Riftbound set
Unleashed Cards
Browse the Unleashed Riftbound card list by collector number, rarity, type, domains, and text. Open any card for a dedicated page or use the Card DB for filters and pricing.
284 cards indexed

Arena Kingpin
001/219 - Common - Unit
I enter ready. :rb_exhaust:: Give a unit +3 :rb_might: this turn.

Inferna
002/219 - Common - Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Assault 2] (+2 :rb_might: while I'm an attacker.)

Mischevious Marai
003/219 - Common - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me to a battlefield, deal 2 to an enemy unit here.

Mischievous Marai
003/219 - Common - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me to a battlefield, deal 2 to an enemy unit here.

Prepared Neophyte
004/219 - Common - Unit
If you've spent :rb_energy_4: or more to play a spell this turn, I have +4 :rb_might:.

Revna the Lorekeeper
005/219 - Common - Unit
[Ganking] (I can move from battlefield to battlefield.) When you play a spell, if you spent :rb_energy_4: or more, ready me.

Sharkling
006/219 - Common - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) [Assault 4] (+4 :rb_might: while I'm an attacker.)

Smite
007/219 - Common - Spell
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.

Towering Pairofant
008/219 - Common - Unit
[Assault] (+1 :rb_might: while I'm an attacker.) If a unit died this turn, I enter ready.

Upstage Comedy
009/219 - Common - Spell
[Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Ready a unit.

Vault Breaker
010/219 - Common - Spell
[Action] (Play on your turn or in showdowns.) Give a unit [Assault 2] and [Ganking] this turn. (+2 :rb_might: while it's an attacker. It can move from battlefield to battlefield.)

Fresh Beans
011/219 - Uncommon - Gear
When you play a unit during a showdown, you may exhaust this to draw 1.

Lord Broadmane
012/219 - Uncommon - Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Assault] this turn. (+1 :rb_might: while they're attackers.)

Lotus Trap
013/219 - Uncommon - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Double all damage that would be dealt to it this turn.

Monster Harpoon
014/219 - Uncommon - Spell
[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.

Right of Conquest
015/219 - Uncommon - Spell
Draw 1, then draw 1 for each battlefield you or allies control.

Scorchclaw
016/219 - Uncommon - Unit
[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 :rb_might: and enter ready. (While you have 3+ XP, get the effect.)

Square Up
017/219 - Uncommon - Spell
[Repeat] — Discard 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 4] this turn. (+4 :rb_might: while it's an attacker.)

Yeti Brawler
018/219 - Uncommon - Unit
When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, :rb_exhaust:: [Add] :rb_rune_rainbow:.")

Blighted Battleaxe
019/219 - Rare - Gear
[Equip] :rb_energy_1::rb_rune_fury: (:rb_energy_1::rb_rune_fury:: Attach this to a unit you control.)

Dancing Grenade
020/219 - Rare - Spell
Deal 2 to a unit. Its controller may play this spell again for :rb_rune_rainbow:. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.

Grim Apothecary
021/219 - Rare - Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.

Jhin - Murderous Artist
022/219 - Rare - Unit
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.) When I move, [Add] :rb_energy_1::rb_rune_rainbow:. (Abilities that add resources can't be reacted to.)

Jhin - Murderous Artist (Alternate Art)
022a/219 - Showcase - Unit
[Deflect] [Ganking] When I move, [Add] :rb_energy_1::rb_rune_rainbow:.

Katarina - Reckless
023/219 - Rare - Unit
When you hide a card, ready me. When you play a card from face down, deal 2 to an enemy unit.

Rengar - Unseen
024/219 - Rare - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) [Assault 2] (+2 :rb_might: while I'm an attacker.) [Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)

Rengar - Unseen (Alternate Art)
024a/219 - Showcase - Unit
[Accelerate] [Assault 2] [Deflect] [Ganking]

Undying Legion
025/219 - Rare - Unit
[Legion][>] You may play me from your trash for :rb_energy_3::rb_rune_fury:. (Get the effect if you've played another card this turn.)

Xerath - Freed
026/219 - Rare - Unit
:rb_rune_fury:, :rb_exhaust:: Deal 3 to a unit. Use this ability only while I'm at a battlefield.

Inviolus Vox
027/219 - Epic - Unit
When I conquer, give a friendly unit +8 :rb_might: this turn.

Pyke - Dockside Butcher
028/219 - Epic - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Ganking] (I can move from battlefield to battlefield.) You may pay :rb_rune_fury: as an additional cost to play me. When you play me, if you paid the additional cost, ready me and give me +2 :rb_might: this turn.

Pyke - Dockside Butcher (Alternate Art)
028a/219 - Showcase - Unit
[Hidden] [Ganking] You may pay :rb_rune_fury: as an additional cost to play me. When you play me, if you paid the additional cost, ready me and give me +2 :rb_might: this turn.

