Riftbound set
Origins Cards
Browse the Origins Riftbound card list by collector number, rarity, type, domains, and text. Open any card for a dedicated page or use the Card DB for filters and pricing.
353 cards indexed

Blazing Scorcher
001/298 - Common - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.)

Brazen Buccaneer
002/298 - Common - Unit
As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by :rb_energy_2:.

Chemtech Enforcer
003/298 - Common - Unit
[Assault 2] (+2 :rb_might: while I'm an attacker.) When you play me, discard 1.

Cleave
004/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) Give a unit [Assault 3] this turn. (+3 :rb_might: while it's an attacker.)

Disintegrate
005/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1.

Flame Chompers
006/298 - Common - Unit
When you discard me, you may pay :rb_rune_fury: to play me.

Fury Rune
007/298 - Common - Rune
Riftbound card details and database link.

Fury Rune (Alternate Art)
007a/298 - Showcase - Rune
Riftbound card details and database link.

Get Excited!
008/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)

Hextech Ray
009/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.

Legion Rearguard
010/298 - Common - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.)

Magma Wurm
011/298 - Common - Unit
Other friendly units enter ready.

Noxus Hopeful
012/298 - Common - Unit
[Legion] — I cost :rb_energy_2: less. (Get the effect if you've played another card this turn.)

Pouty Poro
013/298 - Common - Unit
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.)

Sky Splitter
014/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.

Captain Farron
015/298 - Uncommon - Unit
Other friendly units here have [Assault]. (+1 :rb_might: while they're attackers.)

Dangerous Duo
016/298 - Uncommon - Unit
[Legion] — When you play me, give a unit +2 :rb_might: this turn. (Get the effect if you've played another card this turn.)

Iron Ballista
017/298 - Uncommon - Gear
This enters exhausted. :rb_exhaust:: Deal 2 to a unit at a battlefield.

Noxus Saboteur
018/298 - Uncommon - Unit
Your opponents' [Hidden] cards can't be revealed here.

Raging Soul
019/298 - Uncommon - Unit
If you've discarded a card this turn, I have [Assault] and [Ganking]. (+1 :rb_might: while I'm an attacker. I can move from battlefield to battlefield.)

Scrapyard Champion
020/298 - Uncommon - Unit
[Legion] — When you play me, discard 2, then draw 2. (Get the effect if you've played another card this turn.)

Sun Disc
021/298 - Uncommon - Gear
:rb_exhaust:: [Legion] — The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)

Thermo Beam
022/298 - Uncommon - Spell
[Action] (Play on your turn or in showdowns.) Kill all gear.

Unlicensed Armory
023/298 - Uncommon - Gear
Discard 1, :rb_exhaust:: Choose a friendly unit. The next time it would die this turn, you may pay :rb_rune_fury: to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)

Void Seeker
024/298 - Uncommon - Spell
[Action] (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.

Blind Fury
025/298 - Rare - Spell
[Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.

Brynhir Thundersong
026/298 - Rare - Unit
When you play me, opponents can't play cards this turn.

Darius - Trifarian
027/298 - Rare - Unit
When you play your second card in a turn, give me +2 :rb_might: this turn and ready me.

Darius - Trifarian (Alternate Art)
027a/298 - Showcase - Unit
When you play your second card in a turn, give me +2 :rb_might: this turn and ready me.

Draven - Showboat
028/298 - Rare - Unit
My Might is increased by your points.

Falling Star
029/298 - Rare - Spell
Deal 3 to a unit. Deal 3 to a unit.

Jinx - Demolitionist
030/298 - Rare - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) [Assault 2] (+2 :rb_might: while I'm an attacker.) When you play me, discard 2.

Jinx - Demolitionist (Alternate Art)
030a/298 - Showcase - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) [Assault 2] (+2 :rb_might: while I'm an attacker.) When you play me, discard 2.

Raging Firebrand
031/298 - Rare - Unit
When you play me, the next spell you play this turn costs :rb_energy_5: less.

Ravenborn Tome
032/298 - Rare - Gear
:rb_exhaust:: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

Shakedown
033/298 - Rare - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Choose an enemy unit. Deal 6 to it unless its controller has you draw 2.

Tryndamere - Barbarian
034/298 - Rare - Unit
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point.

Vayne - Hunter
035/298 - Rare - Unit
[Assault 3] (+3 :rb_might: while I'm an attacker.) If an opponent controls a battlefield, I enter ready. When I conquer, you may pay :rb_energy_1: to return me to my owner's hand.

Vi - Destructive
036/298 - Rare - Unit
[Ganking] (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 :rb_might: this turn.

Immortal Phoenix
037/298 - Epic - Unit
[Assault 2] (+2 :rb_might: while I'm an attacker.) When you kill a unit with a spell, you may pay :rb_energy_1::rb_rune_fury: to play me from your trash.

Kadregrin the Infernal
038/298 - Epic - Unit
When you play me, draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ :rb_might:.)

Kai'Sa - Survivor
039/298 - Epic - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) When I conquer, draw 1.

Kai'Sa - Survivor (Alternate Art)
039a/298 - Showcase - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.) When I conquer, draw 1.

Seal of Rage
040/298 - Epic - Gear
:rb_exhaust:: [Reaction] — [Add] :rb_rune_fury:. (Abilities that add resources can't be reacted to.)

