As of August 3, 2026, the responsible read is still cautious but the evidence has grown. Public trackers now show roughly 396 recorded Vendetta decklists across 38 Legends, with the first post-street-date weekend producing ten recorded events across eight countries. That is enough to prioritize matchups and update counter plans. It is not enough to publish a fake definitive tier list or copy computed win-rate claims.
The current winners prove the point. Kennen won the 96-player Runes League Invitational and took three of its eight recorded Top 8 slots. Fiora won the 41-player Chinese release event with a public exact list. Rengar won a second Vendetta event and reached sixth in the Italian field. Mel led the 48-player ROS Week 1 field and reached Top 4, while Haven's Top 8 contained eight different Legends and was won by Ezreal. The earlier Azir, Nasus, Annie, Diana, and Viktor results still matter, but the counter room is now wider.
There is no single deck to hate out. There are five counter jobs to cover:
- Stop an engine or gear setup before Azir, Viktor, Jayce, or Nasus compounds it.
- Break a reaction-speed scoring turn against Diana, Ezreal, or Kennen.
- Survive fast battlefield pressure from Rengar, Annie, Renekton, or Irelia.
- Hold one clean reset for Master Yi and other tall-threat decks.
- Keep enough recovery that one lost showdown does not become the whole match.
That is the current RiftStorm counter board.
Use Riftbound Counters for the legend lookup, the card database to search the pieces named here, the deck builder to build matchup shells, and current Riftbound decks to compare the public gauntlet.
The Early Vendetta Evidence, Without the Hype
The first week has rewarded underplayed decks more often than consensus choices. That makes winner-only analysis dangerous. Azir, Nasus, and Annie each took an event from tiny representation, while early high-share decks such as Kennen, Irelia, and Ambessa posted sharply different results from room to room.
The better way to use these events is to separate three evidence levels.
Proven current matchup: the deck won or repeatedly reached late rounds across more than one event. Diana, Viktor, Rengar, Ezreal, and Azir belong here, although Azir's Vendetta sample is still concentrated in one major result.
Urgent new watch: a Vendetta Legend converted strongly once or showed repeated Top 8 presence. Nasus, Renekton, Jayce, and Kennen belong here. They deserve reps before they deserve permanent tier labels.
Field-share benchmark: a deck is common enough that you should expect it even when conversion swings. Irelia, Master Yi, Kennen, and Ambessa fit this category in different events. Popularity tells you what you may face; it does not prove what is best.
This distinction keeps the counter guide useful after the next weekend changes the standings again.
1. Azir Counter Plan: Break Gear Before the Score

Calm/Order Legend
Azir - Emperor of the Sands
Azir won the first sizable Vendetta-format event from a field-of-one position, making gear-engine disruption an immediate priority.
Azir is the first new matchup to load because it won the largest early Vendetta-format event. The public Nova winner used a gear-heavy Calm/Order engine and registered the new full ten-card sideboard. The key lesson is not that every Azir list is now tier zero. It is that an underrepresented engine deck can punish a room built only for creature combat.
Counter Azir by attacking setup, not by waiting for Sand Soldiers to become the board. Gear interaction is best when it removes the permanent that makes the next two turns work. Source-unit removal is best when it hits the body carrying the scoring engine. Tempo is best when it interrupts the conquer or hold turn rather than a harmless early play.
Bring:
- two gear or engine answers that are not dead against ordinary units;
- one clean source-unit answer for the equipped threat;
- one anti-wide stabilizer for token turns; and
- pressure that forces Azir to spend resources before the engine is complete.
Do not fill the sideboard with narrow artifact hate and then lose to the only actual unit on the battlefield. Your answer still needs to help you score.
Full guide: Azir Counter Riftbound.
2. Diana and Ezreal Counter Plan: Force the Spell Turn Defensive

Mind/Chaos Legend
Diana - Scorn of the Moon
Diana carried late-Unleashed conversion into an early Vendetta-format win and remains the cleanest spell-tempo benchmark.