Red Brambleback
029/219 - Epic - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) Your conquer effects for conquering here trigger an additional time. When I conquer, [Buff] a friendly unit. (Give it a +1 :rb_might: buff if it doesn't have one.)

Red Brambleback (Alternate Art)
029a/219 - Showcase - Unit
[Accelerate] Your conquer effects for conquering here trigger an additional time. When I conquer, [Buff] a friendly unit.

Vi - Hotheaded
030/219 - Epic - Unit
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) :rb_energy_2::rb_rune_fury:: Double my Might this turn.

Vi - Hotheaded (Alternate Art)
030a/219 - Showcase - Unit
[Deflect] :rb_energy_2::rb_rune_fury:: Double my Might this turn.

Combat Experience
031/219 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +1 :rb_might: this turn. [Level 6][>] Give it +3 :rb_might: this turn instead. (While you have 6+ XP, get the effect.)

Double Trouble
032/219 - Common - Spell
[Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.

Frisky Hunter
033/219 - Common - Unit
When you play me, play a 1 :rb_might: Bird unit token with [Deflect] here. (Opponents must pay :rb_rune_rainbow: to choose it with a spell or ability.)

Herald of Spring
034/219 - Common - Unit
[Hunt] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.

Monch
035/219 - Common - Unit
If an opponent controls a stunned unit, I cost :rb_energy_2: less and enter ready.

Mutated Mouser
036/219 - Common - Unit
[Shield 2] (+2 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.)

Shadow Watcher
037/219 - Common - Unit
If a friendly unit died during your Beginning Phase this turn, I enter ready.

Skyward Strike
038/219 - Common - Spell
Move an enemy unit. [Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)

Soul Sword
039/219 - Common - Gear
[Equip] :rb_rune_calm: (:rb_rune_calm:: Attach this to a unit you control.)

Wuju Apprentice
040/219 - Common - Unit
[Hunt] (When I conquer or hold, gain 1 XP.) [Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)

Allay, Eager Admirer
041/219 - Uncommon - Unit
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [Deflect].

Back Off
042/219 - Uncommon - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.

Enthusiastic Promoter
043/219 - Uncommon - Unit
[Backline] (I must be assigned combat damage last.) When I hold, [Buff] all units here. (Give each a +1 :rb_might: buff if it doesn't have one.)

Flurry of Feathers
044/219 - Uncommon - Spell
[Reaction] Choose one — Counter a spell. Play four 1 :rb_might: Bird unit tokens with [Deflect]. (Opponents must pay :rb_rune_rainbow: to choose them with a spell or ability.)

Forgotten Signpost
045/219 - Common - Gear
[Action][>] Exhaust a unit you control, :rb_exhaust:: Move a different unit you control to the location of the unit you exhausted to pay for this ability.

Friendship
046/219 - Uncommon - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 :rb_might: this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.

Mosstomper
047/219 - Uncommon - Unit
[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 :rb_might: and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay :rb_rune_rainbow: to choose a [Deflect] unit with a spell or ability.)

Trevor Snoozebottom
048/219 - Uncommon - Unit
[Shield] (+1 :rb_might: while I'm a defender.) When I hold, play a ready 3 :rb_might: Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)

Honeyfruit
049/219 - Rare - Gear
This enters exhausted. [Reaction][>] :rb_exhaust:: [Add] :rb_rune_rainbow:. (Abilities that add resources can't be reacted to.) [Level 6][>] [>>][Reaction][>] :rb_exhaust:: [Add] :rb_energy_1::rb_rune_rainbow:. (Use this ability only while you have 6+ XP.)

Iascylla
050/219 - Rare - Unit
When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.

Ivern - Nurturer
051/219 - Rare - Unit
When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit. (Give it a +1 :rb_might: buff if it doesn't have one.)

Ivern - Nurturer (Alternate Art)
051a/219 - Showcase - Unit
When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit.

Nami - Headstrong
052/219 - Rare - Unit
You may pay :rb_rune_calm: as an additional cost to play me. When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [Buff] it.

Scuttle Crab
053/219 - Rare - Unit
(Units with 0 :rb_might: can conquer and hold.) When you play me, draw 1. [Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)

Tricksy Tentacles
054/219 - Rare - Spell
Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.

Vex - Mocking
055/219 - Rare - Unit
[Shield] (+1 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.) When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.

Vex - Mocking (Alternate Art)
055a/219 - Showcase - Unit
[Shield] [Tank] When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.

Yuumi - Magical Cat
056/219 - Rare - Unit
When I attack or defend, give one of your other units here +3 :rb_might: and [Tank] this turn. (It must be assigned combat damage first.)

Alpha Wildclaw
057/219 - Epic - Unit
[Tank] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.

Lillia - Protector of Dreams
058/219 - Epic - Unit
When you play a token unit, give me +1 :rb_might: this turn. Your token units have [Tank]. (They must be assigned combat damage first.)