Volibear - Furious
041/298 - Epic - Unit
[Deflect 2] (Opponents must pay :rb_rune_rainbow::rb_rune_rainbow: to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.

Volibear - Furious (Alternate Art)
041a/298 - Showcase - Unit
[Deflect 2] (Opponents must pay :rb_rune_rainbow::rb_rune_rainbow: to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.

Calm Rune
042/298 - Common - Rune
Riftbound card details and database link.

Calm Rune (Alternate Art)
042a/298 - Showcase - Rune
Riftbound card details and database link.

Charm
043/298 - Common - Spell
Move an enemy unit.

Clockwork Keeper
044/298 - Common - Unit
You may pay :rb_rune_calm: as an additional cost to play me. When you play me, if you paid the additional cost, draw 1.

Defy
045/298 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than :rb_energy_4: and no more than :rb_rune_rainbow:.

En Garde
046/298 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 :rb_might: this turn, then an additional +1 :rb_might: this turn if it is the only unit you control there.

Find Your Center
047/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs :rb_energy_2: less. Draw 1 and channel 1 rune exhausted.

Meditation
048/298 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.

Playful Phantom
049/298 - Common - Unit
My toys break so easily.

Rune Prison
050/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.)

Solari Shieldbearer
051/298 - Common - Unit
When you play me, stun a unit. (It doesn't deal combat damage this turn.)

Stalwart Poro
052/298 - Common - Unit
[Shield] (+1 :rb_might: while I'm a defender.)

Stand United
053/298 - Common - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Buff a friendly unit. Buffs give an additional +1 :rb_might: to friendly units this turn. (To buff a unit, give it a +1 :rb_might: buff if it doesn't already have one.)

Sunlit Guardian
054/298 - Common - Unit
[Shield] (+1 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.)

Wielder of Water
055/298 - Common - Unit
While I'm attacking or defending alone, I have +2 :rb_might:.

Adaptatron
056/298 - Uncommon - Unit
When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.)

Block
057/298 - Uncommon - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 :rb_might: while it's a defender. It must be assigned combat damage first.)

Discipline
058/298 - Uncommon - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 :rb_might: this turn. Draw 1.

Eclipse Herald
059/298 - Uncommon - Unit
When you stun an enemy unit, ready me and give me +1 :rb_might: this turn.

Mask of Foresight
060/298 - Uncommon - Gear
When a friendly unit attacks or defends alone, give it +1 :rb_might: this turn.

Poro Herder
061/298 - Uncommon - Unit
When you play me, if you control a Poro, buff me and draw 1. (If I don't have a buff, I get a +1 :rb_might: buff.)

Reinforce
062/298 - Uncommon - Spell
Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by :rb_energy_5:. Recycle the remaining cards.

Spirit's Refuge
063/298 - Uncommon - Gear
When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.) Friendly buffed units have [Deflect] if they didn't already. (Opponents must pay :rb_rune_rainbow: to choose those units with a spell or ability.)

Wind Wall
064/298 - Uncommon - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell.

Wizened Elder
065/298 - Uncommon - Unit
While I'm buffed, I have an additional +1 :rb_might:.

Ahri - Alluring
066/298 - Rare - Unit
When I hold, you score 1 point.

Ahri - Alluring (Alternate Art)
066a/298 - Showcase - Unit
When I hold, you score 1 point.

Blitzcrank - Impassive
067/298 - Rare - Unit
[Tank] (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.

Caitlyn - Patrolling
068/298 - Rare - Unit
I must be assigned combat damage last. :rb_exhaust:: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.

Last Stand
069/298 - Rare - Spell
[Action] (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Mageseeker Warden
070/298 - Rare - Unit
While I'm at a battlefield, opponents can only play units to their base. While I'm at a battlefield, spells and abilities can't ready enemy units and gear.

Party Favors
071/298 - Rare - Spell
Each other player chooses Cards or Runes. For each player that chooses Cards, you and that player each draw 1. For each player that chooses Runes, you and that player each channel 1 rune exhausted.

Solari Shrine
072/298 - Rare - Gear
When you kill a stunned enemy unit, you may exhaust this to draw 1.

Sona - Harmonious
073/298 - Rare - Unit
At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes.

Taric - Protector
074/298 - Rare - Unit
[Shield] (+1 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.) Other friendly units here have [Shield].

Tasty Faefolk
075/298 - Rare - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_calm: as an additional cost to have me enter ready.) [Deathknell] — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)

Yasuo - Remorseful
076/298 - Rare - Unit
When I attack, deal damage equal to my Might to an enemy unit here.

Yasuo - Remorseful (Alternate Art)
076a/298 - Showcase - Unit
When I attack, deal damage equal to my Might to an enemy unit here.

Zhonya's Hourglass
077/298 - Rare - Gear
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. This isn't a move.)

Lee Sin - Ascetic
078/298 - Epic - Unit
[Shield] (+1 :rb_might: while I'm a defender.) :rb_exhaust:: Buff me. (I get a +1 :rb_might: buff.) I can have any number of buffs.

Lee Sin - Ascetic (Alternate Art)
078a/298 - Showcase - Unit
[Shield] (+1 :rb_might: while I'm a defender.) :rb_exhaust:: Buff me. (I get a +1 :rb_might: buff.) I can have any number of buffs.

