Riftbound set

Origins Cards

Browse the Origins Riftbound card list by collector number, rarity, type, domains, and text. Open any card for a dedicated page or use the Card DB for filters and pricing.

353 cards indexed

Blazing Scorcher

Blazing Scorcher

001/298 - Common - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.)

Brazen Buccaneer

Brazen Buccaneer

002/298 - Common - Unit

As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by :rb_energy_2:.

Chemtech Enforcer

Chemtech Enforcer

003/298 - Common - Unit

[Assault 2] (+2 :rb_might: while I'm an attacker.) When you play me, discard 1.

Cleave

Cleave

004/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) Give a unit [Assault 3] this turn. (+3 :rb_might: while it's an attacker.)

Disintegrate

Disintegrate

005/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1.

Flame Chompers

Flame Chompers

006/298 - Common - Unit

When you discard me, you may pay :rb_rune_fury: to play me.

Fury Rune

Fury Rune

007/298 - Common - Rune

Riftbound card details and database link.

Fury Rune (Alternate Art)

Fury Rune (Alternate Art)

007a/298 - Showcase - Rune

Riftbound card details and database link.

Get Excited!

Get Excited!

008/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)

Hextech Ray

Hextech Ray

009/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.

Legion Rearguard

Legion Rearguard

010/298 - Common - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.)

Magma Wurm

Magma Wurm

011/298 - Common - Unit

Other friendly units enter ready.

Noxus Hopeful

Noxus Hopeful

012/298 - Common - Unit

[Legion] — I cost :rb_energy_2: less. (Get the effect if you've played another card this turn.)

Pouty Poro

Pouty Poro

013/298 - Common - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.)

Sky Splitter

Sky Splitter

014/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.

Captain Farron

Captain Farron

015/298 - Uncommon - Unit

Other friendly units here have [Assault]. (+1 :rb_might: while they're attackers.)

Dangerous Duo

Dangerous Duo

016/298 - Uncommon - Unit

[Legion] — When you play me, give a unit +2 :rb_might: this turn. (Get the effect if you've played another card this turn.)

Iron Ballista

Iron Ballista

017/298 - Uncommon - Gear

This enters exhausted. :rb_exhaust:: Deal 2 to a unit at a battlefield.

Noxus Saboteur

Noxus Saboteur

018/298 - Uncommon - Unit

Your opponents' [Hidden] cards can't be revealed here.

Raging Soul

Raging Soul

019/298 - Uncommon - Unit

If you've discarded a card this turn, I have [Assault] and [Ganking]. (+1 :rb_might: while I'm an attacker. I can move from battlefield to battlefield.)

Scrapyard Champion

Scrapyard Champion

020/298 - Uncommon - Unit

[Legion] — When you play me, discard 2, then draw 2. (Get the effect if you've played another card this turn.)

Sun Disc

Sun Disc

021/298 - Uncommon - Gear

:rb_exhaust:: [Legion] — The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)

Thermo Beam

Thermo Beam

022/298 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) Kill all gear.

Unlicensed Armory

Unlicensed Armory

023/298 - Uncommon - Gear

Discard 1, :rb_exhaust:: Choose a friendly unit. The next time it would die this turn, you may pay :rb_rune_fury: to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)

Void Seeker

Void Seeker

024/298 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.

Blind Fury

Blind Fury

025/298 - Rare - Spell

[Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.

Brynhir Thundersong

Brynhir Thundersong

026/298 - Rare - Unit

When you play me, opponents can't play cards this turn.

Darius - Trifarian

Darius - Trifarian

027/298 - Rare - Unit

When you play your second card in a turn, give me +2 :rb_might: this turn and ready me.

Darius - Trifarian (Alternate Art)

Darius - Trifarian (Alternate Art)

027a/298 - Showcase - Unit

When you play your second card in a turn, give me +2 :rb_might: this turn and ready me.

Draven - Showboat

Draven - Showboat

028/298 - Rare - Unit

My Might is increased by your points.

Falling Star

Falling Star

029/298 - Rare - Spell

Deal 3 to a unit. Deal 3 to a unit.

Jinx - Demolitionist

Jinx - Demolitionist

030/298 - Rare - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) [Assault 2] (+2 :rb_might: while I'm an attacker.) When you play me, discard 2.

Jinx - Demolitionist (Alternate Art)

Jinx - Demolitionist (Alternate Art)

030a/298 - Showcase - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) [Assault 2] (+2 :rb_might: while I'm an attacker.) When you play me, discard 2.

Raging Firebrand

Raging Firebrand

031/298 - Rare - Unit

When you play me, the next spell you play this turn costs :rb_energy_5: less.

Ravenborn Tome

Ravenborn Tome

032/298 - Rare - Gear

:rb_exhaust:: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

Shakedown

Shakedown

033/298 - Rare - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Choose an enemy unit. Deal 6 to it unless its controller has you draw 2.

Tryndamere - Barbarian

Tryndamere - Barbarian

034/298 - Rare - Unit

When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point.

Vayne - Hunter

Vayne - Hunter

035/298 - Rare - Unit

[Assault 3] (+3 :rb_might: while I'm an attacker.) If an opponent controls a battlefield, I enter ready. When I conquer, you may pay :rb_energy_1: to return me to my owner's hand.

Vi - Destructive

Vi - Destructive

036/298 - Rare - Unit

[Ganking] (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 :rb_might: this turn.

Immortal Phoenix

Immortal Phoenix

037/298 - Epic - Unit

[Assault 2] (+2 :rb_might: while I'm an attacker.) When you kill a unit with a spell, you may pay :rb_energy_1::rb_rune_fury: to play me from your trash.

Kadregrin the Infernal

Kadregrin the Infernal

038/298 - Epic - Unit

When you play me, draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ :rb_might:.)

Kai'Sa - Survivor

Kai'Sa - Survivor

039/298 - Epic - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) When I conquer, draw 1.

Kai'Sa - Survivor (Alternate Art)

Kai'Sa - Survivor (Alternate Art)

039a/298 - Showcase - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) When I conquer, draw 1.

Seal of Rage

Seal of Rage

040/298 - Epic - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_fury:. (Abilities that add resources can't be reacted to.)

Volibear - Furious

Volibear - Furious

041/298 - Epic - Unit

[Deflect 2] (Opponents must pay :rb_rune_rainbow::rb_rune_rainbow: to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.