Lillia - Protector of Dreams (Alternate Art)
058a/219 - Showcase - Unit
When you play a token unit, give me +1 :rb_might: this turn. Your token units have [Tank].

Master Yi - Unstoppable
059/219 - Epic - Unit
[Level 3][>] I cost :rb_energy_2::rb_rune_calm: less. (While you have 3+ XP, get the effect.) [Level 6][>] I cost :rb_energy_4::rb_rune_calm::rb_rune_calm: less instead. [Level 11][>] I cost :rb_energy_6::rb_rune_calm::rb_rune_calm::rb_rune_calm: less instead. [Level 16][>] I can't be chosen by enemy spells and abilities.

Master Yi - Unstoppable (Alternate Art)
059a/219 - Showcase - Unit
[Level 3][>] I cost :rb_energy_2::rb_rune_calm: less. [Level 6][>] I cost :rb_energy_4::rb_rune_calm::rb_rune_calm: less instead. [Level 11][>] I cost :rb_energy_6::rb_rune_calm::rb_rune_calm::rb_rune_calm: less instead. [Level 16][>] I can't be chosen by enemy spells and abilities.

Vilemaw
060/219 - Epic - Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.

Vilemaw (Alternate Art)
060a/219 - Showcase - Unit
[Ambush] Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.

Downstage Dramatics
061/219 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) Draw 1.

Dramatic Visionary
062/219 - Common - Unit
[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)

Eclipse
063/219 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 :rb_might: this turn. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Fate Weaver
064/219 - Common - Unit
When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost :rb_energy_4: or more from among them and draw it. Recycle the rest.

Icevale Archer
065/219 - Common - Unit
When I attack, you may pay :rb_energy_1: to give a unit here -1 :rb_might: this turn.

Moonlight Affliction
066/219 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -10 :rb_might: this turn.

Ruined Rex
067/219 - Common - Unit
[Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)

Spectral Centaur
068/219 - Common - Unit
When another friendly unit dies, give me +2 :rb_might: this turn.

Sprite Burst
069/219 - Common - Spell
Play two ready 3 :rb_might: Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)

Turn to Dust
070/219 - Common - Spell
Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Chakram Dancer
071/219 - Uncommon - Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 :rb_might: while they're defenders.)

Crescent Strike
072/219 - Uncommon - Spell
[Action] (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.

Deadly Flourish
073/219 - Uncommon - Spell
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, :rb_exhaust:: [Add] :rb_rune_rainbow:.")

Frigid Jewel
074/219 - Uncommon - Gear
When you draw your second card each turn, give a friendly unit +2 :rb_might: this turn.

Gustwalker
075/219 - Uncommon - Unit
[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 :rb_might: and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)

Petal Pixie
076/219 - Common - Unit
I have +1 :rb_might: for each of your units with [Temporary] at my battlefield.

Soul Shepherd
077/219 - Uncommon - Unit
Your token units have +1 :rb_might:.

Sprite Fountain
078/219 - Uncommon - Gear
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 :rb_might: Sprite unit token with [Temporary] to your base. [Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)

Diana - Lunari
079/219 - Rare - Unit
When a showdown begins here, you may pay :rb_energy_1:. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)

Diana - Lunari (Alternate Art)
079a/219 - Showcase - Unit
When a showdown begins here, you may pay :rb_energy_1:. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it.

Hwei - Brooding Painter
080/219 - Rare - Unit
When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: Spell — Draw 1. Gear — Ready up to 2 runes. Unit — Give me +3 :rb_might: this turn.

Keeper of Masks
081/219 - Rare - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.

Lillia - Fae Fawn
082/219 - Rare - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_mind: as an additional cost to have me enter ready.) When I move from a location, play a 3 :rb_might: Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Lillia - Fae Fawn (Alternate Art)
082a/219 - Showcase - Unit
[Accelerate] When I move from a location, play a 3 :rb_might: Sprite unit token with [Temporary] there.

Smoke and Mirrors
083/219 - Rare - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.

Sprite Queen
084/219 - Rare - Unit
When you play me or at the start of your Beginning Phase, play a ready 3 :rb_might: Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)

Sumpworks Map
085/219 - Rare - Gear
[Reaction] (Play any time, even before spells and abilities resolve.) [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.

Zilean - Time Mage
086/219 - Rare - Unit
Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.

Blue Sentinel
087/219 - Epic - Unit
[Shield 2] (+2 :rb_might: while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, [Add] :rb_rune_rainbow: at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)

Blue Sentinel (Alternate Art)
087a/219 - Showcase - Unit
[Shield 2] Your hold effects for holding here trigger an additional time. When I hold, [Add] :rb_rune_rainbow: at the start of your next Main Phase.

