Nidalee - Cat Form

114/219 - Rare - Unit

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)

Nilah - Joyful Ascetic

Nilah - Joyful Ascetic

115/219 - Rare - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) When I move, gain 1 XP.

Poppy - Paragon

Poppy - Paragon

116/219 - Rare - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.

Poppy - Paragon (Alternate Art)

Poppy - Paragon (Alternate Art)

116a/219 - Showcase - Unit

[Deflect] When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.

Arachnoid Horror

Arachnoid Horror

117/219 - Epic - Unit

[Hunt 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.

Elder Dragon

Elder Dragon

118/219 - Epic - Unit

Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.

Elder Dragon (Alternate Art)

Elder Dragon (Alternate Art)

118a/219 - Showcase - Unit

Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.

Kha'Zix - Evolving Hunter

Kha'Zix - Evolving Hunter

119/219 - Epic - Unit

[Hunt] (When I conquer or hold, gain 1 XP.) When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.

Kha'Zix - Evolving Hunter (Alternate Art)

Kha'Zix - Evolving Hunter (Alternate Art)

119a/219 - Showcase - Unit

[Hunt] When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.

Rengar - Trophy Hunter

Rengar - Trophy Hunter

120/219 - Epic - Unit

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).

Rengar - Trophy Hunter (Alternate Art)

Rengar - Trophy Hunter (Alternate Art)

120a/219 - Showcase - Unit

[Ambush] I can be played to a battlefield where there are enemy units.

Bewitching Spirit

Bewitching Spirit

121/219 - Common - Unit

When you play me, choose a player. They discard 1.

Crescent Guardian

Crescent Guardian

122/219 - Common - Unit

If you've played a spell this turn, you may pay :rb_rune_chaos: as an additional cost to play me. If you do, I enter ready.

Evershade Stalker

Evershade Stalker

123/219 - Common - Unit

When you play me, discard 1, then draw 1.

Isolate

Isolate

124/219 - Common - Spell

Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.

Lunar Boon

Lunar Boon

125/219 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.

Megatusk

Megatusk

126/219 - Common - Unit

Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)

Mister Root

Mister Root

127/219 - Common - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_chaos: as an additional cost to have me enter ready.) When I move to a battlefield, gain 2 XP.

Star-Crossed

Star-Crossed

128/219 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.

Vicious Snapjaws

Vicious Snapjaws

129/219 - Common - Unit

When another friendly unit dies, gain 1 XP.

Walking Roost

Walking Roost

130/219 - Common - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When you play me, choose an opponent. They play a 1 :rb_might: Bird unit token with [Deflect].

Abandon

Abandon

131/219 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Angler Beast

Angler Beast

132/219 - Uncommon - Unit

When you play me, return all units with 2 :rb_might: or less to their owners' hands.

Blast Cone

Blast Cone

133/219 - Uncommon - Gear

When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)

Existential Dread

Existential Dread

134/219 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) [Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) [Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)

Insightful Investigator

Insightful Investigator

135/219 - Uncommon - Unit

When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.

Scryer's Bloom

Scryer's Bloom

136/219 - Uncommon - Gear

This enters exhausted. Kill this, :rb_energy_1:, :rb_exhaust:: [Predict 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)

Sinister Poro

Sinister Poro

137/219 - Uncommon - Unit

When I attack, you may pay :rb_energy_1: to move an enemy unit here to its base.

The List

The List

138/219 - Uncommon - Gear

As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) :rb_exhaust:: Give a unit with the named tag -2 :rb_might: this turn.

Bone Skewer

Bone Skewer

139/219 - Rare - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)

Conscription

Conscription

140/219 - Rare - Spell

You may spend 5 XP as an additional cost to play this. Choose an enemy unit at a battlefield with 3 :rb_might: or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.

Evelynn - Entrancing

Evelynn - Entrancing

141/219 - Rare - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Backline] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.

Heedless Resurrection

Heedless Resurrection

142/219 - Rare - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.

Kha'Zix - Mutating Horror

Kha'Zix - Mutating Horror

143/219 - Rare - Unit

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 :rb_might: this turn and gain 2 XP.