Mind/Chaos Legend
Ezreal - Prodigal Explorer
Ezreal is still converting after its Dallas and Pittsburgh wins, so spell-control sequencing stays in every serious gauntlet.
Diana and Ezreal remain separate decks, but they test the same weakness: whether your list can develop while respecting open interaction.
Diana won the 32-player Sideways Showdown and finished second at the 72-player Rift Tour qualifier after already converting at Beijing and Łódź. Ezreal reached the Nova Top 8 and Nightcup Top 4 after winning Dallas and Pittsburgh. Both shells survived the format change because flexible spells are still flexible.
The counter rule is to force the first premium spell to defend. If Diana spends interaction merely to preserve a body, or Ezreal uses a selection-and-targeting turn to avoid losing a battlefield, the deck is not converting that card into its ideal scoring line.
Bring:
- early units that remain useful after one bounce or Might reduction;
- flexible interaction that can be cast after the opponent commits;
- a second battlefield threat so one spell cannot answer the whole turn; and
- one resilient reload card for the longer game.
Full guides: Diana Counter Riftbound and Ezreal Counter Riftbound.
3. Viktor Counter Plan: Remove the Source, Not Every Token

Mind/Order Legend
Viktor - Herald of the Arcane
Viktor won Columbus and reached consecutive Vendetta Top 8s, so source-unit and token-engine answers belong in the first board.
Viktor is the cleanest repeat-conversion story of the opening week. The deck won the 36-player Columbus main event, then reached Top 8 at Nightcup and Mardi. Those are not giant fields, but three current finishes are more useful than one launch-day theory thread.
Viktor punishes players who spend premium answers on replaceable Recruit bodies while leaving the source engine alive. Identify which card is creating repeated board value, answer that card, and keep enough pressure that the Viktor player cannot rebuild for free.
Bring:
- source-unit removal;
- one anti-wide effect that does not consume your entire turn;
- pressure across two battlefields; and
- a card-advantage plan for games where the first engine is answered.
Viktor is also a reminder that price is not power. Public first-week lists have repeatedly converted at a fraction of the cost attached to some hyped Vendetta decks. Prepare for the matchup because it works, not because it is expensive.
Full guide: Viktor Counter Riftbound.
4. Rengar, Annie, and Renekton Counter Plan: Make the First Battlefield Expensive

Fury/Body Legend
Rengar - Pridestalker
Rengar added current wins to an already credible pressure résumé and remains the best check against greedy launch-week hands.
Rengar won the 72-player Rift Tour qualifier at 8-0-1 and also took an early Vendetta event. Annie won Mardi from a field-of-one position. Renekton finished third at Nightcup from only two recorded copies in the broader early format. The shared lesson is that greedy launch-week hands are getting punished.
You do not beat these decks by adding six expensive removal spells. You beat them by making the first battlefield real. Play a body, threaten a trade, and force the pressure deck to spend its combat trick or Energy burst before that card also creates points.
Bring:
- cheap contest units that survive common small damage;
- interaction that works during the attack or showdown;
- a recovery play after losing one early unit; and
- enough proactive pressure that the opponent cannot spend every resource attacking.
Full guides: Rengar Counter Riftbound and Annie Counter Riftbound. Renekton is still an urgent watch matchup rather than a settled shell; use the public Nightcup list as the current test source.
5. Nasus, Jayce, and Kennen Counter Plan: Test the Mechanic, Not the Hype
The new Vendetta Legends need disciplined testing because each asks a different question.
Nasus won Nightcup by turning expensive cards and rune efficiency into a real late game. Counter that plan by applying pressure before the value turn and holding a clean answer for the first empowered or oversized permanent that would stabilize the board.
Jayce finished second at the same event. His Mind/Body gear plan wants time to assemble equipment value or a combo line. Force the deck to wear ordinary gear in an ordinary fight; do not give it three quiet turns to build the perfect sequence.
Kennen produced the most volatile early signal and then converted it. It occupied 21% of Sideways Showdown without a Top 8, reached third at Nova, put two copies into Nightcup's Top 8, and then won the 96-player Runes League Invitational with three recorded Top 8 slots. The correct response is neither "Kennen is broken" nor "Kennen failed." Treat it as a primary matchup: pressure before outside-hand plays become a free Empower trigger, then save flexible interaction for the Assault 2 scoring turn.
For all three, avoid narrow mechanic hate that does nothing on the battlefield. The new keyword is only dangerous when it creates points.
Irelia and Master Yi Still Belong in the Room