Gutter Palace
088/219 - Epic - Gear
At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game. Discard 1, :rb_exhaust:: Play a 1 :rb_might: Bird unit token with [Deflect]. (Opponents must pay :rb_rune_rainbow: to choose it with a spell or ability.)

Jhin - Meticulous Killer
089/219 - Epic - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent :rb_energy_4: or more to play a spell this turn, you may play me for :rb_rune_mind:.

Jhin - Meticulous Killer (Alternate Art)
089a/219 - Showcase - Unit
[Vision] If you've spent :rb_energy_4: or more to play a spell this turn, you may play me for :rb_rune_mind:.

LeBlanc - Everywhere At Once
090/219 - Epic - Unit
[Backline] (I must be assigned combat damage last.) Your [Temporary] effects at my battlefield don't trigger.

LeBlanc - Everywhere At Once (Alternate Art)
090a/219 - Showcase - Unit
[Backline] Your [Temporary] effects at my battlefield don't trigger.

Concentrate
091/219 - Common - Spell
Draw 2. [Level 6][>] This costs :rb_energy_2: less. (While you have 6+ XP, get the effect.) [Level 11][>] This costs :rb_energy_4: less instead.

Demacian Diplomat
092/219 - Common - Unit
When you play me, gain 1 XP.

Dragonsoul Sage
093/219 - Common - Unit
[Reaction][>] :rb_exhaust:: [Add] :rb_energy_1:. (Abilities that add resources can't be reacted to.)

Gemhand Hunter
094/219 - Common - Unit
[Hunt] (When I conquer or hold, gain 1 XP.) [Level 6][>] I have +1 :rb_might:. (While you have 6+ XP, get the effect.)

Grim Resolve
095/219 - Common - Spell
[Action] (Play on your turn or in showdowns.) Give a friendly unit +3 :rb_might: this turn. When it wins a combat this turn, gain 2 XP.

Hunter's Machete
096/219 - Common - Gear
[Equip] :rb_rune_body: (:rb_rune_body:: Attach this to a unit you control.)

Kinkou Initiate
097/219 - Common - Unit
When you play me, draw 1 if your other units have total Might 5 or more.

Targonian Visionary
098/219 - Common - Unit
[Level 11][>] I have +4 :rb_might:. (While you have 11+ XP, get the effect.)

Towering Combatant
099/219 - Common - Unit
[Shield 2] (+2 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.)

Voracious Gromp
100/219 - Common - Unit
[Hunt 3] (When I conquer or hold, gain 3 XP.)

Call to Battle
101/219 - Uncommon - Spell
Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.

Crowd Favorite
102/219 - Uncommon - Unit
[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 :rb_might: buff if I don't have one.)

Disposal Order
103/219 - Uncommon - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Choose up to 3 cards from opponents' trashes. Their owners recycle them. Draw 1.

Gentle Gemdragon
104/219 - Uncommon - Unit
When you play me or another Dragon, ready up to 2 runes.

Imposing Challenger
105/219 - Uncommon - Unit
When I move, you may move an enemy unit here with less Might than me to a different battlefield.

Repulse
106/219 - Uncommon - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.

Stare Down
107/219 - Uncommon - Spell
Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.

Wily Newtfish
108/219 - Uncommon - Unit
If you've gained XP this turn, I have +1 :rb_might: and [Ganking]. (I can move from battlefield to battlefield.)

Blood Rose
109/219 - Rare - Gear
When you play a unit, you may pay :rb_energy_1: to gain 1 XP. Spend 3 XP, :rb_exhaust:: Ready a unit.

Clash of Giants
110/219 - Rare - Spell
Choose two units. They deal damage equal to their Mights to each other.

Determined Sentry
111/219 - Rare - Unit
I can't move to base.

Irresistible Faefolk
112/219 - Rare - Unit
When I move to a battlefield, you may move an enemy unit to that battlefield.

Master Yi - Tempered
113/219 - Rare - Unit
[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 6][>] I have [Deflect] and [Ganking]. (While you have 6+ XP, opponents must pay :rb_rune_rainbow: to choose me with a spell or ability and I can move from battlefield to battlefield.)

Master Yi - Tempered (Alternate Art)
113a/219 - Showcase - Unit
[Hunt 2] [Level 6][>] I have [Deflect] and [Ganking].

Nidalee - Cat Form
114/219 - Rare - Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)

Nilah - Joyful Ascetic
115/219 - Rare - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) When I move, gain 1 XP.

Poppy - Paragon
116/219 - Rare - Unit
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.

Poppy - Paragon (Alternate Art)
116a/219 - Showcase - Unit
[Deflect] When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.

Arachnoid Horror
117/219 - Epic - Unit
[Hunt 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.

Elder Dragon
118/219 - Epic - Unit
Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.

Elder Dragon (Alternate Art)
118a/219 - Showcase - Unit
Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.

Kha'Zix - Evolving Hunter
119/219 - Epic - Unit
[Hunt] (When I conquer or hold, gain 1 XP.) When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.