Leona - Zealot
079/298 - Epic - Unit
If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 :rb_might:, to a minimum of 1 :rb_might:.

Leona - Zealot (Alternate Art)
079a/298 - Showcase - Unit
If an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 :rb_might:, to a minimum of 1 :rb_might:.

Mystic Reversal
080/298 - Epic - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Gain control of a spell. You may make new choices for it.

Seal of Focus
081/298 - Epic - Gear
:rb_exhaust:: [Reaction] — [Add] :rb_rune_calm:. (Abilities that add resources can't be reacted to.)

Whiteflame Protector
082/298 - Epic - Unit
When you play me, give a unit +8 :rb_might: this turn.

Consult the Past
083/298 - Common - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Reaction] (Play any time, even before spells and abilities resolve.) Draw 2.

Eager Apprentice
084/298 - Common - Unit
While I'm at a battlefield, the Energy costs for spells you play is reduced by :rb_energy_1:, to a minimum of :rb_energy_1:.

Falling Comet
085/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) Deal 6 to a unit at a battlefield.

Jeweled Colossus
086/298 - Common - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) [Shield] (+1 :rb_might: while I'm a defender.)

Lecturing Yordle
087/298 - Common - Unit
[Tank] (I must be assigned combat damage first.) When you play me, draw 1.

Mega-Mech
088/298 - Common - Unit
Mech fights have two rules: One- No Cheating. Two- Don't get caught cheating

Mind Rune
089/298 - Common - Rune
Riftbound card details and database link.

Mind Rune (Alternate Art)
089a/298 - Showcase - Rune
Riftbound card details and database link.

Orb of Regret
090/298 - Common - Gear
:rb_exhaust:: Give a unit -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Pit Crew
091/298 - Common - Unit
When you play a gear, ready me.

Riptide Rex
092/298 - Common - Unit
When you play me, deal 6 to an enemy unit at a battlefield.

Smoke Screen
093/298 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 :rb_might: this turn, to a minimum of 1 :rb_might:.

Sprite Call
094/298 - Common - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Play a ready 3 :rb_might: Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Stupefy
095/298 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -1 :rb_might: this turn, to a minimum of 1 :rb_might:. Draw 1.

Watchful Sentry
096/298 - Common - Unit
[Deathknell] — Draw 1. (When I die, get the effect.)

Blastcone Fae
097/298 - Uncommon - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me, give a unit -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Energy Conduit
098/298 - Uncommon - Gear
:rb_exhaust:: [Reaction] — [Add] :rb_energy_1:. (Abilities that add resources can't be reacted to.)

Garbage Grabber
099/298 - Uncommon - Gear
Recycle 3 from your trash, :rb_energy_1:, :rb_exhaust:: Draw 1.

Gemcraft Seer
100/298 - Uncommon - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) Other friendly units have [Vision].

Mushroom Pouch
101/298 - Uncommon - Gear
At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.

Portal Rescue
102/298 - Uncommon - Spell
[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it to their base, ignoring its cost.

Ravenbloom Student
103/298 - Uncommon - Unit
When you play a spell, give me +1 :rb_might: this turn.

Retreat
104/298 - Uncommon - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.

Singularity
105/298 - Uncommon - Spell
Deal 6 to each of up to two units.

Sprite Mother
106/298 - Uncommon - Unit
When you play me, play a ready 3 :rb_might: Sprite unit token with [Temporary] here. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Ava Achiever
107/298 - Rare - Unit
When I attack, you may pay :rb_rune_mind: to play a card with [Hidden] from your hand, ignoring its cost. If it’s a unit, play it here.

Convergent Mutation
108/298 - Rare - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.

Dr. Mundo - Expert
109/298 - Rare - Unit
My Might is increased by the number of cards in your trash. At the start of your Beginning Phase, recycle 3 from your trash.

Ekko - Recurrent
110/298 - Rare - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_mind: as an additional cost to have me enter ready.) [Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)

Heimerdinger - Inventor
111/298 - Rare - Unit
I have all :rb_exhaust: abilities of all friendly legends, units, and gear.

Kai'Sa - Evolutionary
112/298 - Rare - Unit
[Ganking] (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)

Kai'Sa - Evolutionary (Alternate Art)
112a/298 - Showcase - Unit
[Ganking] (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)

Malzahar - Fanatic
113/298 - Rare - Unit
Kill a friendly unit or gear, :rb_exhaust:: [Action] — [Add] :rb_rune_rainbow::rb_rune_rainbow:. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)

Progress Day
114/298 - Rare - Spell
Draw 4.

Promising Future
115/298 - Rare - Spell
Each player looks at the top 5 cards of their Main Deck, banishes one of them, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)

Thousand-Tailed Watcher
116/298 - Rare - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_mind: as an additional cost to have me enter ready.) When you play me, give enemy units -3 :rb_might: this turn, to a minimum of 1 :rb_might:.

Viktor - Innovator
117/298 - Rare - Unit
When you play a card on an opponent's turn, play a 1 :rb_might: Recruit unit token in your base.

Viktor - Innovator (Alternate Art)
117a/298 - Showcase - Unit
When you play a card on an opponent's turn, play a 1 :rb_might: Recruit unit token in your base.

Wraith of Echoes
118/298 - Rare - Unit
The first time a friendly unit dies each turn, draw 1.