Volibear - Furious (Alternate Art)

Volibear - Furious (Alternate Art)

041a/298 - Showcase - Unit

[Deflect 2] (Opponents must pay :rb_rune_rainbow::rb_rune_rainbow: to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.

Calm Rune

Calm Rune

042/298 - Common - Rune

Riftbound card details and database link.

Calm Rune (Alternate Art)

Calm Rune (Alternate Art)

042a/298 - Showcase - Rune

Riftbound card details and database link.

Charm

Charm

043/298 - Common - Spell

Move an enemy unit.

Clockwork Keeper

Clockwork Keeper

044/298 - Common - Unit

You may pay :rb_rune_calm: as an additional cost to play me. When you play me, if you paid the additional cost, draw 1.

Defy

Defy

045/298 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than :rb_energy_4: and no more than :rb_rune_rainbow:.

En Garde

En Garde

046/298 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 :rb_might: this turn, then an additional +1 :rb_might: this turn if it is the only unit you control there.

Find Your Center

Find Your Center

047/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs :rb_energy_2: less. Draw 1 and channel 1 rune exhausted.

Meditation

Meditation

048/298 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.

Playful Phantom

Playful Phantom

049/298 - Common - Unit

My toys break so easily.

Rune Prison

Rune Prison

050/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.)

Solari Shieldbearer

Solari Shieldbearer

051/298 - Common - Unit

When you play me, stun a unit. (It doesn't deal combat damage this turn.)

Stalwart Poro

Stalwart Poro

052/298 - Common - Unit

[Shield] (+1 :rb_might: while I'm a defender.)

Stand United

Stand United

053/298 - Common - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Buff a friendly unit. Buffs give an additional +1 :rb_might: to friendly units this turn. (To buff a unit, give it a +1 :rb_might: buff if it doesn't already have one.)

Sunlit Guardian

Sunlit Guardian

054/298 - Common - Unit

[Shield] (+1 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.)

Wielder of Water

Wielder of Water

055/298 - Common - Unit

While I'm attacking or defending alone, I have +2 :rb_might:.

Adaptatron

Adaptatron

056/298 - Uncommon - Unit

When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.)

Block

Block

057/298 - Uncommon - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 :rb_might: while it's a defender. It must be assigned combat damage first.)

Discipline

Discipline

058/298 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 :rb_might: this turn. Draw 1.

Eclipse Herald

Eclipse Herald

059/298 - Uncommon - Unit

When you stun an enemy unit, ready me and give me +1 :rb_might: this turn.

Mask of Foresight

Mask of Foresight

060/298 - Uncommon - Gear

When a friendly unit attacks or defends alone, give it +1 :rb_might: this turn.

Poro Herder

Poro Herder

061/298 - Uncommon - Unit

When you play me, if you control a Poro, buff me and draw 1. (If I don't have a buff, I get a +1 :rb_might: buff.)

Reinforce

Reinforce

062/298 - Uncommon - Spell

Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by :rb_energy_5:. Recycle the remaining cards.

Spirit's Refuge

Spirit's Refuge

063/298 - Uncommon - Gear

When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.) Friendly buffed units have [Deflect] if they didn't already. (Opponents must pay :rb_rune_rainbow: to choose those units with a spell or ability.)

Wind Wall

Wind Wall

064/298 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell.

Wizened Elder

Wizened Elder

065/298 - Uncommon - Unit

While I'm buffed, I have an additional +1 :rb_might:.

Ahri - Alluring

Ahri - Alluring

066/298 - Rare - Unit

When I hold, you score 1 point.

Ahri - Alluring (Alternate Art)

Ahri - Alluring (Alternate Art)

066a/298 - Showcase - Unit

When I hold, you score 1 point.

Blitzcrank - Impassive

Blitzcrank - Impassive

067/298 - Rare - Unit

[Tank] (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.

Caitlyn - Patrolling

Caitlyn - Patrolling

068/298 - Rare - Unit

I must be assigned combat damage last. :rb_exhaust:: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.

Last Stand

Last Stand

069/298 - Rare - Spell

[Action] (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Mageseeker Warden

Mageseeker Warden

070/298 - Rare - Unit

While I'm at a battlefield, opponents can only play units to their base. While I'm at a battlefield, spells and abilities can't ready enemy units and gear.

Party Favors

Party Favors

071/298 - Rare - Spell

Each other player chooses Cards or Runes. For each player that chooses Cards, you and that player each draw 1. For each player that chooses Runes, you and that player each channel 1 rune exhausted.

Solari Shrine

Solari Shrine

072/298 - Rare - Gear

When you kill a stunned enemy unit, you may exhaust this to draw 1.

Sona - Harmonious

Sona - Harmonious

073/298 - Rare - Unit

At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes.

Taric - Protector

Taric - Protector

074/298 - Rare - Unit

[Shield] (+1 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.) Other friendly units here have [Shield].

Tasty Faefolk

Tasty Faefolk

075/298 - Rare - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_calm: as an additional cost to have me enter ready.) [Deathknell] — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)

Yasuo - Remorseful

Yasuo - Remorseful

076/298 - Rare - Unit

When I attack, deal damage equal to my Might to an enemy unit here.

Yasuo - Remorseful (Alternate Art)

Yasuo - Remorseful (Alternate Art)

076a/298 - Showcase - Unit

When I attack, deal damage equal to my Might to an enemy unit here.

Zhonya's Hourglass

Zhonya's Hourglass

077/298 - Rare - Gear

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. This isn't a move.)

Lee Sin - Ascetic

Lee Sin - Ascetic

078/298 - Epic - Unit

[Shield] (+1 :rb_might: while I'm a defender.) :rb_exhaust:: Buff me. (I get a +1 :rb_might: buff.) I can have any number of buffs.

Lee Sin - Ascetic (Alternate Art)

Lee Sin - Ascetic (Alternate Art)

078a/298 - Showcase - Unit

[Shield] (+1 :rb_might: while I'm a defender.) :rb_exhaust:: Buff me. (I get a +1 :rb_might: buff.) I can have any number of buffs.

Leona - Zealot

Leona - Zealot

079/298 - Epic - Unit

If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 :rb_might:, to a minimum of 1 :rb_might:.

Leona - Zealot (Alternate Art)

Leona - Zealot (Alternate Art)

079a/298 - Showcase - Unit

If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 :rb_might:, to a minimum of 1 :rb_might:.