Kha'Zix - Evolving Hunter (Alternate Art)
119a/219 - Showcase - Unit
[Hunt] When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.

Rengar - Trophy Hunter
120/219 - Epic - Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).

Rengar - Trophy Hunter (Alternate Art)
120a/219 - Showcase - Unit
[Ambush] I can be played to a battlefield where there are enemy units.

Bewitching Spirit
121/219 - Common - Unit
When you play me, choose a player. They discard 1.

Crescent Guardian
122/219 - Common - Unit
If you've played a spell this turn, you may pay :rb_rune_chaos: as an additional cost to play me. If you do, I enter ready.

Evershade Stalker
123/219 - Common - Unit
When you play me, discard 1, then draw 1.

Isolate
124/219 - Common - Spell
Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.

Lunar Boon
125/219 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.

Megatusk
126/219 - Common - Unit
Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)

Mister Root
127/219 - Common - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_chaos: as an additional cost to have me enter ready.) When I move to a battlefield, gain 2 XP.

Star-Crossed
128/219 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.

Vicious Snapjaws
129/219 - Common - Unit
When another friendly unit dies, gain 1 XP.

Walking Roost
130/219 - Common - Unit
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When you play me, choose an opponent. They play a 1 :rb_might: Bird unit token with [Deflect].

Abandon
131/219 - Uncommon - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Angler Beast
132/219 - Uncommon - Unit
When you play me, return all units with 2 :rb_might: or less to their owners' hands.

Blast Cone
133/219 - Uncommon - Gear
When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)

Existential Dread
134/219 - Uncommon - Spell
[Action] (Play on your turn or in showdowns.) [Repeat] :rb_energy_2: (You may pay the additional cost to repeat this spell's effect.) [Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)

Insightful Investigator
135/219 - Uncommon - Unit
When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.

Scryer's Bloom
136/219 - Uncommon - Gear
This enters exhausted. Kill this, :rb_energy_1:, :rb_exhaust:: [Predict 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)

Sinister Poro
137/219 - Uncommon - Unit
When I attack, you may pay :rb_energy_1: to move an enemy unit here to its base.

The List
138/219 - Uncommon - Gear
As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) :rb_exhaust:: Give a unit with the named tag -2 :rb_might: this turn.

Bone Skewer
139/219 - Rare - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)

Conscription
140/219 - Rare - Spell
You may spend 5 XP as an additional cost to play this. Choose an enemy unit at a battlefield with 3 :rb_might: or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.

Evelynn - Entrancing
141/219 - Rare - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Backline] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.

Heedless Resurrection
142/219 - Rare - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.

Kha'Zix - Mutating Horror
143/219 - Rare - Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 :rb_might: this turn and gain 2 XP.

Kha'Zix - Mutating Horror (Alternate Art)
143a/219 - Showcase - Unit
[Ambush] When I attack or defend, if an enemy unit is alone here, give me +2 :rb_might: this turn and gain 2 XP.

Maduli the Gatekeeper
144/219 - Rare - Unit
I can't be readied. :rb_rune_chaos:: Move me to an occupied enemy battlefield if my Might is greater than the total Might of enemy units there.

Pyke - Returned
145/219 - Rare - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Backline] (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, :rb_exhaust:: [Add] :rb_rune_rainbow:.")

Pyke - Returned (Alternate Art)
145a/219 - Showcase - Unit
[Hidden] [Backline] Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted.

Syndra - Transcendent
146/219 - Rare - Unit
While I'm in a showdown, your spells have [Repeat] :rb_energy_2::rb_rune_chaos:. (You may pay the additional cost to repeat the spell's effect.)

Baron Nashor
147/219 - Epic - Unit
As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 :rb_might:.

Baron Nashor (Alternate Art)
147a/219 - Showcase - Unit
As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. I can't be chosen by enemy spells and abilities. Other friendly units have +2 :rb_might:.

Cursed Sarcophagus
148/219 - Epic - Gear
When you play this, banish all units from your trash. :rb_exhaust:: Play a unit banished with this. (You must pay its costs.)

Diana - No Longer Human
149/219 - Epic - Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play a spell, give me +2 :rb_might: this turn.

Diana - No Longer Human (Alternate Art)
149a/219 - Showcase - Unit
[Ambush] When you play a spell, give me +2 :rb_might: this turn.

Vex - Apathetic
150/219 - Epic - Unit
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It doesn't deal combat damage this turn.)

Vex - Apathetic (Alternate Art)
150a/219 - Showcase - Unit
[Deflect] When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn.

Bandle Soldier
151/219 - Common - Unit
[Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)

Black Rose Dignitary
152/219 - Common - Unit
[Assault] (+1 :rb_might: while I'm an attacker.) [Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)

Carrion Dredger
153/219 - Common - Unit
[Deathknell][>] Play a 1 :rb_might: Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay :rb_rune_rainbow: to choose a [Deflect] unit with a spell or ability.)