Ahri - Inquisitive
119/298 - Epic - Unit
When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Inquisitive (Alternate Art)
119a/298 - Showcase - Unit
When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Seal of Insight
120/298 - Epic - Gear
:rb_exhaust:: [Reaction] — [Add] :rb_rune_mind:. (Abilities that add resources can't be reacted to.)

Teemo - Strategist
121/298 - Epic - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When I defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 to that unit for each card with [Hidden] revealed this way, then recycle the revealed cards.

Teemo - Strategist (Alternate Art)
121a/298 - Showcase - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When I defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 to that unit for each card with [Hidden] revealed this way, then recycle the revealed cards.

Time Warp
122/298 - Epic - Spell
Take a turn after this one. Banish this.

Unchecked Power
123/298 - Epic - Spell
Exhaust all friendly units, then deal 12 to ALL units at battlefields.

Arena Bar
124/298 - Common - Gear
:rb_exhaust:: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Bilgewater Bully
125/298 - Common - Unit
While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)

Body Rune
126/298 - Common - Rune
Riftbound card details and database link.

Body Rune (Alternate Art)
126a/298 - Showcase - Rune
Riftbound card details and database link.

Cannon Barrage
127/298 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.

Challenge
128/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.

Confront
129/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.

Crackshot Corsair
130/298 - Common - Unit
When I attack, deal 1 to an enemy unit here.

Dune Drake
131/298 - Common - Unit
When I attack, give me +2 :rb_might: this turn if there is a ready enemy unit here.

First Mate
132/298 - Common - Unit
When you play me, ready another unit.

Flurry of Blades
133/298 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.

Mobilize
134/298 - Common - Spell
Channel 1 rune exhausted. If you can't, draw 1.

Pakaa Cub
135/298 - Common - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.)

Pit Rookie
136/298 - Common - Unit
When you play me, buff another friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Stormclaw Ursine
137/298 - Common - Unit
[Tank] (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted.

Catalyst of Aeons
138/298 - Uncommon - Spell
Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.

Cithria of Cloudfield
139/298 - Uncommon - Unit
When you play another unit, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.)

Herald of Scales
140/298 - Uncommon - Unit
Your Dragons' Energy costs are reduced by :rb_energy_2:, to a minimum of :rb_energy_1:.

Kinkou Monk
141/298 - Uncommon - Unit
When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 :rb_might: buff.)

Mountain Drake
142/298 - Uncommon - Unit
After centuries spent trying to understand dragon behavior, researchers can agree on one thing: If you're seeing that behavior up close ... run.

Pirate's Haven
143/298 - Uncommon - Gear
When you ready a friendly unit, give it +1 :rb_might: this turn.

Spoils of War
144/298 - Uncommon - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) If an enemy unit has died this turn, this costs :rb_energy_2: less. Draw 2.

Unyielding Spirit
145/298 - Uncommon - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.

Wallop
146/298 - Uncommon - Spell
[Action] (Play on your turn or in showdowns.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Ready a unit.

Wildclaw Shaman
147/298 - Uncommon - Unit
When you play me, you may spend a buff to buff me and ready me. (If I don't have a buff, I get a +1 :rb_might: buff.)

Anivia - Primal
148/298 - Rare - Unit
When I attack, deal 3 to all enemy units here.

Carnivorous Snapvine
149/298 - Rare - Unit
When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.

Kraken Hunter
150/298 - Rare - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) [Assault] (+1 :rb_might: while I'm an attacker.) As you play me, you may spend any number of buffs as an additional cost. Reduce my cost by :rb_rune_body: for each buff you spend.

Lee Sin - Centered
151/298 - Rare - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 :rb_might:.

Lee Sin - Centered (Alternate Art)
151a/298 - Showcase - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 :rb_might:.

Mistfall
152/298 - Rare - Gear
When you buff a friendly unit, you may pay :rb_rune_body: and exhaust this to ready it.

Overt Operation
153/298 - Rare - Spell
[Action] (Play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 :rb_might: buff.)

Primal Strength
154/298 - Rare - Spell
[Action] (Play on your turn or in showdowns.) Give a unit +7 :rb_might: this turn.

Qiyana - Victorious
155/298 - Rare - Unit
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) When I conquer, draw 1 or channel 1 rune exhausted.

Sabotage
156/298 - Rare - Spell
Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.

Udyr - Wildman
157/298 - Rare - Unit
Spend my buff: Choose one you've not chosen this turn — Deal 2 to a unit at a battlefield. Stun a unit at a battlefield. Ready me. Give me [Ganking] this turn.

Volibear - Imposing
158/298 - Rare - Unit
[Shield 3] (+3 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)

Volibear - Imposing (Alternate Art)
158a/298 - Showcase - Unit
[Shield 3] (+3 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)

Warwick - Hunter
159/298 - Rare - Unit
I enter ready. When I attack, kill all damaged enemy units here.

Dazzling Aurora
160/298 - Epic - Gear
At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit and banish it. Play it, ignoring its cost, and recycle the rest.

Deadbloom Predator
161/298 - Epic - Unit
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) You may play me to an occupied enemy battlefield.

Miss Fortune - Captain
162/298 - Epic - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.

Miss Fortune - Captain (Alternate Art)
162a/298 - Showcase - Unit
[Accelerate] (You may pay :rb_energy_1::rb_rune_body: as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.