Mystic Reversal

Mystic Reversal

080/298 - Epic - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Gain control of a spell. You may make new choices for it.

Seal of Focus

Seal of Focus

081/298 - Epic - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_calm:. (Abilities that add resources can't be reacted to.)

Whiteflame Protector

Whiteflame Protector

082/298 - Epic - Unit

When you play me, give a unit +8 :rb_might: this turn.

Consult the Past

Consult the Past

083/298 - Common - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Reaction] (Play any time, even before spells and abilities resolve.) Draw 2.

Eager Apprentice

Eager Apprentice

084/298 - Common - Unit

While I'm at a battlefield, the Energy costs for spells you play is reduced by :rb_energy_1:, to a minimum of :rb_energy_1:.

Falling Comet

Falling Comet

085/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) Deal 6 to a unit at a battlefield.

Jeweled Colossus

Jeweled Colossus

086/298 - Common - Unit

[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) [Shield] (+1 :rb_might: while I'm a defender.)

Lecturing Yordle

Lecturing Yordle

087/298 - Common - Unit

[Tank] (I must be assigned combat damage first.) When you play me, draw 1.

Mega-Mech

Mega-Mech

088/298 - Common - Unit

Mech fights have two rules: One- No Cheating. Two- Don't get caught cheating

Mind Rune

Mind Rune

089/298 - Common - Rune

Riftbound card details and database link.

Mind Rune (Alternate Art)

Mind Rune (Alternate Art)

089a/298 - Showcase - Rune

Riftbound card details and database link.

Orb of Regret

Orb of Regret

090/298 - Common - Gear

:rb_exhaust:: Give a unit -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Pit Crew

Pit Crew

091/298 - Common - Unit

When you play a gear, ready me.

Riptide Rex

Riptide Rex

092/298 - Common - Unit

When you play me, deal 6 to an enemy unit at a battlefield.

Smoke Screen

Smoke Screen

093/298 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 :rb_might: this turn, to a minimum of 1 :rb_might:.

Sprite Call

Sprite Call

094/298 - Common - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Play a ready 3 :rb_might: Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Stupefy

Stupefy

095/298 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -1 :rb_might: this turn, to a minimum of 1 :rb_might:. Draw 1.

Watchful Sentry

Watchful Sentry

096/298 - Common - Unit

[Deathknell] — Draw 1. (When I die, get the effect.)

Blastcone Fae

Blastcone Fae

097/298 - Uncommon - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me, give a unit -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Energy Conduit

Energy Conduit

098/298 - Uncommon - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_energy_1:. (Abilities that add resources can't be reacted to.)

Garbage Grabber

Garbage Grabber

099/298 - Uncommon - Gear

Recycle 3 from your trash, :rb_energy_1:, :rb_exhaust:: Draw 1.

Gemcraft Seer

Gemcraft Seer

100/298 - Uncommon - Unit

[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) Other friendly units have [Vision].

Mushroom Pouch

Mushroom Pouch

101/298 - Uncommon - Gear

At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.

Portal Rescue

Portal Rescue

102/298 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it to their base, ignoring its cost.

Ravenbloom Student

Ravenbloom Student

103/298 - Uncommon - Unit

When you play a spell, give me +1 :rb_might: this turn.

Retreat

Retreat

104/298 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.

Singularity

Singularity

105/298 - Uncommon - Spell

Deal 6 to each of up to two units.

Sprite Mother

Sprite Mother

106/298 - Uncommon - Unit

When you play me, play a ready 3 :rb_might: Sprite unit token with [Temporary] here. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Ava Achiever

Ava Achiever

107/298 - Rare - Unit

When I attack, you may pay :rb_rune_mind: to play a card with [Hidden] from your hand, ignoring its cost. If it’s a unit, play it here.

Convergent Mutation

Convergent Mutation

108/298 - Rare - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.

Dr. Mundo - Expert

Dr. Mundo - Expert

109/298 - Rare - Unit

My Might is increased by the number of cards in your trash. At the start of your Beginning Phase, recycle 3 from your trash.

Ekko - Recurrent

Ekko - Recurrent

110/298 - Rare - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_mind: as an additional cost to have me enter ready.) [Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)

Heimerdinger - Inventor

Heimerdinger - Inventor

111/298 - Rare - Unit

I have all :rb_exhaust: abilities of all friendly legends, units, and gear.

Kai'Sa - Evolutionary

Kai'Sa - Evolutionary

112/298 - Rare - Unit

[Ganking] (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)

Kai'Sa - Evolutionary (Alternate Art)

Kai'Sa - Evolutionary (Alternate Art)

112a/298 - Showcase - Unit

[Ganking] (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)

Malzahar - Fanatic

Malzahar - Fanatic

113/298 - Rare - Unit

Kill a friendly unit or gear, :rb_exhaust:: [Action] — [Add] :rb_rune_rainbow::rb_rune_rainbow:. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)

Progress Day

Progress Day

114/298 - Rare - Spell

Draw 4.

Promising Future

Promising Future

115/298 - Rare - Spell

Each player looks at the top 5 cards of their Main Deck, banishes one of them, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)

Thousand-Tailed Watcher

Thousand-Tailed Watcher

116/298 - Rare - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_mind: as an additional cost to have me enter ready.) When you play me, give enemy units -3 :rb_might: this turn, to a minimum of 1 :rb_might:.

Viktor - Innovator

Viktor - Innovator

117/298 - Rare - Unit

When you play a card on an opponent's turn, play a 1 :rb_might: Recruit unit token in your base.

Viktor - Innovator (Alternate Art)

Viktor - Innovator (Alternate Art)

117a/298 - Showcase - Unit

When you play a card on an opponent's turn, play a 1 :rb_might: Recruit unit token in your base.

Wraith of Echoes

Wraith of Echoes

118/298 - Rare - Unit

The first time a friendly unit dies each turn, draw 1.

Ahri - Inquisitive

Ahri - Inquisitive

119/298 - Epic - Unit

When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Inquisitive (Alternate Art)

Ahri - Inquisitive (Alternate Art)

119a/298 - Showcase - Unit

When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Seal of Insight

Seal of Insight

120/298 - Epic - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_mind:. (Abilities that add resources can't be reacted to.)