Kha'Zix - Mutating Horror (Alternate Art)

Kha'Zix - Mutating Horror (Alternate Art)

143a/219 - Showcase - Unit

[Ambush] When I attack or defend, if an enemy unit is alone here, give me +2 :rb_might: this turn and gain 2 XP.

Maduli the Gatekeeper

Maduli the Gatekeeper

144/219 - Rare - Unit

I can't be readied. :rb_rune_chaos:: Move me to an occupied enemy battlefield if my Might is greater than the total Might of enemy units there.

Pyke - Returned

Pyke - Returned

145/219 - Rare - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Backline] (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, :rb_exhaust:: [Add] :rb_rune_rainbow:.")

Pyke - Returned (Alternate Art)

Pyke - Returned (Alternate Art)

145a/219 - Showcase - Unit

[Hidden] [Backline] Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted.

Syndra - Transcendent

Syndra - Transcendent

146/219 - Rare - Unit

While I'm in a showdown, your spells have [Repeat] :rb_energy_2::rb_rune_chaos:. (You may pay the additional cost to repeat the spell's effect.)

Baron Nashor

Baron Nashor

147/219 - Epic - Unit

As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 :rb_might:.

Baron Nashor (Alternate Art)

Baron Nashor (Alternate Art)

147a/219 - Showcase - Unit

As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. I can't be chosen by enemy spells and abilities. Other friendly units have +2 :rb_might:.

Cursed Sarcophagus

Cursed Sarcophagus

148/219 - Epic - Gear

When you play this, banish all units from your trash. :rb_exhaust:: Play a unit banished with this. (You must pay its costs.)

Diana - No Longer Human

Diana - No Longer Human

149/219 - Epic - Unit

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play a spell, give me +2 :rb_might: this turn.

Diana - No Longer Human (Alternate Art)

Diana - No Longer Human (Alternate Art)

149a/219 - Showcase - Unit

[Ambush] When you play a spell, give me +2 :rb_might: this turn.

Vex - Apathetic

Vex - Apathetic

150/219 - Epic - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It doesn't deal combat damage this turn.)

Vex - Apathetic (Alternate Art)

Vex - Apathetic (Alternate Art)

150a/219 - Showcase - Unit

[Deflect] When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn.

Bandle Soldier

Bandle Soldier

151/219 - Common - Unit

[Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)

Black Rose Dignitary

Black Rose Dignitary

152/219 - Common - Unit

[Assault] (+1 :rb_might: while I'm an attacker.) [Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)

Carrion Dredger

Carrion Dredger

153/219 - Common - Unit

[Deathknell][>] Play a 1 :rb_might: Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay :rb_rune_rainbow: to choose a [Deflect] unit with a spell or ability.)

Crimson Pigeons

Crimson Pigeons

154/219 - Common - Unit

I have +2 :rb_might: while I'm attacking with another unit.

Heroic Charge

Heroic Charge

155/219 - Common - Spell

[Action] (Play on your turn or in showdowns.) Give a friendly unit +1 :rb_might: this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)

Loyal Poro

Loyal Poro

156/219 - Common - Unit

[Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)

Scrutinizing Sergeant

Scrutinizing Sergeant

157/219 - Common - Unit

When you play me, gain 1 XP for each friendly unit.

Shepherd's Heirloom

Shepherd's Heirloom

158/219 - Common - Gear

When you play this, gain 1 XP. [Equip] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)

Soul Harvest

Soul Harvest

159/219 - Common - Spell

Kill a unit at a battlefield with 3 :rb_might: or less.

Ultrasoft Poro

Ultrasoft Poro

160/219 - Common - Unit

:rb_exhaust:: Play two :rb_energy_1: :rb_might: Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay :rb_rune_rainbow: to choose a [Deflect] unit with a spell or ability.)

Divining Shells

Divining Shells

161/219 - Uncommon - Gear

[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.) [Action][>] Kill this, :rb_exhaust:: Give a unit +2 :rb_might: this turn.

Enthralling Protector

Enthralling Protector

162/219 - Uncommon - Unit

[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 :rb_might: buff if I don't have one.)