Seal of Strength
163/298 - Epic - Gear
:rb_exhaust:: [Reaction] — [Add] :rb_rune_body:. (Abilities that add resources can't be reacted to.)

Sett - Brawler
164/298 - Epic - Unit
When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.) Spend my buff: Give me +4 :rb_might: this turn.

Sett - Brawler (Alternate Art)
164a/298 - Showcase - Unit
When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.) Spend my buff: Give me +4 :rb_might: this turn.

Cemetery Attendant
165/298 - Common - Unit
When you play me, return a unit from your trash to your hand.

Chaos Rune
166/298 - Common - Rune
Riftbound card details and database link.

Chaos Rune (Alternate Art)
166a/298 - Showcase - Rune
Riftbound card details and database link.

Ember Monk
167/298 - Common - Unit
When you play a card from [Hidden], give me +2 :rb_might: this turn.

Fight or Flight
168/298 - Common - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.

Gust
169/298 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 :rb_might: or less to its owner's hand.

Morbid Return
170/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) Return a unit from your trash to your hand.

Mystic Poro
171/298 - Common - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)

Rebuke
172/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.

Ride The Wind
173/298 - Common - Spell
[Action] (Play on your turn or in showdowns.) Move a friendly unit and ready it.

Sai Scout
174/298 - Common - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) You may play me to an open battlefield.

Shipyard Skulker
175/298 - Common - Unit
Few people laughed when she claimed she was a "dock pirate" - or at least, few remained.

Sneaky Deckhand
176/298 - Common - Unit
You may play me to an open battlefield.

Stealthy Pursuer
177/298 - Common - Unit
When a friendly unit moves from my location, I may be moved with it.

Undercover Agent
178/298 - Common - Unit
[Deathknell] — Discard 2, then draw 2. (When I die, get the effect.)

Acceptable Losses
179/298 - Uncommon - Spell
[Action] (Play on your turn or in showdowns.) Each player kills one of their gear.

Fading Memories
180/298 - Uncommon - Spell
Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Pack of Wonders
181/298 - Uncommon - Gear
:rb_exhaust:: Return another friendly gear, unit, or facedown card to its owner's hand.

Scrapheap
182/298 - Uncommon - Gear
When this is played, discarded, or killed, draw 1.

Stacked Deck
183/298 - Uncommon - Spell
[Action] (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.

The Syren
184/298 - Uncommon - Gear
:rb_energy_1:, :rb_exhaust:: Move a friendly unit at a battlefield to its base.

Traveling Merchant
185/298 - Uncommon - Unit
When I move, discard 1, then draw 1.

Treasure Trove
186/298 - Uncommon - Gear
When this leaves the board, draw 1 and channel 1 rune exhausted. :rb_rune_chaos:, :rb_exhaust:: Kill this.

Whirlwind
187/298 - Uncommon - Spell
Starting with the next player, each player may return a unit to its owner's hand.

Zaunite Bouncer
188/298 - Uncommon - Unit
When you play me, return another unit at a battlefield to its owner's hand.

Kayn - Unleashed
189/298 - Rare - Unit
[Ganking] (I can move from battlefield to battlefield.) If I have moved twice this turn, I don't take damage.

Kog'Maw - Caustic
190/298 - Rare - Unit
[Deathknell] — Deal 4 to all units at my battlefield. (When I die, get the effect.)

Maddened Marauder
191/298 - Rare - Unit
[Tank] (I must be assigned combat damage first.) When you play me, move a unit from a battlefield to its base.

Mindsplitter
192/298 - Rare - Unit
When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.

Miss Fortune - Buccaneer
193/298 - Rare - Unit
You may play me to an open battlefield. Friendly units may be played to open battlefields.

Miss Fortune - Buccaneer (Alternate Art)
193a/298 - Showcase - Unit
You may play me to an open battlefield. Friendly units may be played to open battlefields.

Nocturne - Horrifying
194/298 - Rare - Unit
[Ganking] (I can move from battlefield to battlefield.) As you look at or reveal me from the top of your deck, you may banish me. If you do, you may play me for :rb_rune_rainbow:.

Rhasa the Sunderer
195/298 - Rare - Unit
I cost :rb_energy_1: less for each card in your trash.

Soulgorger
196/298 - Rare - Unit
When you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)

Teemo - Scout
197/298 - Rare - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me, give me +3 :rb_might: this turn.

Teemo - Scout (Alternate Art)
197a/298 - Showcase - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me, give me +3 :rb_might: this turn.

The Harrowing
198/298 - Rare - Spell
Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)

Tideturner
199/298 - Rare - Unit
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) When you play me, you may choose a unit you control at another location. Move me to its location and it to my original location.

Twisted Fate - Gambler
200/298 - Rare - Unit
When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain: :rb_rune_fury: — Deal 2 to an enemy unit here and 1 to all other enemy units here. :rb_rune_mind: — Draw 1. :rb_rune_order: — Stun an enemy unit.

Invert Timelines
201/298 - Epic - Spell
Each player discards their hand, then draws 4.

Jinx - Rebel
202/298 - Epic - Unit
When you discard one or more cards, ready me and give me +1 :rb_might: this turn.

Jinx - Rebel (Alternate Art)
202a/298 - Showcase - Unit
When you discard one or more cards, ready me and give me +1 :rb_might: this turn.

Possession
203/298 - Epic - Spell
[Action] (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn't a move.)