Teemo - Strategist

Teemo - Strategist

121/298 - Epic - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When I defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 to that unit for each card with [Hidden] revealed this way, then recycle the revealed cards.

Teemo - Strategist (Alternate Art)

Teemo - Strategist (Alternate Art)

121a/298 - Showcase - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When I defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 to that unit for each card with [Hidden] revealed this way, then recycle the revealed cards.

Time Warp

Time Warp

122/298 - Epic - Spell

Take a turn after this one. Banish this.

Unchecked Power

Unchecked Power

123/298 - Epic - Spell

Exhaust all friendly units, then deal 12 to ALL units at battlefields.

Arena Bar

Arena Bar

124/298 - Common - Gear

:rb_exhaust:: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Bilgewater Bully

Bilgewater Bully

125/298 - Common - Unit

While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)

Body Rune

Body Rune

126/298 - Common - Rune

Riftbound card details and database link.

Body Rune (Alternate Art)

Body Rune (Alternate Art)

126a/298 - Showcase - Rune

Riftbound card details and database link.

Cannon Barrage

Cannon Barrage

127/298 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.

Challenge

Challenge

128/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.

Confront

Confront

129/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.

Crackshot Corsair

Crackshot Corsair

130/298 - Common - Unit

When I attack, deal 1 to an enemy unit here.

Dune Drake

Dune Drake

131/298 - Common - Unit

When I attack, give me +2 :rb_might: this turn if there is a ready enemy unit here.

First Mate

First Mate

132/298 - Common - Unit

When you play me, ready another unit.

Flurry of Blades

Flurry of Blades

133/298 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.

Mobilize

Mobilize

134/298 - Common - Spell

Channel 1 rune exhausted. If you can't, draw 1.

Pakaa Cub

Pakaa Cub

135/298 - Common - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.)

Pit Rookie

Pit Rookie

136/298 - Common - Unit

When you play me, buff another friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Stormclaw Ursine

Stormclaw Ursine

137/298 - Common - Unit

[Tank] (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted.

Catalyst of Aeons

Catalyst of Aeons

138/298 - Uncommon - Spell

Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.

Cithria of Cloudfield

Cithria of Cloudfield

139/298 - Uncommon - Unit

When you play another unit, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.)

Herald of Scales

Herald of Scales

140/298 - Uncommon - Unit

Your Dragons' Energy costs are reduced by :rb_energy_2:, to a minimum of :rb_energy_1:.

Kinkou Monk

Kinkou Monk

141/298 - Uncommon - Unit

When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 :rb_might: buff.)

Mountain Drake

Mountain Drake

142/298 - Uncommon - Unit

After centuries spent trying to understand dragon behavior, researchers can agree on one thing: If you're seeing that behavior up close ... run.

Pirate's Haven

Pirate's Haven

143/298 - Uncommon - Gear

When you ready a friendly unit, give it +1 :rb_might: this turn.

Spoils of War

Spoils of War

144/298 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) If an enemy unit has died this turn, this costs :rb_energy_2: less. Draw 2.

Unyielding Spirit

Unyielding Spirit

145/298 - Uncommon - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.

Wallop

Wallop

146/298 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Ready a unit.

Wildclaw Shaman

Wildclaw Shaman

147/298 - Uncommon - Unit

When you play me, you may spend a buff to buff me and ready me. (If I don't have a buff, I get a +1 :rb_might: buff.)

Anivia - Primal

Anivia - Primal

148/298 - Rare - Unit

When I attack, deal 3 to all enemy units here.

Carnivorous Snapvine

Carnivorous Snapvine

149/298 - Rare - Unit

When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.

Kraken Hunter

Kraken Hunter

150/298 - Rare - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) [Assault] (+1 :rb_might: while I'm an attacker.) As you play me, you may spend any number of buffs as an additional cost. Reduce my cost by :rb_rune_body: for each buff you spend.

Lee Sin - Centered

Lee Sin - Centered

151/298 - Rare - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 :rb_might:.

Lee Sin - Centered (Alternate Art)

Lee Sin - Centered (Alternate Art)

151a/298 - Showcase - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 :rb_might:.

Mistfall

Mistfall

152/298 - Rare - Gear

When you buff a friendly unit, you may pay :rb_rune_body: and exhaust this to ready it.

Overt Operation

Overt Operation

153/298 - Rare - Spell

[Action] (Play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 :rb_might: buff.)

Primal Strength

Primal Strength

154/298 - Rare - Spell

[Action] (Play on your turn or in showdowns.) Give a unit +7 :rb_might: this turn.

Qiyana - Victorious

Qiyana - Victorious

155/298 - Rare - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When I conquer, draw 1 or channel 1 rune exhausted.

Sabotage

Sabotage

156/298 - Rare - Spell

Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.

Udyr - Wildman

Udyr - Wildman

157/298 - Rare - Unit

Spend my buff: Choose one you've not chosen this turn — Deal 2 to a unit at a battlefield. Stun a unit at a battlefield. Ready me. Give me [Ganking] this turn.

Volibear - Imposing

Volibear - Imposing

158/298 - Rare - Unit

[Shield 3] (+3 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)

Volibear - Imposing (Alternate Art)

Volibear - Imposing (Alternate Art)

158a/298 - Showcase - Unit

[Shield 3] (+3 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)

Warwick - Hunter

Warwick - Hunter

159/298 - Rare - Unit

I enter ready. When I attack, kill all damaged enemy units here.

Dazzling Aurora

Dazzling Aurora

160/298 - Epic - Gear

At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit and banish it. Play it, ignoring its cost, and recycle the rest.

Deadbloom Predator

Deadbloom Predator

161/298 - Epic - Unit

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) You may play me to an occupied enemy battlefield.

Miss Fortune - Captain

Miss Fortune - Captain

162/298 - Epic - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.

Miss Fortune - Captain (Alternate Art)

Miss Fortune - Captain (Alternate Art)

162a/298 - Showcase - Unit

[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.

Seal of Strength

Seal of Strength

163/298 - Epic - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_body:. (Abilities that add resources can't be reacted to.)

Sett - Brawler

Sett - Brawler

164/298 - Epic - Unit

When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.) Spend my buff: Give me +4 :rb_might: this turn.

Sett - Brawler (Alternate Art)

Sett - Brawler (Alternate Art)

164a/298 - Showcase - Unit

When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.) Spend my buff: Give me +4 :rb_might: this turn.