Mageseeker Investigator

Mageseeker Investigator

163/219 - Uncommon - Unit

Opponents must pay :rb_rune_rainbow: for each unit beyond the first to move multiple units to my battlefield at the same time.

Safety Inspector

Safety Inspector

164/219 - Uncommon - Unit

You may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.

Shadow's Call

Shadow's Call

165/219 - Uncommon - Spell

Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Stalking Wolf

Stalking Wolf

166/219 - Uncommon - Unit

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).

Starhound

Starhound

167/219 - Uncommon - Unit

When you play me, return a Bird, Cat, Dog, or Poro from your trash to your hand.

Undying Loyalty

Undying Loyalty

168/219 - Uncommon - Spell

This costs :rb_energy_2: less if you choose a Bird, Cat, Dog, or Poro. Play a unit with cost no more than :rb_energy_2: and no more than :rb_rune_rainbow: from your trash, ignoring its cost.

Ashe - Focused

Ashe - Focused

169/219 - Rare - Unit

When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).

Atakhan

Atakhan

170/219 - Rare - Unit

You may kill a friendly unit as an additional cost to play me. If you do, I cost :rb_energy_1: less for each Energy it costs and :rb_rune_order: less for each Power it costs. [Ganking] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.

Galio - Indefatigable

Galio - Indefatigable

171/219 - Rare - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) [Tank] (I must be assigned combat damage first.) I don't deal combat damage.

LeBlanc - Fragmented

LeBlanc - Fragmented

172/219 - Rare - Unit

[Assault] (+1 :rb_might: while I'm an attacker.) [Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)

LeBlanc - Fragmented (Alternate Art)

LeBlanc - Fragmented (Alternate Art)

172a/219 - Showcase - Unit

[Assault] [Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead.

Sacrifice

Sacrifice

173/219 - Rare - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ :rb_might:.) Draw 2 and channel 1 rune exhausted.

Shard of Undoing

Shard of Undoing

174/219 - Rare - Gear

The first time a friendly unit dies during your Beginning Phase each turn, each opponent must kill one of their units.

Tactical Retreat

Tactical Retreat

175/219 - Rare - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)

Vi - Peacekeeper

Vi - Peacekeeper

176/219 - Rare - Unit

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I attack, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)

Vi - Peacekeeper (Alternate Art)

Vi - Peacekeeper (Alternate Art)

176a/219 - Showcase - Unit

[Ambush] When I attack, [Stun] an enemy unit here.

Ivern - Friend to All

Ivern - Friend to All

177/219 - Epic - Unit

As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.

Ivern - Friend to All (Alternate Art)

Ivern - Friend to All (Alternate Art)

177a/219 - Showcase - Unit

As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.

Poppy - Defender of the Meek

Poppy - Defender of the Meek

178/219 - Epic - Unit

You may spend 3 XP as an additional cost to play me. If you do, I cost :rb_energy_3: less. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Tank] (I must be assigned combat damage first.)

Poppy - Defender of the Meek (Alternate Art)

Poppy - Defender of the Meek (Alternate Art)

178a/219 - Showcase - Unit

You may spend 3 XP as an additional cost to play me. If you do, I cost :rb_energy_3: less. [Ambush] [Tank]

Rift Herald

Rift Herald

179/219 - Epic - Unit

When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. [Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)

Rift Herald (Alternate Art)

Rift Herald (Alternate Art)

179a/219 - Showcase - Unit

When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. [Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost.

The Ruination

The Ruination

180/219 - Epic - Spell

Kill all units.

Jhin - Virtuoso

Jhin - Virtuoso

181/219 - Rare - Legend

When you play a spell, if you spent :rb_energy_4: or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.

Curtain Call

Curtain Call

182/219 - Epic - Spell

[Repeat] — :rb_energy_1: / :rb_rune_rainbow: / :rb_energy_1::rb_rune_rainbow: (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a unit at a battlefield. Deal 3 to a unit at a base. Give a unit at a battlefield -4 :rb_might: this turn.

Rengar - Pridestalker

Rengar - Pridestalker

183/219 - Rare - Legend

When you play a unit, give a unit +1 :rb_might: this turn.