Crimson Pigeons
154/219 - Common - Unit
I have +2 :rb_might: while I'm attacking with another unit.

Heroic Charge
155/219 - Common - Spell
[Action] (Play on your turn or in showdowns.) Give a friendly unit +1 :rb_might: this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)

Loyal Poro
156/219 - Common - Unit
[Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)

Scrutinizing Sergeant
157/219 - Common - Unit
When you play me, gain 1 XP for each friendly unit.

Shepherd's Heirloom
158/219 - Common - Gear
When you play this, gain 1 XP. [Equip] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)

Soul Harvest
159/219 - Common - Spell
Kill a unit at a battlefield with 3 :rb_might: or less.

Ultrasoft Poro
160/219 - Common - Unit
:rb_exhaust:: Play two :rb_energy_1: :rb_might: Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay :rb_rune_rainbow: to choose a [Deflect] unit with a spell or ability.)

Divining Shells
161/219 - Uncommon - Gear
[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.) [Action][>] Kill this, :rb_exhaust:: Give a unit +2 :rb_might: this turn.

Enthralling Protector
162/219 - Uncommon - Unit
[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 :rb_might: buff if I don't have one.)

Mageseeker Investigator
163/219 - Uncommon - Unit
Opponents must pay :rb_rune_rainbow: for each unit beyond the first to move multiple units to my battlefield at the same time.

Safety Inspector
164/219 - Uncommon - Unit
You may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.

Shadow's Call
165/219 - Uncommon - Spell
Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Stalking Wolf
166/219 - Uncommon - Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).

Starhound
167/219 - Uncommon - Unit
When you play me, return a Bird, Cat, Dog, or Poro from your trash to your hand.

Undying Loyalty
168/219 - Uncommon - Spell
This costs :rb_energy_2: less if you choose a Bird, Cat, Dog, or Poro. Play a unit with cost no more than :rb_energy_2: and no more than :rb_rune_rainbow: from your trash, ignoring its cost.

Ashe - Focused
169/219 - Rare - Unit
When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).

Atakhan
170/219 - Rare - Unit
You may kill a friendly unit as an additional cost to play me. If you do, I cost :rb_energy_1: less for each Energy it costs and :rb_rune_order: less for each Power it costs. [Ganking] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.

Galio - Indefatigable
171/219 - Rare - Unit
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) [Tank] (I must be assigned combat damage first.) I don't deal combat damage.

LeBlanc - Fragmented
172/219 - Rare - Unit
[Assault] (+1 :rb_might: while I'm an attacker.) [Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)

LeBlanc - Fragmented (Alternate Art)
172a/219 - Showcase - Unit
[Assault] [Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead.

Sacrifice
173/219 - Rare - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ :rb_might:.) Draw 2 and channel 1 rune exhausted.

Shard of Undoing
174/219 - Rare - Gear
The first time a friendly unit dies during your Beginning Phase each turn, each opponent must kill one of their units.

Tactical Retreat
175/219 - Rare - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)

Vi - Peacekeeper
176/219 - Rare - Unit
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I attack, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)

Vi - Peacekeeper (Alternate Art)
176a/219 - Showcase - Unit
[Ambush] When I attack, [Stun] an enemy unit here.

Ivern - Friend to All
177/219 - Epic - Unit
As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.

Ivern - Friend to All (Alternate Art)
177a/219 - Showcase - Unit
As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.

Poppy - Defender of the Meek
178/219 - Epic - Unit
You may spend 3 XP as an additional cost to play me. If you do, I cost :rb_energy_3: less. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Tank] (I must be assigned combat damage first.)

Poppy - Defender of the Meek (Alternate Art)
178a/219 - Showcase - Unit
You may spend 3 XP as an additional cost to play me. If you do, I cost :rb_energy_3: less. [Ambush] [Tank]

Rift Herald
179/219 - Epic - Unit
When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. [Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)

Rift Herald (Alternate Art)
179a/219 - Showcase - Unit
When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. [Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost.

The Ruination
180/219 - Epic - Spell
Kill all units.

Jhin - Virtuoso
181/219 - Rare - Legend
When you play a spell, if you spent :rb_energy_4: or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.

Curtain Call
182/219 - Epic - Spell
[Repeat] — :rb_energy_1: / :rb_rune_rainbow: / :rb_energy_1::rb_rune_rainbow: (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen — Draw 1. Deal 2 to a unit at a battlefield. Deal 3 to a unit at a base. Give a unit at a battlefield -4 :rb_might: this turn.

Rengar - Pridestalker
183/219 - Rare - Legend
When you play a unit, give a unit +1 :rb_might: this turn.

Thrill of the Hunt
184/219 - Epic - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.