Cemetery Attendant

Cemetery Attendant

165/298 - Common - Unit

When you play me, return a unit from your trash to your hand.

Chaos Rune

Chaos Rune

166/298 - Common - Rune

Riftbound card details and database link.

Chaos Rune (Alternate Art)

Chaos Rune (Alternate Art)

166a/298 - Showcase - Rune

Riftbound card details and database link.

Ember Monk

Ember Monk

167/298 - Common - Unit

When you play a card from [Hidden], give me +2 :rb_might: this turn.

Fight or Flight

Fight or Flight

168/298 - Common - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.

Gust

Gust

169/298 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 :rb_might: or less to its owner's hand.

Morbid Return

Morbid Return

170/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) Return a unit from your trash to your hand.

Mystic Poro

Mystic Poro

171/298 - Common - Unit

[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)

Rebuke

Rebuke

172/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.

Ride The Wind

Ride The Wind

173/298 - Common - Spell

[Action] (Play on your turn or in showdowns.) Move a friendly unit and ready it.

Sai Scout

Sai Scout

174/298 - Common - Unit

[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) You may play me to an open battlefield.

Shipyard Skulker

Shipyard Skulker

175/298 - Common - Unit

Few people laughed when she claimed she was a "dock pirate" - or at least, few remained.

Sneaky Deckhand

Sneaky Deckhand

176/298 - Common - Unit

You may play me to an open battlefield.

Stealthy Pursuer

Stealthy Pursuer

177/298 - Common - Unit

When a friendly unit moves from my location, I may be moved with it.

Undercover Agent

Undercover Agent

178/298 - Common - Unit

[Deathknell] — Discard 2, then draw 2. (When I die, get the effect.)

Acceptable Losses

Acceptable Losses

179/298 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.

Fading Memories

Fading Memories

180/298 - Uncommon - Spell

Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Pack of Wonders

Pack of Wonders

181/298 - Uncommon - Gear

:rb_exhaust:: Return another friendly gear, unit, or facedown card to its owner's hand.

Scrapheap

Scrapheap

182/298 - Uncommon - Gear

When this is played, discarded, or killed, draw 1.

Stacked Deck

Stacked Deck

183/298 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.

The Syren

The Syren

184/298 - Uncommon - Gear

:rb_energy_1:, :rb_exhaust:: Move a friendly unit at a battlefield to its base.

Traveling Merchant

Traveling Merchant

185/298 - Uncommon - Unit

When I move, discard 1, then draw 1.

Treasure Trove

Treasure Trove

186/298 - Uncommon - Gear

When this leaves the board, draw 1 and channel 1 rune exhausted. :rb_rune_chaos:, :rb_exhaust:: Kill this.

Whirlwind

Whirlwind

187/298 - Uncommon - Spell

Starting with the next player, each player may return a unit to its owner's hand.

Zaunite Bouncer

Zaunite Bouncer

188/298 - Uncommon - Unit

When you play me, return another unit at a battlefield to its owner's hand.

Kayn - Unleashed

Kayn - Unleashed

189/298 - Rare - Unit

[Ganking] (I can move from battlefield to battlefield.) If I have moved twice this turn, I don't take damage.

Kog'Maw - Caustic

Kog'Maw - Caustic

190/298 - Rare - Unit

[Deathknell] — Deal 4 to all units at my battlefield. (When I die, get the effect.)

Maddened Marauder

Maddened Marauder

191/298 - Rare - Unit

[Tank] (I must be assigned combat damage first.) When you play me, move a unit from a battlefield to its base.

Mindsplitter

Mindsplitter

192/298 - Rare - Unit

When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.

Miss Fortune - Buccaneer

Miss Fortune - Buccaneer

193/298 - Rare - Unit

You may play me to an open battlefield. Friendly units may be played to open battlefields.

Miss Fortune - Buccaneer (Alternate Art)

Miss Fortune - Buccaneer (Alternate Art)

193a/298 - Showcase - Unit

You may play me to an open battlefield. Friendly units may be played to open battlefields.

Nocturne - Horrifying

Nocturne - Horrifying

194/298 - Rare - Unit

[Ganking] (I can move from battlefield to battlefield.) As you look at or reveal me from the top of your deck, you may banish me. If you do, you may play me for :rb_rune_rainbow:.

Rhasa the Sunderer

Rhasa the Sunderer

195/298 - Rare - Unit

I cost :rb_energy_1: less for each card in your trash.

Soulgorger

Soulgorger

196/298 - Rare - Unit

When you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)

Teemo - Scout

Teemo - Scout

197/298 - Rare - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me, give me +3 :rb_might: this turn.

Teemo - Scout (Alternate Art)

Teemo - Scout (Alternate Art)

197a/298 - Showcase - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me, give me +3 :rb_might: this turn.

The Harrowing

The Harrowing

198/298 - Rare - Spell

Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)

Tideturner

Tideturner

199/298 - Rare - Unit

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me, you may choose a unit you control at another location. Move me to its location and it to my original location.

Twisted Fate - Gambler

Twisted Fate - Gambler

200/298 - Rare - Unit

When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain: :rb_rune_fury: — Deal 2 to an enemy unit here and 1 to all other enemy units here. :rb_rune_mind: — Draw 1. :rb_rune_order: — Stun an enemy unit.

Invert Timelines

Invert Timelines

201/298 - Epic - Spell

Each player discards their hand, then draws 4.

Jinx - Rebel

Jinx - Rebel

202/298 - Epic - Unit

When you discard one or more cards, ready me and give me +1 :rb_might: this turn.

Jinx - Rebel (Alternate Art)

Jinx - Rebel (Alternate Art)

202a/298 - Showcase - Unit

When you discard one or more cards, ready me and give me +1 :rb_might: this turn.

Possession

Possession

203/298 - Epic - Spell

[Action] (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn't a move.)

Seal of Discord

Seal of Discord

204/298 - Epic - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_chaos:. (Abilities that add resources can't be reacted to.)

Yasuo - Windrider

Yasuo - Windrider

205/298 - Epic - Unit

[Ganking] (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.

Yasuo - Windrider (Alternate Art)

Yasuo - Windrider (Alternate Art)

205a/298 - Showcase - Unit

[Ganking] (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.

Back to Back

Back to Back

206/298 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 :rb_might: this turn.