Thrill of the Hunt

Thrill of the Hunt

184/219 - Epic - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.

Pyke - Bloodharbor Ripper

Pyke - Bloodharbor Ripper

185/219 - Rare - Legend

:rb_energy_1:, :rb_exhaust:: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, :rb_exhaust:: [Add] :rb_rune_rainbow:.")

Death from Below

Death from Below

186/219 - Epic - Spell

Kill a unit at a battlefield. Then, if it had 3 :rb_might: or less, you may play this from your trash for :rb_rune_rainbow:.

Vi - Piltover Enforcer

Vi - Piltover Enforcer

187/219 - Rare - Legend

When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.

Hextech Gauntlets

Hextech Gauntlets

188/219 - Epic - Gear

[Equip] :rb_energy_3::rb_rune_rainbow:. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)

Lillia - Bashful Bloom

Lillia - Bashful Bloom

189/219 - Rare - Legend

:rb_energy_4:, :rb_exhaust:: Play a ready 3 :rb_might: Sprite unit token with [Temporary]. This ability costs :rb_energy_1: less for each friendly unit with [Temporary].

Lilting Lullaby

Lilting Lullaby

190/219 - Epic - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.

Master Yi - Wuju Master

Master Yi - Wuju Master

191/219 - Rare - Legend

[Level 6][>] Your units have +1 :rb_might:. (While you have 6+ XP, get the effect.) [Level 11][>] Your units enter ready.

Alpha Strike

Alpha Strike

192/219 - Epic - Spell

[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

Vex - Gloomist

Vex - Gloomist

193/219 - Rare - Legend

When you or an ally hold, you may exhaust me to draw 1.

Shadow

Shadow

194/219 - Epic - Unit

If you play me to a battlefield, I enter ready. [Action][>] :rb_energy_1::rb_rune_rainbow:, :rb_exhaust:: [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.)

Ivern - Green Father

Ivern - Green Father

195/219 - Rare - Legend

When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 :rb_might: in Brush. It can be swapped back when scored.)

Daisy!

Daisy!

196/219 - Epic - Unit

I enter ready. Reduce my cost by :rb_energy_1: for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)

Diana - Scorn of the Moon

Diana - Scorn of the Moon

197/219 - Rare - Legend

[Reaction][>] :rb_exhaust:: [Add] :rb_energy_1:. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)

Moonfall

Moonfall

198/219 - Epic - Spell

[Action] (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 :rb_might: this turn.

LeBlanc - Deceiver

LeBlanc - Deceiver

199/219 - Rare - Legend

When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

Mirror Image

Mirror Image

200/219 - Epic - Spell

Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Kha'Zix - Voidreaver

Kha'Zix - Voidreaver

201/219 - Rare - Legend

When you win a combat, gain 1 XP. Spend 1 XP, :rb_exhaust:: [Buff] a unit. Spend 2 XP, :rb_exhaust:: Move an exhausted friendly unit from a battlefield to its base.

Void Assault

Void Assault

202/219 - Epic - Spell

Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)

Poppy - Keeper of the Hammer

Poppy - Keeper of the Hammer

203/219 - Rare - Legend

When you hold, gain 1 XP. Spend 3 XP, :rb_exhaust:: Draw 1.

Keeper's Verdict

Keeper's Verdict

204/219 - Epic - Spell

[Action] (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.

Abandoned Hall

Abandoned Hall

205/219 - Uncommon - Battlefield

When a player plays a spell, they may give a unit they control here +1 :rb_might: this turn.

Altar of Blood

Altar of Blood

206/219 - Uncommon - Battlefield

If a unit here would die during combat, its controller may pay :rb_rune_rainbow::rb_rune_rainbow::rb_rune_rainbow: to heal it, exhaust it, and recall it instead.

Amateur Recital

Amateur Recital

207/219 - Uncommon - Battlefield

When you hold here, you may move a unit at a battlefield to its base.

Black Flame Altar

Black Flame Altar

208/219 - Uncommon - Battlefield

Units here with [Temporary] have [Shield]. (+1 :rb_might: while they're defenders.)