Pyke - Bloodharbor Ripper
185/219 - Rare - Legend
:rb_energy_1:, :rb_exhaust:: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, :rb_exhaust:: [Add] :rb_rune_rainbow:.")

Death from Below
186/219 - Epic - Spell
Kill a unit at a battlefield. Then, if it had 3 :rb_might: or less, you may play this from your trash for :rb_rune_rainbow:.

Vi - Piltover Enforcer
187/219 - Rare - Legend
When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.

Hextech Gauntlets
188/219 - Epic - Gear
[Equip] :rb_energy_3::rb_rune_rainbow:. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)

Lillia - Bashful Bloom
189/219 - Rare - Legend
:rb_energy_4:, :rb_exhaust:: Play a ready 3 :rb_might: Sprite unit token with [Temporary]. This ability costs :rb_energy_1: less for each friendly unit with [Temporary].

Lilting Lullaby
190/219 - Epic - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.

Master Yi - Wuju Master
191/219 - Rare - Legend
[Level 6][>] Your units have +1 :rb_might:. (While you have 6+ XP, get the effect.) [Level 11][>] Your units enter ready.

Alpha Strike
192/219 - Epic - Spell
[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

Vex - Gloomist
193/219 - Rare - Legend
When you or an ally hold, you may exhaust me to draw 1.

Shadow
194/219 - Epic - Unit
If you play me to a battlefield, I enter ready. [Action][>] :rb_energy_1::rb_rune_rainbow:, :rb_exhaust:: [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.)

Ivern - Green Father
195/219 - Rare - Legend
When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 :rb_might: in Brush. It can be swapped back when scored.)

Daisy!
196/219 - Epic - Unit
I enter ready. Reduce my cost by :rb_energy_1: for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)

Diana - Scorn of the Moon
197/219 - Rare - Legend
[Reaction][>] :rb_exhaust:: [Add] :rb_energy_1:. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)

Moonfall
198/219 - Epic - Spell
[Action] (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 :rb_might: this turn.

LeBlanc - Deceiver
199/219 - Rare - Legend
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

Mirror Image
200/219 - Epic - Spell
Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Kha'Zix - Voidreaver
201/219 - Rare - Legend
When you win a combat, gain 1 XP. Spend 1 XP, :rb_exhaust:: [Buff] a unit. Spend 2 XP, :rb_exhaust:: Move an exhausted friendly unit from a battlefield to its base.

Void Assault
202/219 - Epic - Spell
Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)

Poppy - Keeper of the Hammer
203/219 - Rare - Legend
When you hold, gain 1 XP. Spend 3 XP, :rb_exhaust:: Draw 1.

Keeper's Verdict
204/219 - Epic - Spell
[Action] (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.

Abandoned Hall
205/219 - Uncommon - Battlefield
When a player plays a spell, they may give a unit they control here +1 :rb_might: this turn.

Altar of Blood
206/219 - Uncommon - Battlefield
If a unit here would die during combat, its controller may pay :rb_rune_rainbow::rb_rune_rainbow::rb_rune_rainbow: to heal it, exhaust it, and recall it instead.

Amateur Recital
207/219 - Uncommon - Battlefield
When you hold here, you may move a unit at a battlefield to its base.

Black Flame Altar
208/219 - Uncommon - Battlefield
Units here with [Temporary] have [Shield]. (+1 :rb_might: while they're defenders.)

Dusk Rose Lab
209/219 - Uncommon - Battlefield
At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)

Forbidding Waste
210/219 - Uncommon - Battlefield
While a unit here is defending alone, it has -2 :rb_might:. (It's alone if there are no other friendly units here.)

Forgotten Library
211/219 - Uncommon - Battlefield
While you control this battlefield, when you play a spell, if you spent :rb_energy_4: or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Frozen Fortress
212/219 - Uncommon - Battlefield
At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)

Gardens of Becoming
213/219 - Uncommon - Battlefield
Units here have ":rb_exhaust:: Gain 1 XP."

Ripper's Bay
214/219 - Uncommon - Battlefield
When a unit here is returned to a player's hand, that player may pay :rb_energy_1: to channel 1 rune exhausted.

Star Spring
215/219 - Uncommon - Battlefield
The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.

The Academy
216/219 - Uncommon - Battlefield
When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)

Trapping Grounds
217/219 - Uncommon - Battlefield
When you conquer here, if you assigned 3 or more excess damage, play a 1 :rb_might: Bird unit token with [Deflect].

Valley of Idols
218/219 - Uncommon - Battlefield
When a player plays a unit here, they may pay :rb_energy_1: to [Buff] it. (Give it a +1 :rb_might: buff if it doesn't have one.)

Vaults of Helia
219/219 - Uncommon - Battlefield
When you hold here, your non-token units cost :rb_energy_1: more to play this turn.