Call to Glory

Call to Glory

207/298 - Common - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 :rb_might: this turn.

Cruel Patron

Cruel Patron

208/298 - Common - Unit

As an additional cost to play me, kill a friendly unit.

Cull the Weak

Cull the Weak

209/298 - Common - Spell

Each player kills one of their units.

Daring Poro

Daring Poro

210/298 - Common - Unit

[Assault] (+1 :rb_might: while I'm an attacker.)

Faithful Manufactor

Faithful Manufactor

211/298 - Common - Unit

When you play me, play a 1 :rb_might: Recruit unit token here.

Forge of the Future

Forge of the Future

212/298 - Common - Gear

When you play this, play a 1 :rb_might: Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.

Hidden Blade

Hidden Blade

213/298 - Common - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.

Order Rune

Order Rune

214/298 - Common - Rune

Riftbound card details and database link.

Order Rune (Alternate Art)

Order Rune (Alternate Art)

214a/298 - Showcase - Rune

Riftbound card details and database link.

Petty Officer

Petty Officer

215/298 - Common - Unit

[Assault] (+1 :rb_might: while I'm an attacker.)

Soaring Scout

Soaring Scout

216/298 - Common - Unit

[Deathknell] — Channel 1 rune exhausted. (When I die, get the effect.)

Trifarian Gloryseeker

Trifarian Gloryseeker

217/298 - Common - Unit

[Legion] — When you play me, buff me. (If I don't have a buff, I get a +1 :rb_might: buff. Get the effect if you've played another card this turn.)

Vanguard Captain

Vanguard Captain

218/298 - Common - Unit

[Legion] — When you play me, play two 1 :rb_might: Recruit unit tokens here. (Get the effect if you've played another card this turn.)

Vanguard Sergeant

Vanguard Sergeant

219/298 - Common - Unit

He knew his orders: hold the line, or there would be nothing left to hold.

Facebreaker

Facebreaker

220/298 - Uncommon - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)

Imperial Decree

Imperial Decree

221/298 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.

Noxian Drummer

Noxian Drummer

222/298 - Uncommon - Unit

When I move to a battlefield, play a 1 :rb_might: Recruit unit token here. (It is also at the battlefield.)

Peak Guardian

Peak Guardian

223/298 - Uncommon - Unit

When you play me, buff me. Then, if I am at a battlefield, buff all other friendly units there. (To buff a unit, give it a +1 :rb_might: buff if it doesn't already have one.)

Salvage

Salvage

224/298 - Uncommon - Spell

[Action] (Play on your turn or in showdowns.) You may kill up to one gear. Draw 1.

Solari Chief

Solari Chief

225/298 - Uncommon - Unit

When you play me, choose an enemy unit. If it is stunned, kill it. Otherwise, stun it. (It doesn't deal combat damage this turn.)

Spectral Matron

Spectral Matron

226/298 - Uncommon - Unit

When you play me, you may play a unit costing no more than :rb_energy_3: and no more than :rb_rune_rainbow: from your trash, ignoring its cost.

Symbol of the Solari

Symbol of the Solari

227/298 - Uncommon - Gear

If a combat where you are the attacker ends in a tie, recall ALL units instead. (Send them to base. This isn't a move. Ties are calculated after combat damage is dealt.)

Vanguard Helm

Vanguard Helm

228/298 - Uncommon - Gear

When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Vengeance

Vengeance

229/298 - Uncommon - Spell

Kill a unit.

Albus Ferros

Albus Ferros

230/298 - Rare - Unit

When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.

Commander Ledros

Commander Ledros

231/298 - Rare - Unit

As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by :rb_rune_order: for each killed this way. [Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)

Fiora - Victorious

Fiora - Victorious

232/298 - Rare - Unit

While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ :rb_might:.)

Grand Strategem

Grand Strategem

233/298 - Rare - Spell

[Action] (Play on your turn or in showdowns.) Give friendly units +5 :rb_might: this turn.

Harnessed Dragon

Harnessed Dragon

234/298 - Rare - Unit

When you play me, kill an enemy unit.

Karma - Channeler

Karma - Channeler

235/298 - Rare - Unit

[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards to your Main Deck, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff. Runes aren't cards.)

Karthus - Eternal

Karthus - Eternal

236/298 - Rare - Unit

Your [Deathknell] effects trigger an additional time.

King's Edict

King's Edict

237/298 - Rare - Spell

Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.

Leona - Determined

Leona - Determined

238/298 - Rare - Unit

[Shield] (+1 :rb_might: while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)

Leona - Determined (Alternate Art)

Leona - Determined (Alternate Art)

238a/298 - Showcase - Unit

[Shield] (+1 :rb_might: while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)

Machine Evangel

Machine Evangel

239/298 - Rare - Unit

[Deathknell] — Play three 1 :rb_might: Recruit unit tokens into your base. (When I die, get the effect.)

Sett - Kingpin

Sett - Kingpin

240/298 - Rare - Unit

[Tank] (I must be assigned combat damage first.) I get +1 :rb_might: for each buffed friendly unit at my battlefield.

Sett - Kingpin (Alternate Art)

Sett - Kingpin (Alternate Art)

240a/298 - Showcase - Unit

[Tank] (I must be assigned combat damage first.) I get +1 :rb_might: for each buffed friendly unit at my battlefield.

Shen - Kinkou

Shen - Kinkou

241/298 - Rare - Unit

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [Shield 2] (+2 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.)

Baited Hook

Baited Hook

242/298 - Epic - Gear

:rb_energy_1::rb_rune_order:, :rb_exhaust:: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.

Darius - Executioner

Darius - Executioner

243/298 - Epic - Unit

[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 :rb_might: here.

Darius - Executioner (Alternate Art)

Darius - Executioner (Alternate Art)

243a/298 - Showcase - Unit

[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 :rb_might: here.

Divine Judgment

Divine Judgment

244/298 - Epic - Spell

Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.

Seal of Unity

Seal of Unity

245/298 - Epic - Gear

:rb_exhaust:: [Reaction] — [Add] :rb_rune_order:. (Abilities that add resources can't be reacted to.)

Viktor - Leader

Viktor - Leader

246/298 - Epic - Unit

When another non-Recruit unit you control dies, play a 1 :rb_might: Recruit unit token into your base.