Seal of Discord
204/298 - Epic - Gear
:rb_exhaust:: [Reaction] — [Add] :rb_rune_chaos:. (Abilities that add resources can't be reacted to.)

Yasuo - Windrider
205/298 - Epic - Unit
[Ganking] (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.

Yasuo - Windrider (Alternate Art)
205a/298 - Showcase - Unit
[Ganking] (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.

Back to Back
206/298 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 :rb_might: this turn.

Call to Glory
207/298 - Common - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 :rb_might: this turn.

Cruel Patron
208/298 - Common - Unit
As an additional cost to play me, kill a friendly unit.

Cull the Weak
209/298 - Common - Spell
Each player kills one of their units.

Daring Poro
210/298 - Common - Unit
[Assault] (+1 :rb_might: while I'm an attacker.)

Faithful Manufactor
211/298 - Common - Unit
When you play me, play a 1 :rb_might: Recruit unit token here.

Forge of the Future
212/298 - Common - Gear
When you play this, play a 1 :rb_might: Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.

Hidden Blade
213/298 - Common - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.

Order Rune
214/298 - Common - Rune
Riftbound card details and database link.

Order Rune (Alternate Art)
214a/298 - Showcase - Rune
Riftbound card details and database link.

Petty Officer
215/298 - Common - Unit
[Assault] (+1 :rb_might: while I'm an attacker.)

Soaring Scout
216/298 - Common - Unit
[Deathknell] — Channel 1 rune exhausted. (When I die, get the effect.)

Trifarian Gloryseeker
217/298 - Common - Unit
[Legion] — When you play me, buff me. (If I don't have a buff, I get a +1 :rb_might: buff. Get the effect if you've played another card this turn.)

Vanguard Captain
218/298 - Common - Unit
[Legion] — When you play me, play two 1 :rb_might: Recruit unit tokens here. (Get the effect if you've played another card this turn.)

Vanguard Sergeant
219/298 - Common - Unit
He knew his orders: hold the line, or there would be nothing left to hold.

Facebreaker
220/298 - Uncommon - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)

Imperial Decree
221/298 - Uncommon - Spell
[Action] (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.

Noxian Drummer
222/298 - Uncommon - Unit
When I move to a battlefield, play a 1 :rb_might: Recruit unit token here. (It is also at the battlefield.)

Peak Guardian
223/298 - Uncommon - Unit
When you play me, buff me. Then, if I am at a battlefield, buff all other friendly units there. (To buff a unit, give it a +1 :rb_might: buff if it doesn't already have one.)

Salvage
224/298 - Uncommon - Spell
[Action] (Play on your turn or in showdowns.) You may kill up to one gear. Draw 1.

Solari Chief
225/298 - Uncommon - Unit
When you play me, choose an enemy unit. If it is stunned, kill it. Otherwise, stun it. (It doesn't deal combat damage this turn.)

Spectral Matron
226/298 - Uncommon - Unit
When you play me, you may play a unit costing no more than :rb_energy_3: and no more than :rb_rune_rainbow: from your trash, ignoring its cost.

Symbol of the Solari
227/298 - Uncommon - Gear
If a combat where you are the attacker ends in a tie, recall ALL units instead. (Send them to base. This isn't a move. Ties are calculated after combat damage is dealt.)

Vanguard Helm
228/298 - Uncommon - Gear
When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Vengeance
229/298 - Uncommon - Spell
Kill a unit.

Albus Ferros
230/298 - Rare - Unit
When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.

Commander Ledros
231/298 - Rare - Unit
As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by :rb_rune_order: for each killed this way. [Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)

Fiora - Victorious
232/298 - Rare - Unit
While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ :rb_might:.)

Grand Strategem
233/298 - Rare - Spell
[Action] (Play on your turn or in showdowns.) Give friendly units +5 :rb_might: this turn.

Harnessed Dragon
234/298 - Rare - Unit
When you play me, kill an enemy unit.

Karma - Channeler
235/298 - Rare - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards to your Main Deck, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff. Runes aren't cards.)

Karthus - Eternal
236/298 - Rare - Unit
Your [Deathknell] effects trigger an additional time.

King's Edict
237/298 - Rare - Spell
Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.

Leona - Determined
238/298 - Rare - Unit
[Shield] (+1 :rb_might: while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)

Leona - Determined (Alternate Art)
238a/298 - Showcase - Unit
[Shield] (+1 :rb_might: while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)

Machine Evangel
239/298 - Rare - Unit
[Deathknell] — Play three 1 :rb_might: Recruit unit tokens into your base. (When I die, get the effect.)

Sett - Kingpin
240/298 - Rare - Unit
[Tank] (I must be assigned combat damage first.) I get +1 :rb_might: for each buffed friendly unit at my battlefield.

Sett - Kingpin (Alternate Art)
240a/298 - Showcase - Unit
[Tank] (I must be assigned combat damage first.) I get +1 :rb_might: for each buffed friendly unit at my battlefield.

Shen - Kinkou
241/298 - Rare - Unit
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [Shield 2] (+2 :rb_might: while I'm a defender.) [Tank] (I must be assigned combat damage first.)

Baited Hook
242/298 - Epic - Gear
:rb_energy_1::rb_rune_order:, :rb_exhaust:: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.

Darius - Executioner
243/298 - Epic - Unit
[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 :rb_might: here.