Pouty Poro (Overnumbered)
220/219 - Showcase - Unit
[Deflect]

Lonely Poro (Overnumbered)
221/219 - Showcase - Unit
[Deathknell][>] If I died alone, draw 1.

Plundering Poro (Overnumbered)
222/219 - Showcase - Unit
When I conquer, play a Gold gear token exhausted.

Veteran Poro (Overnumbered)
223/219 - Showcase - Unit
[Weaponmaster]

Mystic Poro (Overnumbered)
224/219 - Showcase - Unit
[Vision]

Daring Poro (Overnumbered)
225/219 - Showcase - Unit
[Assault]

Jhin - Virtuoso (Overnumbered)
226/219 - Showcase - Legend
When you play a spell, if you spent :rb_energy_4: or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.

Jhin - Virtuoso (Signature)
226*/219 - Showcase - Legend
When you play a spell, if you spent :rb_energy_4: or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.

Rengar - Pridestalker (Overnumbered)
227/219 - Epic - Legend
When you play a unit, give a unit +1 :rb_might: this turn.

Pyke - Bloodharbor Ripper (Overnumbered)
228/219 - Showcase - Legend
:rb_energy_1:, :rb_exhaust:: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted.

Pyke - Bloodharbor Ripper (Signature)
228*/219 - Showcase - Legend
:rb_energy_1:, :rb_exhaust:: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted.

Vi - Piltover Enforcer (Overnumbered)
229/219 - Showcase - Legend
When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.

Vi - Piltover Enforcer (Signature)
229*/219 - Showcase - Legend
When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.

Lillia - Bashful Bloom (Overnumbered)
230/219 - Showcase - Legend
:rb_energy_4:, :rb_exhaust:: Play a ready 3 :rb_might: Sprite unit token with [Temporary]. This ability costs :rb_energy_1: less for each friendly unit with [Temporary].

Master Yi - Wuju Master (Overnumbered)
231/219 - Showcase - Legend
[Level 6][>] Your units have +1 :rb_might:. [Level 11][>] Your units enter ready.

Master Yi - Wuju Master (Signature)
231*/219 - Showcase - Legend
[Level 6][>] Your units have +1 :rb_might:. [Level 11][>] Your units enter ready.

Vex - Gloomist (Overnumbered)
232/219 - Showcase - Legend
When you or an ally hold, you may exhaust me to draw 1.

Ivern - Green Father (Overnumbered)
233/219 - Showcase - Legend
When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token.

Ivern - Green Father (Signature)
233*/219 - Showcase - Legend
When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token.

Diana - Scorn of the Moon (Overnumbered)
234/219 - Showcase - Legend
[Reaction][>] :rb_exhaust:: [Add] :rb_energy_1:. Spend this Energy only during showdowns.

Diana - Scorn of the Moon (Signature)
234*/219 - Showcase - Legend
[Reaction][>] :rb_exhaust:: [Add] :rb_energy_1:. Spend this Energy only during showdowns.

LeBlanc - Deceiver (Overnumbered)
235/219 - Showcase - Legend
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

LeBlanc - Deceiver (Signature)
235*/219 - Showcase - Legend
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

Kha'Zix - Voidreaver (Overnumbered)
236/219 - Showcase - Legend
When you win a combat, gain 1 XP. Spend 1 XP, :rb_exhaust:: [Buff] a unit. Spend 2 XP, :rb_exhaust:: Move an exhausted friendly unit from a battlefield to its base.

Kha'Zix - Voidreaver (Signature)
236*/219 - Showcase - Legend
When you win a combat, gain 1 XP. Spend 1 XP, :rb_exhaust:: [Buff] a unit. Spend 2 XP, :rb_exhaust:: Move an exhausted friendly unit from a battlefield to its base.

Poppy - Keeper of the Hammer (Overnumbered)
237/219 - Showcase - Legend
When you hold, gain 1 XP. Spend 3 XP, :rb_exhaust:: Draw 1.

Poppy - Keeper of the Hammer (Signature)
237*/219 - Showcase - Legend
When you hold, gain 1 XP. Spend 3 XP, :rb_exhaust:: Draw 1.

Baron Nashor (Ultimate)
238/219 - Showcase - Unit
As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. I can't be chosen by enemy spells and abilities. Other friendly units have +2 :rb_might:.

Body Rune (Alternate Art)
R04a - Showcase - Rune
Riftbound card details and database link.

Calm Rune (Alternate Art)
R02a - Showcase - Rune
Riftbound card details and database link.

Chaos Rune (Alternate Art)
R05a - Showcase - Rune
Riftbound card details and database link.

Fury Rune (Alternate Art)
R01a - Showcase - Rune
Riftbound card details and database link.

Mind Rune (Alternate Art)
R03a - Showcase - Rune
Riftbound card details and database link.

Order Rune (Alternate Art)
R06a - Showcase - Rune
Riftbound card details and database link.