Calm/Chaos Legend
Irelia - Blade Dancer
Irelia remains one of the most played early Vendetta Legends, but volatile finishes make it a benchmark rather than an automatic best-deck claim.
New winners do not erase the established benchmarks.
Irelia remained the most-played Legend in the early aggregate, then swung from two bottom-bracket Nightcup finishes to second and Top 4 at Mardi one day later. That volatility is why field share and conversion must be separated. You are likely to face Irelia, and strong pilots can still convert it; that does not make every event a referendum on the deck.
Master Yi has repeatedly led event registration without matching that share in the final standings, but the basic matchup remains punishing. If your deck cannot answer one committed threat protected at the right time, Yi will still expose it.
Bring early pressure for both. Against Irelia, deny the first clean conquer and break the ready engine before it loops. Against Yi, hold the true reset for the threat turn that would score.
Full guides: Irelia Counter Riftbound and Master Yi Counter Riftbound.
6. The Post-Street-Date Counter Reset: Kennen, Mel, and Fiora
The first weekend after physical release changed the preparation order.
Kennen is now the first new-set matchup to load. The Runes League Invitational was the largest paper Vendetta event yet, and Kennen won while taking three Top 8 slots. Use the Kennen counter guide for the practical plan: pressure before outside-hand chains, then save interaction for the empowered Assault 2 turn.
Mel is a new dedicated counter target. It led ROS Week 1 with six of 48 entries and reached Top 4, then placed third at Haven. The plan is different from Kennen: force the Mind/Chaos control deck to answer early units, make Rebuttal awkward, and count Soul's Reflection's -2 Might before combat. Use the Mel counter guide for the card package and public exact-list links.
Fiora is an established guide with a fresh Vendetta result. A Fiora list won the 41-player Chinese release event, which is why the matchup is back on the board. The rule is unchanged: do not offer Peerless a clean one-on-one fight, and push the threat below 5 Might before relying on targeted removal. Prep it from the other side with our Fiora counter guide.
These results do not make all three decks equal or solved. They do make them real tests for a current counter board.
The Current Ten-Card Counter Board
Riot increased the Constructed sideboard maximum from eight cards to ten effective July 24. A useful blind starting board is:
- 2 early contest cards for Rengar, Annie, Renekton, Irelia, and Kennen;
- 2 tall-threat or protection breakers for Master Yi, Nasus, Sett, and Draven;
- 2 engine or gear answers for Azir, Viktor, Jayce, and LeBlanc;
- 2 tempo resets such as stun, exhaust, bounce, recall, or movement denial for Diana and Ezreal; and
- 2 flex cards for the most common decks in your store, league, or online queue.
That is a template, not a mandatory list. If one card covers two jobs, the board becomes stronger. A cheap removal spell that also breaks an engine is better than a narrow hate card that only works after the opponent has already assembled everything.
What Not to Do in Early Vendetta Prep
Avoid four common mistakes.
Do not copy aggregate win rates. Public trackers may calculate them, but Riot's publishing restrictions mean RiftStorm should focus on event sizes, field share, placements, and observable deck construction.
Do not merge formats. Nova, Nightcup, Mardi, and Sideways are Vendetta-legal. Columbus and the Rift Tour result provide useful current deck evidence but were listed under Unleashed construction. Use them as continuity signals, not as proof that every card choice transfers unchanged.
Do not call one Top 8 a solved deck. Renekton's podium and Jayce's runner-up are reasons to test. They are not stable tier placements yet.
Do not sideboard away your own plan. A deck full of answers that never contests a battlefield is not prepared; it is merely afraid.
How We Sourced This Update
The placements referenced above — the Runes League Invitational, Nova, Nightcup, Mardi, Sideways, Haven, ROS Week 1, the Chinese release event, Columbus, and the Rift Tour qualifier — are the public tournament record we used to prioritize matchups. We don't republish other sites' decklists, copy their computed win rates, or send you off to find lists. Build and compare everything in our own tools: Riftbound Counters, the card database, the deck builder, and current Riftbound decks. For legality and bans, use Riot's official July ban-list update, July tournament-rules update, and Vendetta overview.
Bottom Line
The early Vendetta meta is broad, volatile, and now hostile to players who prepare for only one headline. Start with Kennen, Irelia, Master Yi, Rengar, Mel, Fiora, Azir, Diana, and Viktor, then add one fast pressure deck and the strongest local rogue. Keep the ten-card sideboard focused on jobs rather than narrow hype.
Build a ten-card sideboard with jobs: early contest, tall-threat answers, engine disruption, tempo resets, and two flex slots. Then test the scoring turn each matchup is actually trying to create.