Darius - Executioner (Alternate Art)
243a/298 - Showcase - Unit
[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 :rb_might: here.

Divine Judgment
244/298 - Epic - Spell
Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.

Seal of Unity
245/298 - Epic - Gear
:rb_exhaust:: [Reaction] — [Add] :rb_rune_order:. (Abilities that add resources can't be reacted to.)

Viktor - Leader
246/298 - Epic - Unit
When another non-Recruit unit you control dies, play a 1 :rb_might: Recruit unit token into your base.

Viktor - Leader (Alternate Art)
246a/298 - Showcase - Unit
When another non-Recruit unit you control dies, play a 1 :rb_might: Recruit unit token into your base.

Kai'Sa - Daughter of the Void
247/298 - Rare - Legend
:rb_exhaust:: [Reaction] — [Add] :rb_rune_rainbow:. Use only to play spells. (Abilities that add resources can't be reacted to.)

Icathian Rain
248/298 - Epic - Spell
Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit.

Volibear - Relentless Storm
249/298 - Rare - Legend
When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ :rb_might:.)

Stormbringer
250/298 - Epic - Spell
Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.

Jinx - Loose Cannon
251/298 - Rare - Legend
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Super Mega Death Rocket!
252/298 - Epic - Spell
Deal 5 to a unit. When you conquer, you may discard 1 to return this from your trash to your hand.

Darius - Hand of Noxus
253/298 - Rare - Legend
:rb_exhaust:: [Reaction], [Legion] — [Add] :rb_energy_1:. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Noxian Guillotine
254/298 - Epic - Spell
[Action] (Play on your turn or in showdowns.) Choose a unit. Kill it the next time it takes damage this turn. [Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)

Ahri - Nine-Tailed Fox
255/298 - Rare - Legend
When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Fox-Fire
256/298 - Epic - Spell
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.

Lee Sin - Blind Monk
257/298 - Rare - Legend
:rb_energy_1:, :rb_exhaust:: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Dragon's Rage
258/298 - Epic - Spell
Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.

Yasuo - Unforgiven
259/298 - Rare - Legend
:rb_energy_2:, :rb_exhaust:: Move a friendly unit to or from its base.

Last Breath
260/298 - Epic - Spell
[Action] (Play on your turn or in showdowns.) Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.

Leona - Radiant Dawn
261/298 - Rare - Legend
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Zenith Blade
262/298 - Epic - Spell
[Action] (Play on your turn or in showdowns.) Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)

Teemo - Swift Scout
263/298 - Rare - Legend
You may pay :rb_energy_1: to hide a card with [Hidden] instead of :rb_rune_rainbow:. :rb_energy_1:, :rb_exhaust:: Put a Teemo unit you own into your hand from your Champion Zone or the board.

Guerilla Warfare
264/298 - Epic - Spell
Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.

Viktor - Herald of the Arcane
265/298 - Rare - Legend
:rb_energy_1:, :rb_exhaust:: Play a 1 :rb_might: Recruit unit token.

Siphon Power
266/298 - Epic - Spell
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there +1 :rb_might: this turn and enemy units there -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Miss Fortune - Bounty Hunter
267/298 - Rare - Legend
:rb_exhaust:: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)

Bullet Time
268/298 - Epic - Spell
[Action] (Play on your turn or in showdowns.) Pay any amount of :rb_rune_rainbow: to deal that much damage to all enemy units at a battlefield.

Sett - The Boss
269/298 - Rare - Legend
If a buffed unit you control would die, you may pay :rb_rune_rainbow:, exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.) When you conquer, ready me.

Showstopper
270/298 - Epic - Spell
Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Recruit (271) // Buff
271/298 - Common - Unit
To strike against any of us is to strike against all of us!

Recruit (272) // Buff
272/298 - Common - Unit
Few earn the right to call themselves Trifarian.

Recruit (273) // Buff
273/298 - Common - Unit
We are the future.

Sprite (274) // Buff
274/298 - Common - Unit
[Temporary] (Kill me at the start of your Beginning Phase, before scoring.)

Altar to Unity
275/298 - Uncommon - Battlefield
When you hold here, play a 1 :rb_might: Recruit unit token in your base.

Aspirant's Climb
276/298 - Uncommon - Battlefield
Increase the points needed to win the game by 1.

Back-Alley Bar
277/298 - Uncommon - Battlefield
When a unit moves from here, give it +1 :rb_might: this turn.

Bandle Tree
278/298 - Uncommon - Battlefield
You may hide an additional card here.

Fortified Position
279/298 - Uncommon - Battlefield
When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 :rb_might: while it's a defender.)

Grove of the God-Willow
280/298 - Uncommon - Battlefield
When you hold here, draw 1.

Hallowed Tomb
281/298 - Uncommon - Battlefield
When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.

Monastery of Hirana
282/298 - Uncommon - Battlefield
When you conquer here, you may spend a buff to draw 1.

Navori Fighting Pit
283/298 - Uncommon - Battlefield
When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Obelisk of Power
284/298 - Uncommon - Battlefield
At the start of each player's first Beginning Phase, that player channels 1 rune.

Reaver's Row
285/298 - Uncommon - Battlefield
When you defend here, you may move a friendly unit here to base.

Reckoner's Arena
286/298 - Uncommon - Battlefield
When you hold here, activate the conquer effects of units here.