Dusk Rose Lab

Dusk Rose Lab

209/219 - Uncommon - Battlefield

At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)

Forbidding Waste

Forbidding Waste

210/219 - Uncommon - Battlefield

While a unit here is defending alone, it has -2 :rb_might:. (It's alone if there are no other friendly units here.)

Forgotten Library

Forgotten Library

211/219 - Uncommon - Battlefield

While you control this battlefield, when you play a spell, if you spent :rb_energy_4: or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Frozen Fortress

Frozen Fortress

212/219 - Uncommon - Battlefield

At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)

Gardens of Becoming

Gardens of Becoming

213/219 - Uncommon - Battlefield

Units here have ":rb_exhaust:: Gain 1 XP."

Ripper's Bay

Ripper's Bay

214/219 - Uncommon - Battlefield

When a unit here is returned to a player's hand, that player may pay :rb_energy_1: to channel 1 rune exhausted.

Star Spring

Star Spring

215/219 - Uncommon - Battlefield

The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.

The Academy

The Academy

216/219 - Uncommon - Battlefield

When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)

Trapping Grounds

Trapping Grounds

217/219 - Uncommon - Battlefield

When you conquer here, if you assigned 3 or more excess damage, play a 1 :rb_might: Bird unit token with [Deflect].

Valley of Idols

Valley of Idols

218/219 - Uncommon - Battlefield

When a player plays a unit here, they may pay :rb_energy_1: to [Buff] it. (Give it a +1 :rb_might: buff if it doesn't have one.)

Vaults of Helia

Vaults of Helia

219/219 - Uncommon - Battlefield

When you hold here, your non-token units cost :rb_energy_1: more to play this turn.

Pouty Poro (Overnumbered)

Pouty Poro (Overnumbered)

220/219 - Showcase - Unit

[Deflect]

Lonely Poro (Overnumbered)

Lonely Poro (Overnumbered)

221/219 - Showcase - Unit

[Deathknell][>] If I died alone, draw 1.

Plundering Poro (Overnumbered)

Plundering Poro (Overnumbered)

222/219 - Showcase - Unit

When I conquer, play a Gold gear token exhausted.

Veteran Poro (Overnumbered)

Veteran Poro (Overnumbered)

223/219 - Showcase - Unit

[Weaponmaster]

Mystic Poro (Overnumbered)

Mystic Poro (Overnumbered)

224/219 - Showcase - Unit

[Vision]

Daring Poro (Overnumbered)

Daring Poro (Overnumbered)

225/219 - Showcase - Unit

[Assault]

Jhin - Virtuoso (Overnumbered)

Jhin - Virtuoso (Overnumbered)

226/219 - Showcase - Legend

When you play a spell, if you spent :rb_energy_4: or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.

Jhin - Virtuoso (Signature)

Jhin - Virtuoso (Signature)

226*/219 - Showcase - Legend

When you play a spell, if you spent :rb_energy_4: or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.

Rengar - Pridestalker (Overnumbered)

Rengar - Pridestalker (Overnumbered)

227/219 - Epic - Legend

When you play a unit, give a unit +1 :rb_might: this turn.

Pyke - Bloodharbor Ripper (Overnumbered)

Pyke - Bloodharbor Ripper (Overnumbered)

228/219 - Showcase - Legend

:rb_energy_1:, :rb_exhaust:: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted.

Pyke - Bloodharbor Ripper (Signature)

Pyke - Bloodharbor Ripper (Signature)

228*/219 - Showcase - Legend

:rb_energy_1:, :rb_exhaust:: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted.

Vi - Piltover Enforcer (Overnumbered)

Vi - Piltover Enforcer (Overnumbered)

229/219 - Showcase - Legend

When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.

Vi - Piltover Enforcer (Signature)

Vi - Piltover Enforcer (Signature)

229*/219 - Showcase - Legend

When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.

Lillia - Bashful Bloom (Overnumbered)

Lillia - Bashful Bloom (Overnumbered)

230/219 - Showcase - Legend

:rb_energy_4:, :rb_exhaust:: Play a ready 3 :rb_might: Sprite unit token with [Temporary]. This ability costs :rb_energy_1: less for each friendly unit with [Temporary].