Viktor - Leader (Alternate Art)

Viktor - Leader (Alternate Art)

246a/298 - Showcase - Unit

When another non-Recruit unit you control dies, play a 1 :rb_might: Recruit unit token into your base.

Kai'Sa - Daughter of the Void

Kai'Sa - Daughter of the Void

247/298 - Rare - Legend

:rb_exhaust:: [Reaction] — [Add] :rb_rune_rainbow:. Use only to play spells. (Abilities that add resources can't be reacted to.)

Icathian Rain

Icathian Rain

248/298 - Epic - Spell

Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit.

Volibear - Relentless Storm

Volibear - Relentless Storm

249/298 - Rare - Legend

When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ :rb_might:.)

Stormbringer

Stormbringer

250/298 - Epic - Spell

Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.

Jinx - Loose Cannon

Jinx - Loose Cannon

251/298 - Rare - Legend

At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Super Mega Death Rocket!

Super Mega Death Rocket!

252/298 - Epic - Spell

Deal 5 to a unit. When you conquer, you may discard 1 to return this from your trash to your hand.

Darius - Hand of Noxus

Darius - Hand of Noxus

253/298 - Rare - Legend

:rb_exhaust:: [Reaction], [Legion] — [Add] :rb_energy_1:. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Noxian Guillotine

Noxian Guillotine

254/298 - Epic - Spell

[Action] (Play on your turn or in showdowns.) Choose a unit. Kill it the next time it takes damage this turn. [Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)

Ahri - Nine-Tailed Fox

Ahri - Nine-Tailed Fox

255/298 - Rare - Legend

When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Fox-Fire

Fox-Fire

256/298 - Epic - Spell

[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.

Lee Sin - Blind Monk

Lee Sin - Blind Monk

257/298 - Rare - Legend

:rb_energy_1:, :rb_exhaust:: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Dragon's Rage

Dragon's Rage

258/298 - Epic - Spell

Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.

Yasuo - Unforgiven

Yasuo - Unforgiven

259/298 - Rare - Legend

:rb_energy_2:, :rb_exhaust:: Move a friendly unit to or from its base.

Last Breath

Last Breath

260/298 - Epic - Spell

[Action] (Play on your turn or in showdowns.) Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.

Leona - Radiant Dawn

Leona - Radiant Dawn

261/298 - Rare - Legend

When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Zenith Blade

Zenith Blade

262/298 - Epic - Spell

[Action] (Play on your turn or in showdowns.) Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)

Teemo - Swift Scout

Teemo - Swift Scout

263/298 - Rare - Legend

You may pay :rb_energy_1: to hide a card with [Hidden] instead of :rb_rune_rainbow:. :rb_energy_1:, :rb_exhaust:: Put a Teemo unit you own into your hand from your Champion Zone or the board.

Guerilla Warfare

Guerilla Warfare

264/298 - Epic - Spell

Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.

Viktor - Herald of the Arcane

Viktor - Herald of the Arcane

265/298 - Rare - Legend

:rb_energy_1:, :rb_exhaust:: Play a 1 :rb_might: Recruit unit token.

Siphon Power

Siphon Power

266/298 - Epic - Spell

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there +1 :rb_might: this turn and enemy units there -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Miss Fortune - Bounty Hunter

Miss Fortune - Bounty Hunter

267/298 - Rare - Legend

:rb_exhaust:: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)

Bullet Time

Bullet Time

268/298 - Epic - Spell

[Action] (Play on your turn or in showdowns.) Pay any amount of :rb_rune_rainbow: to deal that much damage to all enemy units at a battlefield.

Sett - The Boss

Sett - The Boss

269/298 - Rare - Legend

If a buffed unit you control would die, you may pay :rb_rune_rainbow:, exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.) When you conquer, ready me.

Showstopper

Showstopper

270/298 - Epic - Spell

Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Recruit (271) // Buff

Recruit (271) // Buff

271/298 - Common - Unit

To strike against any of us is to strike against all of us!

Recruit (272) // Buff

Recruit (272) // Buff

272/298 - Common - Unit

Few earn the right to call themselves Trifarian.

Recruit (273) // Buff

Recruit (273) // Buff

273/298 - Common - Unit

We are the future.

Sprite (274) // Buff

Sprite (274) // Buff

274/298 - Common - Unit

[Temporary] (Kill me at the start of your Beginning Phase, before scoring.)

Altar to Unity

Altar to Unity

275/298 - Uncommon - Battlefield

When you hold here, play a 1 :rb_might: Recruit unit token in your base.

Aspirant's Climb

Aspirant's Climb

276/298 - Uncommon - Battlefield

Increase the points needed to win the game by 1.

Back-Alley Bar

Back-Alley Bar

277/298 - Uncommon - Battlefield

When a unit moves from here, give it +1 :rb_might: this turn.

Bandle Tree

Bandle Tree

278/298 - Uncommon - Battlefield

You may hide an additional card here.

Fortified Position

Fortified Position

279/298 - Uncommon - Battlefield

When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 :rb_might: while it's a defender.)

Grove of the God-Willow

Grove of the God-Willow

280/298 - Uncommon - Battlefield

When you hold here, draw 1.

Hallowed Tomb

Hallowed Tomb

281/298 - Uncommon - Battlefield

When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.

Monastery of Hirana

Monastery of Hirana

282/298 - Uncommon - Battlefield

When you conquer here, you may spend a buff to draw 1.

Navori Fighting Pit

Navori Fighting Pit

283/298 - Uncommon - Battlefield

When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Obelisk of Power

Obelisk of Power

284/298 - Uncommon - Battlefield

At the start of each player's first Beginning Phase, that player channels 1 rune.

Reaver's Row

Reaver's Row

285/298 - Uncommon - Battlefield

When you defend here, you may move a friendly unit here to base.

Reckoner's Arena

Reckoner's Arena

286/298 - Uncommon - Battlefield

When you hold here, activate the conquer effects of units here.

Sigil of the Storm

Sigil of the Storm

287/298 - Uncommon - Battlefield

When you conquer here, you must recycle one of your runes. (This doesn’t choose anything.)

Startipped Peak

Startipped Peak

288/298 - Uncommon - Battlefield

When you hold here, you may channel 1 rune exhausted.

Targon's Peak

Targon's Peak

289/298 - Uncommon - Battlefield

When you conquer here, ready up to 2 runes at the end of this turn.