Sigil of the Storm
287/298 - Uncommon - Battlefield
When you conquer here, you must recycle one of your runes. (This doesn’t choose anything.)

Startipped Peak
288/298 - Uncommon - Battlefield
When you hold here, you may channel 1 rune exhausted.

Targon's Peak
289/298 - Uncommon - Battlefield
When you conquer here, ready up to 2 runes at the end of this turn.

The Arena's Greatest
290/298 - Uncommon - Battlefield
At the start of each player's first Beginning Phase, that player gains 1 point.

The Candlelit Sanctum
291/298 - Uncommon - Battlefield
When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.

The Dreaming Tree
292/298 - Uncommon - Battlefield
When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.

The Grand Plaza
293/298 - Uncommon - Battlefield
When you hold here, if you have 7+ units here, you win the game.

Trifarian War Camp
294/298 - Uncommon - Battlefield
Units here have +1 :rb_might:. (This includes attackers.)

Vilemaw's Lair
295/298 - Uncommon - Battlefield
Units can't move from here to base.

Void Gate
296/298 - Uncommon - Battlefield
Spells and abilities deal 1 Bonus Damage to units here. (Each instance of damage the spell deals to a unit here is increased by 1.)

Windswept Hillock
297/298 - Uncommon - Battlefield
Units here have [Ganking]. (They can move from battlefield to battlefield.)

Zaun Warrens
298/298 - Uncommon - Battlefield
When you conquer here, discard 1, then draw 1.

Kai'Sa - Daughter of the Void (Overnumbered)
299/298 - Showcase - Legend
:rb_exhaust:: [Reaction] — [Add] :rb_rune_rainbow:. Use only to play spells. (Abilities that add resources can't be reacted to.)

Kai'Sa - Daughter of the Void (Signature)
299*/298 - Showcase - Legend
:rb_exhaust:: [Reaction] — [Add] :rb_rune_rainbow:. Use only to play spells. (Abilities that add resources can't be reacted to.)

Volibear - Relentless Storm (Overnumbered)
300/298 - Showcase - Legend
When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ :rb_might:.)

Volibear - Relentless Storm (Signature)
300*/298 - Showcase - Legend
When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ :rb_might:.)

Jinx - Loose Cannon (Overnumbered)
301/298 - Showcase - Legend
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Jinx - Loose Cannon (Signature)
301*/298 - Showcase - Legend
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Darius - Hand of Noxus (Overnumbered)
302/298 - Showcase - Legend
:rb_exhaust:: [Reaction], [Legion] — [Add] :rb_energy_1:. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Darius - Hand of Noxus (Signature)
302*/298 - Showcase - Legend
:rb_exhaust:: [Reaction], [Legion] — [Add] :rb_energy_1:. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Ahri - Nine-Tailed Fox (Overnumbered)
303/298 - Showcase - Legend
When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Nine-Tailed Fox (Signature)
303*/298 - Showcase - Legend
When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Lee Sin - Blind Monk (Overnumbered)
304/298 - Showcase - Legend
:rb_energy_1:, :rb_exhaust:: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Lee Sin - Blind Monk (Signature)
304*/298 - Showcase - Legend
:rb_energy_1:, :rb_exhaust:: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Yasuo - Unforgiven (Overnumbered)
305/298 - Showcase - Legend
:rb_energy_2:, :rb_exhaust:: Move a friendly unit to or from its base.

Yasuo - Unforgiven (Signature)
305*/298 - Showcase - Legend
:rb_energy_2:, :rb_exhaust:: Move a friendly unit to or from its base.

Leona - Radiant Dawn (Overnumbered)
306/298 - Showcase - Legend
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Leona - Radiant Dawn (Signature)
306*/298 - Showcase - Legend
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Teemo - Swift Scout (Overnumbered)
307/298 - Showcase - Legend
You may pay :rb_energy_1: to hide a card with [Hidden] instead of :rb_rune_rainbow:. :rb_energy_1:, :rb_exhaust:: Put a Teemo unit you own into your hand from your Champion Zone or the board.

Teemo - Swift Scout (Signature)
307*/298 - Showcase - Legend
You may pay :rb_energy_1: to hide a card with [Hidden] instead of :rb_rune_rainbow:. :rb_energy_1:, :rb_exhaust:: Put a Teemo unit you own into your hand from your Champion Zone or the board.

Viktor - Herald of the Arcane (Overnumbered)
308/298 - Showcase - Legend
:rb_energy_1:, :rb_exhaust:: Play a 1 :rb_might: Recruit unit token.

Viktor - Herald of the Arcane (Signature)
308*/298 - Showcase - Legend
:rb_energy_1:, :rb_exhaust:: Play a 1 :rb_might: Recruit unit token.

Miss Fortune - Bounty Hunter (Overnumbered)
309/298 - Showcase - Legend
:rb_exhaust:: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)

Miss Fortune - Bounty Hunter (Signature)
309*/298 - Showcase - Legend
:rb_exhaust:: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)

Sett - The Boss (Overnumbered)
310/298 - Showcase - Legend
When a buffed unit you control would die, you may pay :rb_rune_rainbow: and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me.

Sett - The Boss (Signature)
310*/298 - Showcase - Legend
When a buffed unit you control would die, you may pay :rb_rune_rainbow: and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me.

Buff
N/A - Common - Card
Riftbound card details and database link.