Master Yi - Wuju Master (Overnumbered)

Master Yi - Wuju Master (Overnumbered)

231/219 - Showcase - Legend

[Level 6][>] Your units have +1 :rb_might:. [Level 11][>] Your units enter ready.

Master Yi - Wuju Master (Signature)

Master Yi - Wuju Master (Signature)

231*/219 - Showcase - Legend

[Level 6][>] Your units have +1 :rb_might:. [Level 11][>] Your units enter ready.

Vex - Gloomist (Overnumbered)

Vex - Gloomist (Overnumbered)

232/219 - Showcase - Legend

When you or an ally hold, you may exhaust me to draw 1.

Ivern - Green Father (Overnumbered)

Ivern - Green Father (Overnumbered)

233/219 - Showcase - Legend

When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token.

Ivern - Green Father (Signature)

Ivern - Green Father (Signature)

233*/219 - Showcase - Legend

When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token.

Diana - Scorn of the Moon (Overnumbered)

Diana - Scorn of the Moon (Overnumbered)

234/219 - Showcase - Legend

[Reaction][>] :rb_exhaust:: [Add] :rb_energy_1:. Spend this Energy only during showdowns.

Diana - Scorn of the Moon (Signature)

Diana - Scorn of the Moon (Signature)

234*/219 - Showcase - Legend

[Reaction][>] :rb_exhaust:: [Add] :rb_energy_1:. Spend this Energy only during showdowns.

LeBlanc - Deceiver (Overnumbered)

LeBlanc - Deceiver (Overnumbered)

235/219 - Showcase - Legend

When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

LeBlanc - Deceiver (Signature)

LeBlanc - Deceiver (Signature)

235*/219 - Showcase - Legend

When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

Kha'Zix - Voidreaver (Overnumbered)

Kha'Zix - Voidreaver (Overnumbered)

236/219 - Showcase - Legend

When you win a combat, gain 1 XP. Spend 1 XP, :rb_exhaust:: [Buff] a unit. Spend 2 XP, :rb_exhaust:: Move an exhausted friendly unit from a battlefield to its base.

Kha'Zix - Voidreaver (Signature)

Kha'Zix - Voidreaver (Signature)

236*/219 - Showcase - Legend

When you win a combat, gain 1 XP. Spend 1 XP, :rb_exhaust:: [Buff] a unit. Spend 2 XP, :rb_exhaust:: Move an exhausted friendly unit from a battlefield to its base.

Poppy - Keeper of the Hammer (Overnumbered)

Poppy - Keeper of the Hammer (Overnumbered)

237/219 - Showcase - Legend

When you hold, gain 1 XP. Spend 3 XP, :rb_exhaust:: Draw 1.

Poppy - Keeper of the Hammer (Signature)

Poppy - Keeper of the Hammer (Signature)

237*/219 - Showcase - Legend

When you hold, gain 1 XP. Spend 3 XP, :rb_exhaust:: Draw 1.

Baron Nashor (Ultimate)

Baron Nashor (Ultimate)

238/219 - Showcase - Unit

As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. I can't be chosen by enemy spells and abilities. Other friendly units have +2 :rb_might:.

Body Rune (Alternate Art)

Body Rune (Alternate Art)

R04a - Showcase - Rune

Riftbound card details and database link.

Calm Rune (Alternate Art)

Calm Rune (Alternate Art)

R02a - Showcase - Rune

Riftbound card details and database link.

Chaos Rune (Alternate Art)

Chaos Rune (Alternate Art)

R05a - Showcase - Rune

Riftbound card details and database link.

Fury Rune (Alternate Art)

Fury Rune (Alternate Art)

R01a - Showcase - Rune

Riftbound card details and database link.

Mind Rune (Alternate Art)

Mind Rune (Alternate Art)

R03a - Showcase - Rune

Riftbound card details and database link.

Order Rune (Alternate Art)

Order Rune (Alternate Art)

R06a - Showcase - Rune

Riftbound card details and database link.