The Arena's Greatest

The Arena's Greatest

290/298 - Uncommon - Battlefield

At the start of each player's first Beginning Phase, that player gains 1 point.

The Candlelit Sanctum

The Candlelit Sanctum

291/298 - Uncommon - Battlefield

When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.

The Dreaming Tree

The Dreaming Tree

292/298 - Uncommon - Battlefield

When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.

The Grand Plaza

The Grand Plaza

293/298 - Uncommon - Battlefield

When you hold here, if you have 7+ units here, you win the game.

Trifarian War Camp

Trifarian War Camp

294/298 - Uncommon - Battlefield

Units here have +1 :rb_might:. (This includes attackers.)

Vilemaw's Lair

Vilemaw's Lair

295/298 - Uncommon - Battlefield

Units can't move from here to base.

Void Gate

Void Gate

296/298 - Uncommon - Battlefield

Spells and abilities deal 1 Bonus Damage to units here. (Each instance of damage the spell deals to a unit here is increased by 1.)

Windswept Hillock

Windswept Hillock

297/298 - Uncommon - Battlefield

Units here have [Ganking]. (They can move from battlefield to battlefield.)

Zaun Warrens

Zaun Warrens

298/298 - Uncommon - Battlefield

When you conquer here, discard 1, then draw 1.

Kai'Sa - Daughter of the Void (Overnumbered)

Kai'Sa - Daughter of the Void (Overnumbered)

299/298 - Showcase - Legend

:rb_exhaust:: [Reaction] — [Add] :rb_rune_rainbow:. Use only to play spells. (Abilities that add resources can't be reacted to.)

Kai'Sa - Daughter of the Void (Signature)

Kai'Sa - Daughter of the Void (Signature)

299*/298 - Showcase - Legend

:rb_exhaust:: [Reaction] — [Add] :rb_rune_rainbow:. Use only to play spells. (Abilities that add resources can't be reacted to.)

Volibear - Relentless Storm (Overnumbered)

Volibear - Relentless Storm (Overnumbered)

300/298 - Showcase - Legend

When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ :rb_might:.)

Volibear - Relentless Storm (Signature)

Volibear - Relentless Storm (Signature)

300*/298 - Showcase - Legend

When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ :rb_might:.)

Jinx - Loose Cannon (Overnumbered)

Jinx - Loose Cannon (Overnumbered)

301/298 - Showcase - Legend

At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Jinx - Loose Cannon (Signature)

Jinx - Loose Cannon (Signature)

301*/298 - Showcase - Legend

At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Darius - Hand of Noxus (Overnumbered)

Darius - Hand of Noxus (Overnumbered)

302/298 - Showcase - Legend

:rb_exhaust:: [Reaction], [Legion] — [Add] :rb_energy_1:. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Darius - Hand of Noxus (Signature)

Darius - Hand of Noxus (Signature)

302*/298 - Showcase - Legend

:rb_exhaust:: [Reaction], [Legion] — [Add] :rb_energy_1:. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Ahri - Nine-Tailed Fox (Overnumbered)

Ahri - Nine-Tailed Fox (Overnumbered)

303/298 - Showcase - Legend

When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Nine-Tailed Fox (Signature)

Ahri - Nine-Tailed Fox (Signature)

303*/298 - Showcase - Legend

When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Lee Sin - Blind Monk (Overnumbered)

Lee Sin - Blind Monk (Overnumbered)

304/298 - Showcase - Legend

:rb_energy_1:, :rb_exhaust:: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Lee Sin - Blind Monk (Signature)

Lee Sin - Blind Monk (Signature)

304*/298 - Showcase - Legend

:rb_energy_1:, :rb_exhaust:: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Yasuo - Unforgiven (Overnumbered)

Yasuo - Unforgiven (Overnumbered)

305/298 - Showcase - Legend

:rb_energy_2:, :rb_exhaust:: Move a friendly unit to or from its base.

Yasuo - Unforgiven (Signature)

Yasuo - Unforgiven (Signature)

305*/298 - Showcase - Legend

:rb_energy_2:, :rb_exhaust:: Move a friendly unit to or from its base.

Leona - Radiant Dawn (Overnumbered)

Leona - Radiant Dawn (Overnumbered)

306/298 - Showcase - Legend

When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Leona - Radiant Dawn (Signature)

Leona - Radiant Dawn (Signature)

306*/298 - Showcase - Legend

When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Teemo - Swift Scout (Overnumbered)

Teemo - Swift Scout (Overnumbered)

307/298 - Showcase - Legend

You may pay :rb_energy_1: to hide a card with [Hidden] instead of :rb_rune_rainbow:. :rb_energy_1:, :rb_exhaust:: Put a Teemo unit you own into your hand from your Champion Zone or the board.

Teemo - Swift Scout (Signature)

Teemo - Swift Scout (Signature)

307*/298 - Showcase - Legend

You may pay :rb_energy_1: to hide a card with [Hidden] instead of :rb_rune_rainbow:. :rb_energy_1:, :rb_exhaust:: Put a Teemo unit you own into your hand from your Champion Zone or the board.

Viktor - Herald of the Arcane (Overnumbered)

Viktor - Herald of the Arcane (Overnumbered)

308/298 - Showcase - Legend

:rb_energy_1:, :rb_exhaust:: Play a 1 :rb_might: Recruit unit token.

Viktor - Herald of the Arcane (Signature)

Viktor - Herald of the Arcane (Signature)

308*/298 - Showcase - Legend

:rb_energy_1:, :rb_exhaust:: Play a 1 :rb_might: Recruit unit token.

Miss Fortune - Bounty Hunter (Overnumbered)

Miss Fortune - Bounty Hunter (Overnumbered)

309/298 - Showcase - Legend

:rb_exhaust:: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)

Miss Fortune - Bounty Hunter (Signature)

Miss Fortune - Bounty Hunter (Signature)

309*/298 - Showcase - Legend

:rb_exhaust:: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)

Sett - The Boss (Overnumbered)

Sett - The Boss (Overnumbered)

310/298 - Showcase - Legend

When a buffed unit you control would die, you may pay :rb_rune_rainbow: and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me.

Sett - The Boss (Signature)

Sett - The Boss (Signature)

310*/298 - Showcase - Legend

When a buffed unit you control would die, you may pay :rb_rune_rainbow: and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me.

Buff

Buff

N/A - Common - Card

Riftbound card details and database link.